KA01B - A Simple Deity Space Race - PtW Roster

Well then, I will do that tonight. Hope no one minds my having taken it so slow, but I was just hoping Karasu would pop in somewhere, even if most of what needs to be said has been said.
 
Remember, Karasu's playing on the other roster, and it seems to have been agreed that the two teams shouldn't visit each other's threads, so we can't expect to see much of him here.
 
Oops, somehow I forgot that Karasu isn't in this one. I guess I was just confused by putting his name on my save. Which I will be posting in about a half an hour.
 
As promised, the SAVE but no turnlog. Barcelona founded where suggested by Northern Pike, and it started worker. Madrid is on warrior again, but I don't know if we want something different.
 
Right. I am trying to avoid to spy your game, but I am in the room nextdoor if you need anything (i.e., tea, cakes...).

In any case, with most all the staff and moderators that are in this roster, it is more likely that I come here crying for help! (when Alan isn't in, of course :D ).
 
Good work, BH. :thumbsup:

Since our exploring warrior has reached the far north, and there seems to be ocean to the west, he should probably head east now.

I'd suggest that we produce two more warriors out of Madrid, and then another settler, which we can switch to a granary if we get Pottery in time.
 
Ok, I've got it.

From the looks of it, we're going with our first ring at RCP distance 4. Anybody have any suggestions? I won't get a chance to play until later today.
 
Yes, RCP 4/4.5 looks good. I imagine we'll want to found a city three tiles directly north (= RCP 4.5) of Madrid, which would involve the temporary sacrifice of a BG, but would let us fit three cities onto the northern river (unless it ends very abruptly under the fog) without excessive crowding.
 
THE SAVE


Preturn- We looks good.

IT- zzz

T1 2950 BC

Worker begins mine, one warrior goes south, another east.

IT- zzz

T2 2900 BC

Lux up to 10% for Madrid

IT-

Madrid-warrior-warrior

T3 2850

More exploration

IT- zzz

T4 2800

Lux bumped to 20% for Barcelona

Our southern warrior spots dyes in the jungle

IT- zzz

T5 2750

Not much

IT- Disease hits Barcelona :mad:

Madrid-warrior-worker

T6 2710

I switch Barcelona from worker to warrior, as the disease has removed the necessary population.

Northern warrior spots orange border!

IT- zzz

T7 2670

Southern warrior spots Pink borders

IT- Madrid-worker-settler

T8 2630

We contact France to our south. They are up Bronze Working, Masonry, Pottery, and Warrior Code on us. I hold off on buying pottery, as contact with the orange civ may drop prices.

IT- zzz

T9 2590

We meet the English to our Northeast. They are up up all the techs that France has, plus Mysticism and The Wheel. Thats odd, as I thought we started with the wheel as a bonus. Perhaps we're playing the Predator save? Nonetheless, a trading oppurtunity must be seized here. Ouch, all our money and gpt can't budge Mysticism. 55g will buy Pottery though, so now it is ours.

Settler in Madrid is switched to granary, due in 14.

IT- zzz

T10 2550

One of our warriors spots Ivory to the east.

It appears there is a choke to the NE, but the English already have a city beyond it. Perhaps they popped one from a hut.


Summary

Our priorities now I think are to acquire more contacts and get our warrior/settler factory operating so we can grab the nice chunk of land we have available.
 
Northern Pike said:
Yes, RCP 4/4.5 looks good. I imagine we'll want to found a city three tiles directly north (= RCP 4.5) of Madrid, which would involve the temporary sacrifice of a BG, but would let us fit three cities onto the northern river (unless it ends very abruptly under the fog) without excessive crowding.
Distances get rounded-down, so 4.5 = 4 for RCP purposes. :)
 
Yes--that's the point I was making, apparently too tersely, with "RCP 4/4.5". ;)

Kaiser Berger, that sounds like good progress, apart from the disease in Barcelona. That development justifies our decision not to risk disease in Madrid, anyway.

You raise a good point about whether we're playing the intended start, though. And I think our leader is still Queen Hannibal, if that's relevant. Mad-bax, any comment from you?

This is my "got it", of course.
 
Oh my, a mistake on my part already. Well, I guess it's never too early to bust out the :smoke: Thanks for catching that Ainwood.

I think it might be because I had to go retrieve the autosave to get the 2550 BC save, as in my haste to post the turns after I was done, I forgot to save the game :crazyeye: That's also why our units aren't moved yet. Not much to do though, just two worker actions and some warrior moves.
 
2550 (1): Science down to 10%, since we can get away with this now. Lux up to 20% to keep Barcelona orderly.

Our eastern exploring warrior discovers ivory.


2510 (2): The French are building the Pyramids, the English the Oracle.


2470 (3): Our southernmost warrior discovers more dyes, but in French territory.

Oho, the water northeast of Hastings is fresh. :eek: So there ought to be a way around the bottleneck.

Our two workers outside Madrid finish mining a BG tile (and then get to work on another).

Barcelona worker --> warrior. The lux rate has to stay at 20% for Madrid's sake, though.


2430 (4)-2390 (5): Nothing much.


2350 (6): An Ottoman spearman shows up next to our southernmost warrior, in French territory. The Ottomans are ahead of us by the same five (visible) techs as the English, so they don't directly provide us with any twofer opportunites, but we can afford Mysticism now.

I can't see enough of the map to make a well-informed decision as to whether to buy it from the Ottomans or the English; but since it's possible that the Ottomans are behind the French from our point of view (I mean geographically), in which case we don't need their good will much, I choose the English (3 gpt and 58 gold for Mysticism).

We then turn to the French to complete the twofer, and unfortunately choosing our tech proves fairly easy, because Mysticism won't get us Masonry or the Wheel. (Incidentally, the French value the Wheel above Masonry, though all three of our known rivals have both. Is this normal, or a special wrinkle of this game?) I pick Bronze Working over Warrior Code, getting Joanie to throw in three gold.

Lux up to 30% to keep Madrid happy.


2310 (7): I'm able to sneak our southernmost warrior past a two-tile stretch of French territory.

Barcelona's worker hooks up its incense.


2270 (8): The Zulus show up unannounced on the diplo screen, as sometimes happens. They have Masonry, Writing, IW, WC, and the Wheel, and our other three known foes have exactly the same list--so our Writing gambit goes into the toilet, with six turns to go. :vomit: I don't know what a Predator-class game is, but on the tech front this feels like one. :D

Madrid granary --> settler.


2230 (9): Madrid's workers finish mining another BG tile.

Madrid warrior --> warrior, and the four-turn warrior/settler cycle begins. :banana: The fact that Madrid's last BG isn't mined yet doesn't matter.

Barcelona warrior --> worker.


2190 (10): Our original exploring warrior finds a northern route around the Hastings bottleneck.

Lux rate down to 20%, now that Madrid has a garrison of two.

Communications with the Celts and the Indians are now available--from all four of our known rivals, predictably--though we can't afford them.

The only tech we'd be able to see which our known opponents don't have is Polytheism.
 
Since we're going to be producing settlers quickly, I think we can afford to use our next one to claim the dyes five tiles directly south of Madrid, even if this leaves us with a city which isn't very productive at first. A city founded on the jungle square between the dyes, the mountain, and the grassland wheat (1 on the screenshot) would be at RCP distance 8.5 rounded down to 8, which is almost certainly where we're going to want our second ring. But if this looks like too risky a location when the moment comes, an off-RCP foundation on the forest square four directly south of Madrid (RCP distance 6, 2 on the screenshot) would be acceptable. A town here wouldn't affect our properly sited first-ring cities, being outside them, and would have a much better selection of tiles than the first-ring city it would replace, probably compensating for its greater corruption. A town on either of these sites would have wheat in its inner nine squares, and would be able to whip a cheap temple as its first build.

Don't feel bound by my decision to start another worker in Barcelona. A case could be made for a quick whipped temple here, or a barracks.

There could still be a land bridge to the east of our central exploring warrior. The Ottoman spearman outside Paris has been moving south, which is suggestive.

The warrior Madrid is about to produce should move onto the hill northwest of town to dispel some fog. Madrid should then start building a settler, as the cycle demands.
 
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