Kerbal Space Program

Interesting 0.19 Q&A

Spoiler :
Q: Will an alchemy system (where you can combine two resources) and invent things on our own be implemented, or is this too forward looking?
A: At the moment, no. An Alchemy system would be too complex to implement, and we have other concerns.

Q: With this new system, we will still be able to build and fuel everything on Kerbin?
A: Yes, this will not be affected. Anything that is built on Kerbin in the VAB will be fully stocked. In the future however, we would like to implement a market where you have to buy resources, but that will be for the career mode.

Q: Will we be able to build ships on other planets?
A: Eventually, yes, however it won’t happen in 0.19 or the next few updates.

Q: Will we be able to remotely control any resource gathering?
A: Not in 0.19, however we have rebuilt the flight model engine, which will alow you to control ships while you aren’t flying them. However a remote gathering system will take time to create.

Q: With finite resources, has FTL travel and more planets become a priority?
A: No, with the amount of resources available, it would take months of play time to clear. FTL and more planets are still on the table. We want to implement a discovery system first.

Q: What does this discovery system entail?
A: This discovery system means that, from now on, we will not announce in patch notes when a new planet is being added. This will involve using Planet and Space Telescopes to scan the sky for them.

Q: Is orbital construction being implemented?
A: We’re looking at it; however we don’t have a plan in place at the moment.

Q: Will there be other ways to mine resources?
A: You can use scoops to collect gases and hydro-scoops to collect water. We are planning on changing our water model to implement more actions on water and a drone system to help find resources.

Q: Will harvesters run when you game is turned off?
A: At the moment, No.

Q: Will resources be in ‘veins’ or anywhere on the surface?
A: It will be like P.I. in EVE, where resources are grouped into an area.

Q: Will you be able to recycle old parts for resources?
A: Not in 0.19, however this is something we really want to implement.

Q: Will the resources be randomly located?
A: We don’t know at the moment. We would like to have it randomly seeded; however this is up in the air.

Q: Will I have to have focus on my drills to collect resources, or can I leave it to run and then go and build spaceships?
A: As of 0.19, you will need focus on them to have them work.

Q: Can we build ships in flight?
A: Not in 0.19, however it’s on our list of things to do for the next updates.

Q: Will the new patch increase the basic game requirements?
A: No.

Q: Will we be able to mine asteroids?
A: Not in 0.19. We have only discussed that idea at the moment.

Q: Will we need to create a communication system to control all these resources?
A: No. We would like to try it, however it would be complex to implement in the way we would like to do it.

Q: So we are getting proper telescopes?
A: At the moment, telescopes will be controlled by NPC kerbals. We might try a player controlled telescope, but we think it might be boring.

Q: Will players be able to toggle solar panels, legs etc. In the VAB before we take off?
A: Eventually, yes, it will be a system called tweakables. So stay tuned.

Q: Will NPC’s be implemented?
A: No, we’re not doing other NPC races. We may do NPC kerbals, but not within this year.

Q: Will there be weather added on Kerbin?
A: It’s on the back burner. We want to do a proper volumetric real time weather system, but we don’t want to set your computer on fire. So at the moment, it isn’t a priority.

Q: Any modules to help assist landing on planets?
A: We don’t like modules which do things for you. We want you to do it for yourself. Eventually we will let you train the kerbals to do things for you.

Q: Will there be a first person view for EVA?
A: It’s been discussed.

Q: When will re-entry heat be added to the game?
A: This patch, 0.19!

Q: Can we create flight plans?
A: Not in 0.19, but it’s on the planning board.

Q: Will planet visuals change as you mine a planet?
A: Not in 0.19, and probably not at all, because of how our planets are handled.

Q: With the re-entry heat system, will there be any modules to mitigate heat?
A: We don’t want to add modules which will formalise the shape of a ship, like a heat shields system might. We don’t know if we want to add new parts or have all the modules have heat dissipation built in.

Q: Will we get kerbal customisation?
A: We don’t know at the moment.

Q: Will the engine be optimised to allow us to use more than 300 physics parts before the engine goes crazy?
A: Because KSP is a 32-bit program, we only have so many resources available. We are also very CPU heavy and because we’re 32-bit we can only use one core. We are currently testing a 64-bit version with the unity 4 engine, which will allow multithreading. We are also looking into putting more computation on the graphics card. Optimization, however, will always be an ongoing task.

Q: Any chance of n-body physics?
A: Not any time soon, as it would require us to re-write our entire physics engine.

Q: Are we going to be able to build bio-domes?
A: That’s colony stuff, and its way down the road.

Q: Any plans to write your own engine?
A: No. It would take years.

Q: Will you let us time-warp with ion engines active?
A: No, as time warp stop the code running.

Q: Any changes to the docking mechanics?
A: No, they’re fine as they are.

Q: Will you be able to transfer between capsules using the EVA system?
A: Not in the near future.

Q: Will docking modules get built in lights?
A: I don’t know; however, it’s hilarious when you crash your ships.

Q: Are we getting a water and food system for kerbals?
A: We can add a resource system, however we have no plans for it for now, but it is something we would like to do.

Q: Any more scientific experiments being added besides the thermometer?
A: Yes, but not any time soon.

Q: Any release date for 0.19?
A: No. Just in case we can’t make it.

Q: Will we be able to build custom buildings, something like Minecraft?
A: Not soon, probably not ever.

Q: What's the status on the plushie?
A: We are working on store merchandise at the moment. It’s more tech oriented at the moment, however we may expand.

Q: Will harder to reach planets have more resources?
A: We are looking at it. First it is specific planets may have different resources. Then upgrade to planet type.

Q: Will more planetary vehicles be added, like boats?
A: We are looking at the buoyancy model, which will allow you to build a floating base on the water.

Q: Is there a time line for the buoyancy update?
A: Two to four updates worth of work. We’re starting in 0.19 and should carry on through.

Q: Trains?
A: NO TRAINS!

Q: Are there plans to change the VAB so you can delete the command module without deleting everything else?
A: I don’t know, but I will talk to the devs about it.

Q: What happening to the launch tower?
A: We hate it, we are going to remove it at a later date.

Q: Any space station specific parts being added?
A: There will be generalized construction parts for space stations. They are currently being worked on, and we need to add other systems first before we add them.

Q: Are we going to be able to import two saved ships at once?
A: Yes, but not in 0.19, or 0.20.

Q: In career mode, will there be specific mission, or will it just be finite resources?
A: We are working on our R&D and achievements system now. We have a vague idea at the moment, however achievements will be proper achievements (not fluffy ‘well done you logged in’ ones) and this will drive what R&D you will have available.

Q: Will kerbals ever get injured, instead of just dying?
A: I don’t know, but I like that idea.

Q: Are you re-adding empty tanks we can launch?
A: Yes, we are going to re-add them.

Q: Would you rather fight 100 kerbal sized krakens, or one kraken sized kerbal?
A: One kraken sized kerbal. It would probably fall on its face.

Q: Anything to say to the community?
A: We have one of the best communities on the internet. You guys are enthusiastic, helpful, mature, and awesome. We love watching videos and live streams and just seeing what you guys are doing with our game. HarvesteR thought people would like this game when he made it, but we got one of the best communities on the internet. We are very humbled by how awesome you guys are.

WRAP UP

In the end, 0.19 is looking to be the leaping point for a whole new type of KSP experience. With KSP starting to get ready for more advanced space stations and exploration, it seems that the galaxy is the final goal for this brilliant space simulator. With the addition of ground vehicles and resource gathering it won’t be long before you own your own space empire. NASA: eat your heart out, we got Jeb.
 
:drool: So, as i understand it, there will be colonies, but in a distant future version. Am i right?

Q: What happening to the launch tower?
A: We hate it, we are going to remove it at a later date.
:lol: These guys are awesome.

I hope it is true they are adapting the whole game to a new engine for much better performance and multicore support, which i think would be the most fundamental step to take before anything else.
 
It sounds like there are colonies in the plans, yeah. One thing I don't get is why they started developing with a 32 bit framework only capable of using one core. Seems like bad planning.

@cardgame those parts look niceee, i just looked through them
 
Yep. i think they started it for fun as a little freeware project and didnt thought it would evolve in a big and successful game.
 
OMGOMGOMG SO AWESOME! :lol:

I hope I have some time to play it soon...:sad:

I did see that they want to add a food/water system for the kerbals. I thought they weren't going to do that? I don't like it, it's too much.
 
Yeah, I wonder how that is going to work. Missions are going to be a lot tougher in the finished version than what they are now, with all the planned additions.. So far game balance has been good though, so I trust them to do it right

I haven't had much time to play lately either. I think I am sort of waiting for 0.19 to come out, although I know that might not be for a month or two... or more?
 
It will probably be a couple of months. But I really wouldn't know. It's been so damn long since i've played a game. A month at least I think. Whenever it was that I posted that Duna station. Damn I need to finish that.
 
18.4 is out!

Spoiler :

Bug Fixes and Tweaks:
Fixed the latest version checking.
Fixed some places that were using an old and inaccurate value for the vessel's G-force, preventing entering warp sometimes.
Fixed an issue which caused DAE model loading to fail.
==================================== v0.18.4 RC2
Bug Fixes and Tweaks:
Fixed an issue where controls could become locked when switching focus out of a dead uncontrollable vessel.
Fixed a collision issue with the large RCS Tank.
Fixed a transparency issue with smoke FX and explosions.
Boarding a vessel from EVA no longer toggles the SAS on the vessel.
The VAB and SPH now show decoupler ejection forces on the part stats.
Fixed a few typos on part descriptions and tutorials.
Increased Jool's rotating frame threshold altitude to prevent entering its atmosphere with the rotating frame disabled.
Fixed an issue with the UI background not scaling correctly on the SPH.
Fixed winglet colliders.
Fixed EVA light orientations.
Updated Copyright dates.
Fixed vab transparency issue.
Fixed Explosion Shader Transparency issues.
Fixed Part Actions being clickable if Time Warp was engaged while the Action UI was already up.
==================================== v0.18.4 RC1
New:
Ported the game over to Unity 4. Expect improved performance.
Added a new stock spaceplane: The Ravenspear Mk4.
Bug Fixes and Tweaks:
Fixed some buttons not being locked out properly on the Tracking Station and possibly other scenes.
The Staging Stack now automatically scrolls back into view if a staging operation sends it off screen.
Stage groups and icons now accurately follow the mouse when dragging.
Fixed some UI controls and keys being responsive during pause.
Fixed some sounds (mainly voices) being affected by 3D effects when they shouldn't.
Fixed an issue when going in and out of Map View after crashing the ship.
Fixed the EVA map icons not showing.
Fixed the planetary terrain not starting up properly sometimes.
Fixed the error messages when exiting the game from the flight scene.
Added a bad name filter for the Kerbal name generator.
Fixed issues with the popup dialogs that allowed them to spawn a massive number of duplicates.
Parts on the parts list no longer show the author on their tooltips (that broke immersion).
Flight basics tutorial now requires player to set throttle to max before finishing the tutorial (and launching).
fixed the non-persistent StateName field on MunFlight Tutorial.


You have to download the game from their store to get the update.. I wonder what sort of improvements we can see re: unity. Once somebody installs this, do report!

edit: here's a note from the devs

our gods said:
0.18.4 is a bug fix update that also moves the game from Unity engine version 3 to Unity engine version 4. Multi-core support, Linux, et all are still works in progress as "support" does not imply automatic improvement, or the ability to use these systems. This means further testing needs to be done to properly utilize the support for systems that Unity version 4 has given us. Please be patient as we are actively testing for Linux as well as KSP 64bit. We still have a good deal of work to do in order to support GPU offloading, multi-threading, multi-core support and other systems supported by Unity version 4.
 
Mostly it's optimization, still pretty minor though.
 
Are updates backward compatible or would i need to start my mission from zero again? Becuase that would be a no-no.
 
Mostly it's optimization, still pretty minor though.

People on reddit were saying that the speedups in gameplay were significant.. Not super amazing but noticable.

The bugs I've noticed in the game weren't on the "fixed" list though :scan:

Are updates backward compatible or would i need to start my mission from zero again? Becuase that would be a no-no.

They are "compatible", but they don't promise anything.. I think their stance is "Things could break". From what I've read they recommend doing a fresh install, and then copying the various mods and saves from your old folder over.
 
I'm going to have to get back into this at some point. Those new stock parts look pretty cool too.
 
This is something they are working on

Spoiler :
EnF3m7E.png

They might even possibly leave marks on the sand as you drive your rover around :drool:
 
Just continued my mission. After departing from minmus with all the tanks at full both ships were in its way to duna. The platform would arrive first and 10 days later the manned ion ship plus the lander. The main burn for the platform with a starting mass of 220 tons required +90 tons of fuel for a delta-v of 1250 m/s, while the hybrid-ion engined mothership plus lander with a total mass of 180 tons required 30 tons fuel only plus a tiny amount of xenon gas and huge amounts of electricity. Of course the ion ship had some problems with panel orientation respect to the sun, so it had to deploy even the tiny ones at the lander to collect solar energy enough to keep the engines working along the long burn.
Spoiler :
screenshot58.png

Spoiler :
screenshot59g.png


An airbraking maneuver at duna was tried with the platform, the periapsis was fixed at 20000 meters only, but it simply ricocheted and was in space again with about the same speed as before, so ground control decided to use all the engines aboard to stop and finalized with only a few tons of fuel. An encounter with ike platform would be needed, since they didnt dare to land there with so few fuel.
Spoiler :
screenshot60u.png


Meanwhile the mothership was already approaching duna and was going to try another airbraking, this time the periapsis was going to be 12000 meters only*. Just before entering into duna atm the crew realized what there was a fundamental design fault which was unnoticed until then: The ion engines worked thanks to huge solar panels, obviously entering in the atmosphere with the panels deployed would wipe them out like a bunch of kleenex in the wind. So the crew had just enough time to turn the ship around, shut down the ion engines, turn on the nuclear ones and point them retrograde just before entering in duna atm**.
Spoiler :
screenshot62k.png


Spoiler :
screenshot63r.png


This time duna air helped, but even with the nuclear engines working at full the speed was still above the escape velocity. So it was needed to turn the ship around again, ignite the ion engines and burn again to finally obtain a very eccentric orbit around duna. So, an economical but problematic trip.
Spoiler :
screenshot65q.png


Finally, after circularizing, the lander undocked and burnt down and touched at duna ground after an easy descent with chutes included (just now the crew realizes that chutes are not reusable, so landing at laythe is going to be interesting). However the programmed spot which was rich in kethane (there is kethane everywhere it seems, prices go down every time i land somewhere) was not properly reached and the ship landed 300 km to the west. Fortunately the kethane jets ignited at about 3000 meters height, so there would be power enough to reach it later from the minmus kethane already stored in the tank.
Spoiler :
screenshot66.png


Spoiler :
screenshot68g.png


Everything was OK apparently, however after taking a look at the map the ground control realized that indeed the platform was not orbiting duna, it was mysteriously disappeared. What happened? Some space-temporal freak moment? a quantum effect the size of a school bus? Nope. In fact somebody at ground control pushed the "end flight" button instead of "space center" after the platform arrived duna. :wallbash: ****

*Of course i crashed several times before i approached at the correct height. It seems that it is a matter of few meters. Too low you will crash for sure, to high and airbraking will not work.

**bull__it again. I discovered it after the solar panels were already flying around for themselves.

****Something must be done about this asap. You hit the wrong button too easily and even the warning window is not enough for some extremely foolish people. Also IMO the previous quicksaves should be stored instead of overwrited. One thing is difficulty and complexity and another one masochism.
 
I've seen other people complaining about how easy to is to hit "End Mission", so maybe they'll do something about it. I always do a quadruple take whenever I'm on that menu and stare at it like a caveman. The longer the mission, the longer it takes me to click the right option.

As for the chutes, I thought you could repack them and use them again, but that might only work with some chutes? I'm not sure, I've never done it personally, but I've heard of people doing this.

It's funny how each mission, no matter how well planned, usually leads to new things learned. Is there ever such a thing as a perfect mission? Nope :lol:

BTW I found this mod the other day and it seems very very handy

features:

Spoiler :
* Swap between mirror & symmetry part placement mode
* Up to 100x levels of symmetry (no longer limited to 8x)
* Go directly from the VAB to the runway (or SPH to the Launchpad)
* Additional rotational snapping options (1,5,15,30,45,90 degrees)
* Toggle vertical snap mode on/off
* Hold ALT to temporarily disable surface snapping when placing a part
* Hold CTRL to temporarily disable node snapping when placing a part
* Hold SHIFT to temporarily disable part clipping when placing a part
* Build height/width limits removed
* Camera position limits removed
* VAB interior size massively increased
* Various command line options - load game directly to VAB/flight/etc


I haven't played the game in a while, but we have a long weekend here in Canada - it's Family Day on monday! Since I'm a bachelor, I might as well spend time with my Kerbal family instead
 
Up to 100x levels of symmetry
Crazy and even dangerous. My computer may explode.

Installing...
 
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