OK, here are my 13 turns (I had to cut them short):
(0) I accept peace with Rome for 21 gold, no point in staying at war until we are ready. Looking at the map, I figure our next target will be either Russia or Egypt. Russia, because we already have part of their territory, or Egypt, because they will be amazingly easy to kill. Actually, no that I look at it, it will definetly be Russia. I say we do a two-pronged attack, one coming from Tokyo, one coming from Moscow. This map should be easy to conquer, because it seems all the civs are staying small and balkanized, making them all easy targets.
(1) A large stack of Iroquois spearman/warriors moves around in Egypt territory. Strange. I move some Immortals out of Memphis, but not too many; that place is a CF liability. I begin moving some Immos to Moscow (I figure, in the war, they take Kiev or Minsk). We have too many workers! I'm going to Shift-A some of them, hope you don't mind. Most of our land is finished, anyway. I can't exactly remember if the variant rule was no buying techs, but I won't buy from France, just to be sure.
(2) The huge Iroquois stack enters our territory, unforutunately (and smartly) on top of a hill. I ask to them to exit, and they declare war! I thought so. The Iroquois are far away anyway. Now I have to decide whether to attack them on top of the hill. All our defenders are 2, the attackers 1, so we have a 75% (rough estimate) chance of winning. We have 4 attack, they have 2 defence (on a hill) so we have 4/7 chance of winning. I keep them fortified, let the spearman attack. I do, however, take some of our wandering Immos (we seem to have so many) and attack. One loses, two win. This weak attack should be repulsed in no time.
(3) The Iroquois attack (for some reason they only used 2 warriors) is fended off. One of our Immos goes to Elite, which I use to attack a warrior on open ground, win, and don't make a GL. Move some more Immos around.
(4) Another Immo promotes fending off an attack. Why do we have an Immo fortified outside York? Lincoln is getting his panties in a bunch over it. An elite Immo wins (no promotion) against some spearmen. I shift-A a bunch more workers. Against Russia, we have 7 Immos in Tokyo, 5 going to Moscow. A few more respectively, and we attack Russia. The former Iroquois stack is down to spearman (wounded, but fortified) and a warrior. They won't talk.
(5) Another elite wins, no promotion. Our Immo near York teleports to somewhere by Kiev, I figure I'll use him in the attack. Russia's border expanded, leaving our Immo stack looking suspicious. Unforunately, because of the border expansion, the Western front will only be 7 Immo, 1 archer. Now I'll just wait until our Immos are in position, and war it is! Another elite win, no promotion.
(6) All troops in position. Attack shall commence next turn. The entire Iro stack has been eradicated. We get Feudalism from them for peace (we can get techs in peace, right?).
(7) I don't trade maps with Russia, b/c I'm not sure if I can

. I attack one of her archers (after a formal declaration of war, of course). We defeat an archer in the open, move all troops into Russian territory.
(8) Moscow riots because we are at war with Russia, archers attack and lose against our Immos (Immos promote to Elite). A bunch of archers move into postion for counterattack. Elite Immo beats archer (no promotion), we move a stack of 8 onto hill outside of St Petersburg. I move some workers into our cities near the front lines.
(9) A stack of Russian archers moves
past our invading army. I'm as confused as you are. They are moving to America. Our Immos kill the passing stack and take Kiev! The war is sucessful already. St Petersburg is ours! The Russians are reduced to one ice city, which we will soon move to, after our units heal.
(10) The Russians, those dastardly fellows, land an archer next to Petersburg! Apparently their plan was to lose the city, and try to retake it with a sole archer. I destroy the archer. Russia refuses to acknowledge our envoy. I drop science a little, because we will get Theology in 12 turns no matter what, so we can get a little more gold out of it.
(11) I decide to starve Petersburg down for a little while, they are getting unruly. A stack of American swordsmen move into our territory. I ask themt to take a hike, they declare war. Why does everyone want to pick a fight with us? Now I'll have to divert some units from the front, and for what? This is a much worse stack, it is mostly swordsmen. I can't easily beat them back. We are in a lose-lose situation in Kyoto: either we attack them (4 against 2 on a hill, not good odds) or they attack us (3 against 2 fortified, not good odds). I can't attack, because we only have one Immo in Kyoto.
(12) Our Immo beats back two swordsmen, that was lucky. Now a Zulu stack is heading towards our territory (note: not in yet, but coming to it obviously). I don't want a 3 front war. We kill an American horse on open ground and two swords on the hill. Their stack is looking much smaller now.
(13) Russia offers Theo and Engineering for tech. I take it (we can always declare war later). Unfortunately, I'm going to have to end my turns early, because I have important things to do, and the game is getting interesting. I'll leave it up to the next person to decide how to deal with Russia, America, and maybe the Zulu. This turn is in mid-turn, remember.
And the save: