eric_
Emperor
Well the hanging gardens giving 10 extra food per turn in all of your cities
I think if it's a per turn bonus, it will only apply to the city that builds it. I can't possibly imagine that being an empire-wide bonus.
Well the hanging gardens giving 10 extra food per turn in all of your cities
It's basically the old school CiV discussion concerning features that are great in idea/design, but the implementation not so great.
No need to get upset or downright condensending.Nothing will ever please everyone. Get it?
Whatever *THEY* decide to implement (good or bad) within CiV defines the gameplay - to me and plenty more people willing to tackle any new challenges in a solid strategy game.
End_Of_Story.
Not even worthy of critics. Opinions *DO* matter, though.
I pretty much agree with this, but we just need to keep in mind that for every one of us dedicated fans at forums like this, the Civ series also has a huge fanbase/casual player base out there, that essentially decide indirectly with their wallets, whether dedicated Civ games will continue do be developed or Civ World will be the future of this franchise.
Most people don't mind change if it comes at a pace where they are allowed to adjust. Most people don't like change if it comes all at once, becomes overwhelming and essentially will make you look after alternatives instead.
I would hate to sit here at this forum in a couple of years, realizing that Civ 6 will be dumbed down (or perhaps discarded altogether in favor of developing CivWorld Cashcow) because the developers misinterpret a potential, growing lack of interest in the game franchise from the casual players, as a sign that the game is too 'complicated'.
My point has nothing to do with whether you believe the patch makes the game better or worse. It's directed at the approach of making massive fundamental changes in one single patch to an existing game most have now grown accustomed to.
I want to see CivWorld become that cash cow before I start worrying about whether it's the future of the franchise, because frankly I haven't heard much good about it from either casual players or hardcore fans. The consensus seems to be "Well, Zynga still does it better" from almost everyone.
I think that's just for Ottomans when they capture a barb Galley.
No need to get upset or downright condensending.
You aren't one of the experienced players who have been complaining that Civ V is way too easy, are you?![]()
Taking a shot at the happiness changes...
These changes will be interesting. "Forcing" players to choose between SPs vs balancing happiness with other methods is good.
That early GS, Steel bulb, and Capital + puppets was just too easy. With the massive +GPT Ai gives for Peace treaty. This opening is suitable for every winning condition.
Managing mass puppets would be harder. But it'll make it plausible to annex cities.
It's kind of early to know how everything will work together.
I don't really mind them "sledgehammering" the game when they realize it's not working, and go towards a totally different direction.