trader/warrior
Deity
To maximize the efficiency of your ascent the key is to let gravity do as much as possible of the actual turning for you, so you get the most possible thrust to speed you up rather than changing direction. I haven't looked to much into it, but I'm pretty sure the best way is to turn 45 degrees at 10k as you said but after a short burn pull back up to about 60 degrees slightly under the yellow direction marker and then keep your thrust at or just slightly below your rockets direction while gravity pulls it towards orbit.One thing I've started wondering is whether I am getting into orbit of Kerbin properly, though. So I go straight up until I hit 10-12k, then I burn at 45 degrees to the horizon until my AP reaches 30-35k.. Then I burn fully laterally until I'm in orbit.. and my periapsis does finally poke out from underneath the planet, and voila, I have an orbit!
Keep in mind how much the atmosphere drops off. After 20-30k you'll at most lose a few thousand meters so it can usually be ignored above that during launch.Sort of.. parts of it are still in the atmosphere, right? So I've got to get over my apoapsis and burn until the periapsis goes above 60k or so, right?
But I can't - because I'm still in the atmosphere, and would crash back into the ground if I stopped burning.. So I burn slowly, to keep myself from descending while I travel towards the apoapsis, but that increases my apoapsis as well. So by the time I get there, my orbit is rather.. eliptical. Of course I can then correct that once I'm at the highest point in my orbit, but..
What I usually do is set up a maneuver to circularize the orbit at my apoapsis around 80-100k, and unless you are dropping fuel tanks or such the burn time displayed should be pretty accurate to get a circular orbit straight out of launch.
Another way if you have enough power is to burn untill apoapsis is at your desired orbit, then wait untill your craft is 30 seconds or so away from apoapsis and then burn so that you see the countdown stop and start to reverse as you "push" the apoapsis in front of you. Balance this untill you have orbit.
Not sure if it's what you're after, but Shift(or is it alt?) + QWEASD is fine adjustments.Another question, this one regarding rocket assembly. Say my 2nd and 3rd stages aren't aligned properly in terms of.. how to explain this.. Say that the 2nd stage has 8 boosters but the top one only 6. I can spin and spin and spin the 2nd stage all I want using Q and E, yet it never aligns with the 3rd stage.. It just moves far too much when I hit Q or E, so I can't ever align them. Is there a way for me to finetune the rotation and align my rocket parts properly so that it is more stable?