I've seen a lot of crying in this thread about the "Happiness nerf", and I've also seen many posts about doing nothing to lower the 300g for selling Luxuries.
Am I the only one that thinks that the Happiness nerf (the fact that Luxuries only give 4 instead of 5, and less Happiness from some buildings) will mean that you can't sell as many Luxuries, and hence cannot "abuse" the selling for 300g per?[/i]
They nerfed happiness. They could have made a fix like "Reworked the value AI places on luxuries."
It should be a fluid number that the AI pays for luxuries based on necessity (am I frowning, proximity to golden age, necessity of golden age, benefits of surplus happiness, friendly status, etc). As it is, the AI simply pays 300 gold if friendly-friendly, 200 gold if friendly-fake friendly, 136 gold if hostile, etc...
Instead they chose the angle of "The single players are abusing the design of our play-to-win AI. Let's put more constraints on the single player because the AI is doing its best out there and it aint right."
I say they are putting constraints on the single player, because based on the Smile The Most charts, the AI is playing under a different ruleset than I am. They are in the stratosphere with their smiles during a majority of the game.
EDIT: Also, +5 happiness is a sensible number. Easy to add up, it makes it seem like the game is well designed and working normally. +4 happiness to me is off.