KaiserElectric
Total Freakin Besties
- Joined
- Dec 2, 2007
- Messages
- 3,461
It's not fair! Why do you always have to LOSE? Sure, it's all fun and games at first, but eventually it all goes South. Scheme, get caught, break free, scheme. get caught, break free...the cycle goes on.
It's those heroes. Always ruining your plans, always one step ahead of you ready to throw you in jail. They need to be stopped, but every time you even think about it, three capes swoop down to beat the pulp out of you.
Life's not easy for a supervillain. And with the new 'Legion' the heroes are forming, it's bound to get worse. How can you walk down the street to buy lunch without getting thrown in jail?
What you need is a team of some sort. Good idea, but you're a villain! You stab people in the back instead of working with them. No one would be foolish enough to even consider working with you!
...right?
---------------------------------------------
To make a long story short, welcome to KaiserAC: Pandora Syndicate! In this game, you will be the villains, with the goal of finishing off your heroic counterparts once and for all! The games will played here.
Ready to join? Good here's the character sheet you need to fill.
Since it's somewhat different that what most of us are used to, here's a helpful guide.
Player: Your username here.
Alias: Your supervillain name
Gender: Boy or a girl?
Age: How old your character is.
Appearance: How does your character look?
Biography: How did you get to be the esteemed individual that you are today?
Nemesis: The yin to your yang, this will be the hero that has always bested you, and the hero that you will eventually have to defeat. This character will be co-created by you and the GM.
Level: 1
Leveling follows pretty much the same format as previous games, shown below.
Every level gives you a bonus 5 HP, and every other level lets you choose one of the following.
- A perk
- An extra point in any stat
- An extra gadget, if you have the innovator perk
XP: 0
HP: You start with 10 HP +2 for every point of Endurance.
Stats: Each stat starts at 5, and you have 8 points to distribute between the four. You cannot go below 1 or above 10 pre-perks.
Strength: Determines the damage caused by attacks.
Endurance: Determines your HP and your resistance to damage.
Dexterity: Determines your chances to dodge and hit.
Intellect: Determines your non-physical attack power and your awareness of your surroundings.
Perks: Select four perks. Have an idea for a custom perk? Share it and I'll add it to the list.
Strong: +2 Strength
Tough: +2 Endurance
Fast: +2 Dexterity
Smart: +2 Intellect
Commander: Can summon minions to fight for you.
Determined: Heightened resistance to mental cripples.
Unbreakable: Heightened resistance to physical cripples.
Hardened: +4 HP per END instead of +2
Fighter: Bonus to close range attacks
Marksman: Bonus to ranged attacks
Innovator: Able to bring gadgets into battle. You can bring three into battle, but the number can change depending on what the gadgets do.
Flight: Ability to fly.
Projectile: Can use unique ranged attacks, anything from rockets to lasers.
Invisibility: Able to fade from view indefinitely.
Extrasensory: Able to detect hostiles better than others.
Barrier: Cast a defensive barrier around you or others.
Shapeshifter: Bend and stretch yourself into useful forms.
Illusion: Change the appearance of things around you.
Intangible: Pass yourself and objects through solid material.
Telekinesis: Move things with your mind.
Hypnotize: Bend others to your will.
Cripple: Special attack that trades damage for disabling.
Brawler: Unarmed combat bonus.
Arsenal: Able to bring melee and ranged weapons into battle. The number is dependent on the size of the weapons you want to bring.
Hidden: Able to better hide from enemies.
Observant: Able to spot hidden clues and traps.
Combat Sense: Better avoid attacks in the heat of combat.
DO NOT POST YET
It's those heroes. Always ruining your plans, always one step ahead of you ready to throw you in jail. They need to be stopped, but every time you even think about it, three capes swoop down to beat the pulp out of you.
Life's not easy for a supervillain. And with the new 'Legion' the heroes are forming, it's bound to get worse. How can you walk down the street to buy lunch without getting thrown in jail?
What you need is a team of some sort. Good idea, but you're a villain! You stab people in the back instead of working with them. No one would be foolish enough to even consider working with you!
...right?
---------------------------------------------
To make a long story short, welcome to KaiserAC: Pandora Syndicate! In this game, you will be the villains, with the goal of finishing off your heroic counterparts once and for all! The games will played here.
Ready to join? Good here's the character sheet you need to fill.
Player:
Alias:
Gender:
Age:
Appearance:
Biography:
Nemesis:
Level: 1
XP: 0
HP:
Stats:
Strength:
Endurance:
Dexterity:
Intellect:
Perks:
Since it's somewhat different that what most of us are used to, here's a helpful guide.
Player: Your username here.
Alias: Your supervillain name
Gender: Boy or a girl?
Age: How old your character is.
Appearance: How does your character look?
Biography: How did you get to be the esteemed individual that you are today?
Nemesis: The yin to your yang, this will be the hero that has always bested you, and the hero that you will eventually have to defeat. This character will be co-created by you and the GM.
Level: 1
Leveling follows pretty much the same format as previous games, shown below.
Spoiler :
1,000 is Level 2
2,000 is Level 3
4,000 is Level 4
6,000 is Level 5
9,000 is Level 6
12,000 is Level 7
16,000 is Level 8
20,000 is Level 9
25,000 is Level 10
2,000 is Level 3
4,000 is Level 4
6,000 is Level 5
9,000 is Level 6
12,000 is Level 7
16,000 is Level 8
20,000 is Level 9
25,000 is Level 10
Every level gives you a bonus 5 HP, and every other level lets you choose one of the following.
- A perk
- An extra point in any stat
- An extra gadget, if you have the innovator perk
XP: 0
HP: You start with 10 HP +2 for every point of Endurance.
Stats: Each stat starts at 5, and you have 8 points to distribute between the four. You cannot go below 1 or above 10 pre-perks.
Strength: Determines the damage caused by attacks.
Endurance: Determines your HP and your resistance to damage.
Dexterity: Determines your chances to dodge and hit.
Intellect: Determines your non-physical attack power and your awareness of your surroundings.
Perks: Select four perks. Have an idea for a custom perk? Share it and I'll add it to the list.
Spoiler :
Strong: +2 Strength
Tough: +2 Endurance
Fast: +2 Dexterity
Smart: +2 Intellect
Commander: Can summon minions to fight for you.
Determined: Heightened resistance to mental cripples.
Unbreakable: Heightened resistance to physical cripples.
Hardened: +4 HP per END instead of +2
Fighter: Bonus to close range attacks
Marksman: Bonus to ranged attacks
Innovator: Able to bring gadgets into battle. You can bring three into battle, but the number can change depending on what the gadgets do.
Flight: Ability to fly.
Projectile: Can use unique ranged attacks, anything from rockets to lasers.
Invisibility: Able to fade from view indefinitely.
Extrasensory: Able to detect hostiles better than others.
Barrier: Cast a defensive barrier around you or others.
Shapeshifter: Bend and stretch yourself into useful forms.
Illusion: Change the appearance of things around you.
Intangible: Pass yourself and objects through solid material.
Telekinesis: Move things with your mind.
Hypnotize: Bend others to your will.
Cripple: Special attack that trades damage for disabling.
Brawler: Unarmed combat bonus.
Arsenal: Able to bring melee and ranged weapons into battle. The number is dependent on the size of the weapons you want to bring.
Hidden: Able to better hide from enemies.
Observant: Able to spot hidden clues and traps.
Combat Sense: Better avoid attacks in the heat of combat.
DO NOT POST YET