King of the World #10: Charles de Gaulle

Go for Standard Ethanol; bombers are the ultimate defence, with 8 of them you can knock down any invading stack. Four fighter on intercept in your capital, 4 bombers in your capital, with the option of another 4 bombers in the dye-fort in Normandy, that should see of most threats.
Plastics is important anyway, since it's the only way to power your city. You can spread the corp as well, giving income to rushbuy with.

I'd trade for coal/oil, 10 turn should be enough to lay down some tracks over the mines and toward borders if you get another 2 workers. 10 turns and 6 workers means 10 railroads. At plus 61gpt you probably don't even have to adjust your slider.

Also, I would irrigate the wine and mine the uranium, that will give you the option to build a fleet and nukes, I think it will even give you more hammers/food/commerce after railroading the mine.
 
you can build Railroads with the national park, I'm not sure if it was standard Ethanol that gave me access to the railroads or the coal, but I could build them.

Oil is NEEDED for Ship, Planes, tanks and all those modern warfare needs.
 
Neal has coal aplenty, there's only one mined but there are two other under the farms of Paris. He can build railroads once he gets the tech. It's just oil he can't get with culture. It's either trade of Ethanol to build tanks and airplanes.
 
I reckon you should try for a late conquest push. But in all seriousness, I do think that a very strong military is called for.
 
Played the next round, will post tomorrow...

Did we ever settle on a consensus regarding founding Mining Inc versus just joining the GE to the city?
 
I thought we concluded that mining would net you fewer hammers than the GE as a specialist. You can check this on the Corp screen to be sure.
 
Mining Inc is a terrible waste of a GE in this particular situation, expecially since you won't even be able to enjoy the hammers from the coal lying around with the NP in place. Unless you think you'll be able to trade for a lot of gold and silver from friends.
 
I thought we concluded that mining would net you fewer hammers than the GE as a specialist. You can check this on the Corp screen to be sure.

You can't.
Corp screen shows the result of your existing ressources but when you found a corp you usually trade for a number of additional ones like Joshua stated

I usually increase the benefit via trading 50%, my rule of thumb for standard continent game but for OCC this is not applicable
 
With so many civs on the map and coal banned I don't think you could trade for much. You could possibly get some silver and gold from Monty and some iron though. But don't the corps yields scale with map size? A few resources will give you depressingly little on huge.
 
Fun little round. It'd be more fun if I could lead my troops on a bloody conquest of Eurasia, but fun, nevertheless.

As usual, things started simply, with Gandhi calling off the good fight and kissing the ring:

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And Stalin vassalized to Mao. It's looking like the game is trundling toward a climactic battle between the empires of Persia and China, with Montezuma's American empire being a minor third power watching from the wings.

Paris' factory burned, costing me 157 gold in repairs (again, chump change), but then I got a really cool little random event:

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Hey, that's 30 turns early! Of course, that kind of moves Refrigeration up the list for the +1:food: Supermarket, but I'll need that sooner rather than later, anyway.

I also continued to be a Wonder-Buildin' fool:

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Nothin' like the ability to steal Spiritual for the price of a few hammers.

Apparently, at least one member of the Spiritual community took exception to this:

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I was expecting the usual intercontinental "war" of closed borders and bad feelings, but I was mistaken.

Monty actually sent some troops:

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Horribly outmatched troops, but troops. The conflict earned me a Great General (named Great General), which I used to build a Military Academy.

Pericles is apparently the new Mansa Musa, giving me great deals on outdated techs:

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Again, with Divine Right... I just got sick of people offering it to me in exchange for Radio and 2700 gold every other turn, alright? Anyway, this allowed me to build real siege again, in preparation for Monty's next stack of doom.

I, meanwhile, had sent a handful of troops off to South America to wipe out a particularly large (and, therefore, lucrative) Barbarian city. When Montezuma declared himself a hostile party, though, I rerouted them to strike at the wills of his vassals:

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Unfortunately, the Maya were more feisty than I'd anticipated, and Monty's ridiculous fleet of empty Galleons was getting close. I didn't want my Great General to die on board a friggin' boat, so I halted my, um, withering assault.

In 1784, Stalin came by, demanding tribute:

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Even though he's a vassal, and can't do anything about it without Daddy Mao's permission ("Hey, Stalin! Yo Momma so fat, she give +1:) with Optics!"), I gave it to him. There's just something funny about a frustrated dictator demanding to know how to give power to his people.

I'd made peace with the Americas, and I sent my Galleon o' Infantry off to raze that Barb city before anyone could take it over. I thought it was gonna be a smooth ride to Plastics to end the round. Sadly, Zara Yaqob had other ideas:

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I like him better when he's a backwater and I'm Shaka. That said, it's gonna be an ugly day for his toady, Augustus. I still remember him roping me into hostilities all those turns ago.

Ethiopia is capable of fielding a significant army, so I made a quick dip into some semi-wartime civics:

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The normally laissez-faire people of Paris worked themselves up into a religious frenzy and enscribed tales of the Buddha on their cannons. This apparently makes them do more collateral damage. I dunno. And I never ended up having to use Universal Suffrage, so I'm an idiot for switching to it.

I met Zara's stack at the gates of Paris:

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The fighting was brutal, and not without losses, but we came out on top. Thank goodness for Cavalry flanking!

With the immediate threat ended, it was time to exact a little bit of revenge:

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So much more satisfying than a Cultural flip, wouldn't you say? Censeo Roma esse delendam. I think that's it.

I was thinking about drawing Germany into the fray and going on the offensive against Ethiopia, but Bismarck was having problems of his own, according to our globe-trotting balloonists:

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Eek. And ol' Suleiman isn't too fond of me, either. Maybe it's time to beef up the old garrison a bit.

Alexander continued to sell us tech at bargain prices:

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And he doesn't even like us!

In 1806, we earned a Great Engineer, and I decided to end the round:

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So I guess the consensus is to just settle him, rather than found Mining Inc with him. But I figure I'll end things with a save, so that those wiser than I can play with it and make sure.

Here's a tour of the globe:

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It's kind of funny that Justinian ended up being the one to refound Portugal. I guess he was getting sick of living all alone on the island, with only the Blarney Stone to keep him company. In addition, it's looking like South America is becoming an almost exclusively German enterprise. Maybe Bismarck could make a roaring comeback from Brazil?

And, according to the Tech chart...

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I am the undisputed smartest man alive! Jeez, I'm almost thinking that the Internet would be a waste at this point.

So here we stand. We're back into builder mode, and that includes peacetime Civics. The biggest question, of course, concerns our Engineer. Beyond that, when is it time to start Mining and Workshopping the countryside? Will State Property still be worth it if we have Mining Inc and/or Standard Ethanol? How much bigger should our army be?

Here's the save:

... Gah! Exceeds the 2MB Limit! Ah, well. Anyone who wants it, PM me, and I'll send it to you.
 
Found mining inc for denial. Then revolt to state property and ignore it. Or just settle. It really doesn't make a difference at this point. Although you'll need to go back to FM (or environmentalism) at some point to get oil from standard ethanol. Otherwise, go get labs before going to Apollo. You're probably going to be research limited rather than production limited. You might also consider MG for city garrison. They're quite good against gunpowder units and cavalry. Otherwise it looks like you should have smooth sailing to the finish line barring a diplomatic disaster.
 
The internet lets you beeline fusion while the AI tech off the earlier needed techs, so it's still worth it. As for your garrison; it would benefit greatly from bombers and fighters and some Anit-Tank units.

As for research, maybe you'll have to throw in flight in there somewhere to buff up your defences, but I'ld go;
computers (the internet) -> superconductors (laboratory and thrusters) -> fiber optics (cockpit) -> fusion (SS engines and a free GE) then see what the internet got you in the mean time.
 
You can't.
Corp screen shows the result of your existing ressources but when you found a corp you usually trade for a number of additional ones like Joshua stated

I usually increase the benefit via trading 50%, my rule of thumb for standard continent game but for OCC this is not applicable

But you CAN check what you CURRENTLY have and MULTIPLY by 1.5.
 
Berlin fell between turn 409 and 413, from your pics.....

So , Hydro dam as soon as plastics, Refrigeration, Superconductors, Rocketry..... something like that no ;) ?

And DON'T do the internet..... there is no use for it in here.
 
And DON'T do the internet..... there is no use for it in here.

I disagree. The space race techs are expensive, and with only one city you're not going to get much better than the ~1000 :science:/turn that you're getting now--less if you start building workshops over your farms for production. So you may have the lead now, but I'm guessing some of the big players are going to catch up, and being able to beeline to Genetics and Fusion while having other techs backfill for you is going to be a big advantage.

If you research Computers next after Plastics and build the Internet, the AI will probably have Fission and Rocketry for you (and Medicine, not that that matters), so you can tech Superconductors next while you build the Apollo Program and then Genetics while the AI hopefully techs Satellites for you. You might have to tech Composites on your own to get started on the all-important casings, but I bet you can go straight to Fusion after that and the Internet will give you Ecology. You'll also probably get Advanced Flight and Robotics for free so you can upgrade your defenses. I think that despite the detour on the tech tree for Computers, the Internet is more than worth it for a OCC.
 
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