MPK
prince
lol,,, yes no.65... I meant that.... and of course they would need to be Luxury or Strategic resources in the 2 and 3 column to replace the changed resource in the 1st column.
Max. size of resource.pcxQ: > How do I obtain a resource sheet that can have more than 36 resources on it?
Q: > Is there a limit to how many boxes that is allowed per row and equally per Column? - Does it have to be 6 res. per row as in the 6x6(36) resource sheet? Does it have a limited number?
I've located a blank units_32 sheet (I guess it is no different than resource_32 sheet). It is 28 boxes across the top (rows), and 15 boxes downwards (columns). Blank is ok as I wish to change most of resource Icon pictures.
Q: > Can I cut the sheet ?
Q: > Can I add or join sheets together? [ if so, how?].
------I would like to then end up with either;
( 8 boxes.per row x 32 boxes. per column /[ or preferably ]/ 16 boxes. per row x 16 boxes. per column.) - makes it easier to keep an accurate account with the '32 resource matrix'.
[Civinator]:
"The number of icon slots in a row is not restricted to six and can be any manageable number. Likewise, the number of rows on a sheet is not restricted and an original sheet could be in practically any configuration (i.e. 6x6, 12x12, 24x36, etc.). So long as the sheet is labeled as “resources.pcx” and is located in place of the original file it can be used. However, for some as yet unexplained reason the maximum size replacement for the “resources_shadows.pcx” is a 6x11 (66 shadow icon) pcx sheet. If anything larger than this is used it causes the game to crash in Random games. This problem does not occur when the original “resources.pcx” is replaced with the 24x60 (1440) size icon sheet, but the shadows are not avilable."
So, bottom line, just to make things easier, when designing out your mod and you are beginning to add resources, the cleanest, most organized, and least buggy way to do this without having to modify any background screens or unrelated text would be to add your resources in the following order:
Luxury - up to 8
Strategic - up to (32-Luxury) - (or 24 if you have 8 luxury)
Bonus - no limit
You can increase Lux to 10 with your mods, and even higher with only graphical ugliness and no gameplay consequences so long as Lux + Strat does not exceed 32.
Would you agree this would be the ideal template to use when designing out your mod?
Odd happening
I play 64 resources. Bon 32 / Str 22 / Lux 10
I have successfully done this in several Mods. Everything is fine. I decided that because all was working 100% I would convert this into my Conquests Game.
Only problem is the Luxury resources showing on my city screen LUXURIES Box are all wrong. I have 2 Luxuries in the game at present, Ivory and Silk. But in my LUXURIES Box I have Jade and Gems.
luxurysmall.pcx order: = Jade / Gems / Ivory / Silk / Diamonds / Lapis Lazuli / Silver / Gold / Quetzals / Pearls:
Originally Posted by Pounder
For the luxuryicons_small, it's to do with the order they appear in the matrix by row, which is dependant on the order they were picked in the editor.
The editor can pick from anywhere in the resource file, the resource pcx order plays no part.
You have to get your luxurysmall.pcx in the right order, by the matrix row.
Pounder, you keep referring to a matrix. AFAIK there is a resources.pcx, a luxuryicons_small.pcx, a list in the editor & the 'pedia text file. It seems that your matrix is constructed by turning the list from the editor into a chart with 32 items in each column. But you haven't explicitly said so. I think that is where the confusion comes in.