SammyKhalifa
Deity
- Joined
- Sep 18, 2003
- Messages
- 6,748
"Please declare peace with my friend, ______."
The ability to disable Soothsayers and not the entire DLC, honestly such a unit is a bizarre choice to have in a regular civ game and not a scenario.
It is the most pointless thing the game has so far...
I want to be able to buy tiles from the AI : ) I think that would be a cool feature.
Eh, the difference between a diplomat and a spy is that the other civ knows the diplomat is there.How I wish the Gossip system gets reworked. I want gossip to be part of Espionage and not just a side feature bonus from diplomatic relations.
Eh, the difference between a diplomat and a spy is that the other civ knows the diplomat is there.Plus, I don't want to be dragged any further into the espionage system, which is dull enough as it is.
My point is that part of a diplomat's job is to spy, so it makes sense that your diplomats and ambassadors are keeping you apprised of developments in their assigned civilization.But historically, some spies pose as diplomats, right?
I'd like to see a section in the option menu to customize the notification types we see. There are some that I really don't care about, like city-states declaring war, city-states declaring peace, etc., so having the option to toggle them off would be nice.
It would be interesting to have buildings producing resources from other resources, like a steel foundery which produce steel from iron and coal.Iron (representing steel) should be required for late game vehicle/ armored units. Niter (representing explosives) should be required for Mountain Tunnels. Units and buildings should be able to have more than one resource required for both build and maintenance costs. I don't know what to do about horses, but it would be nice if they had some benefit after they are no longer useful for units...or at least allow them to be harvested after a certain point.
Yeah, I find it... hm, I'm not sure. A lot of it is noise I don't need to know. Does it really matter if Egypt is trading with America? It does come up with useful info, but not particularly often. And if there's one thing I *hate* about the Gossip system, it's that it frequently spoils who the unknown civs are. I like the surprise.How I wish the Gossip system gets reworked. I want gossip to be part of Espionage and not just a side feature bonus from diplomatic relations.