All right, I promised some screenshots from my 0.18.2 game this weekend and I've got a few minutes left to do this!
I returned to the Mün with a variation on my Dunabomber series lander and delivery system. Turns out, in low gravity without the parachutes and atmosphere, it's a bit top-heavy and unstable. This was a pain to land, need to do a redesign.
I've been sending out probe-satellites to the moons, and one of the probes spotted a Mun arch. Couldn't resist building a manned rover to find it. Turns out, it's a bit over-powered and has earned the nicknames "Rocket Sled" and "Flying Coffin". To land it takes some skill--you need to slowly drop down until you see the shadow on the Mün, then cut the engine and kick the rover forward so it lands on its wheels. I'm glad for the save-reload feature, this sucker blew up a few times on the approach and even took off the ground and crashed again a couple times.
And now, the big project I have been working on: the Antilogic Space Station, also known as the A.S.S. It has a central "core" module, two habitation modules with 3 twin solar panel banks each, a propulsion module in the rear, an RCS extender module aligned vertical, and an escape pod that can carry 9 kerbals back to Kerbin in case of a disaster. However, due to how weak the docking clamps are, the propulsion module is just for show--running it at anything greater than 5-10% will shake the station apart.
I'm trying to make it a major fuel station, so it needs a bunch of fuel tanks. Six orange tankers should do it, but you have to get those into orbit somehow. Enter the most ridiculous rocket I've built to date:
I love the solid booster stage separation--you can kind of see the structure of the module is a simple core module with RCS, with 6 attached orange tanks. The main lifters have poodles under them for orbital maneuvering, then mainsails. An additional two mainsails are attached to each column and are quasi-asparagus staged. Each secondary mainsail has three solid boosters attached to it, and there are an extra six on the inside. On top of the interior ones, there are tiny fuel tanks on tops that feed into the core six mainsails (hard to see, I should just upload the model so you can play with it).
Unfortunately, the tanks and central docking module are so placed that that I cannot dock with my station. I need to launch another RCS extender module for the bottom of the station to attach it.
I returned to the Mün with a variation on my Dunabomber series lander and delivery system. Turns out, in low gravity without the parachutes and atmosphere, it's a bit top-heavy and unstable. This was a pain to land, need to do a redesign.
Spoiler :
I've been sending out probe-satellites to the moons, and one of the probes spotted a Mun arch. Couldn't resist building a manned rover to find it. Turns out, it's a bit over-powered and has earned the nicknames "Rocket Sled" and "Flying Coffin". To land it takes some skill--you need to slowly drop down until you see the shadow on the Mün, then cut the engine and kick the rover forward so it lands on its wheels. I'm glad for the save-reload feature, this sucker blew up a few times on the approach and even took off the ground and crashed again a couple times.
Spoiler :
And now, the big project I have been working on: the Antilogic Space Station, also known as the A.S.S. It has a central "core" module, two habitation modules with 3 twin solar panel banks each, a propulsion module in the rear, an RCS extender module aligned vertical, and an escape pod that can carry 9 kerbals back to Kerbin in case of a disaster. However, due to how weak the docking clamps are, the propulsion module is just for show--running it at anything greater than 5-10% will shake the station apart.
Spoiler :
I'm trying to make it a major fuel station, so it needs a bunch of fuel tanks. Six orange tankers should do it, but you have to get those into orbit somehow. Enter the most ridiculous rocket I've built to date:
Spoiler :
I love the solid booster stage separation--you can kind of see the structure of the module is a simple core module with RCS, with 6 attached orange tanks. The main lifters have poodles under them for orbital maneuvering, then mainsails. An additional two mainsails are attached to each column and are quasi-asparagus staged. Each secondary mainsail has three solid boosters attached to it, and there are an extra six on the inside. On top of the interior ones, there are tiny fuel tanks on tops that feed into the core six mainsails (hard to see, I should just upload the model so you can play with it).
Unfortunately, the tanks and central docking module are so placed that that I cannot dock with my station. I need to launch another RCS extender module for the bottom of the station to attach it.
