Is there a way to practice docking without docking modules on your ship? Like, can I have one capsule attempt a rendezvous with another, or will they explode if they touch?
You can practice rendezvous (i.e. getting within 300m), alignment (orienting the ships end-to-end so they could theoretically dock if they had ports), and even crew transfer (send a guy out on EVA and have him hop aboard the other ship--this is how I saved a stranded kerbal at Moho earlier in this thread). The ships will bounce off each other if they touch at slow speed (generally less than 3-4 m/s) and potentially damaged if they impact at higher speeds.
I'd recommend sticking (identical, size matters) ports on the two craft, though--docking is hell the first couple times you do it, and you don't want to go all the way up there, spend the time on a rendezvous, and then not be able to close the deal.
Don't be tellin' me about docking. I'm the docking f***in' master!Yeah, a Eve land & return mission is very difficult. You've got to land a large efficient, perfectly designed lander on the highest peaks on the planet... at least that's what the people who I have seen do this did... One strategy was to land a lander on wheels and then drive it up to a high peak.
Jool is going to be a fun mission. I recommend sending a fleet of refueling ships right before or right after your lander, so that you can see more in one go. I forget if you've docked yet though, you don't want to make that your first dock mission.
I think I spaced the ladders too far apart. I was trying to keep the part numbers down. In my first screenshot you can see there are gaps between each ladder section. I guess it's too much.
As for the jetpack, I was trying it, but the controls are different enough from the rocket controls that I'm not having success. I need to get him to fly away from the camera, and that's tricky for me. Maybe today since I have no alcohol in my system![]()
BTW, i decided to continue with my massive jool expedition, so i temporally disabled deadly reentry heat damage (touching the .cfg file) so my ships could resist Jool aerobraking. Even then it was not an easy task since G damage was still there and my ships were forced to the limits.
The plan however was to rendez vous above leythe, so the worst part was to use Leythe to make a secondary aerobrake, since the atmosphere is to small, you have to brake in very little space, so it was even more dangerous than the main aerobrake at jool even with much lower speeds. The ships even received some damage, particularly some flimsy scientific modules which didnt resisted the shockwave or the G-force or whatever destroyed them and a probe which previously detached from the main command-lab ship while airbraking at jool and sunk hopelessly into the green gaseous depths. So less science for me.
So here i am with four ships and a bunch of kerbals flying in disparate orbits around laythe. Soon the pristine high atmosphere of the ocean moon will be profaned with space debris and all kind of kerbalian waste. Now to assemble the mecano, and start to explore as many moon as i can, be it with the manned lander or with the three remaining probes.