Archredbeard
Warlord
- Joined
- Aug 27, 2009
- Messages
- 132
as always, great game Neal, thanks.
Looking forward to next
Looking forward to next

historicity of locatality is important I think to this series, randomly throwing civs willy nilly across the map I would not favour.
Just a suggestion on the next map, how about playing Babylon for the challenge of being surrounded by hostile powers (one of whom has an archery destroying unique unit). I would put in the ancient/classical civs (consider all the pre-columbian american civs in that category) + Arabia, Mongols, Mali, Vikings, Khmer, Ethiopia, Japan, Korea and Zululand in such a game. Naturally of course Sumeria would be excluded as it occupies the same territory, and historically Babylon is the successor civ of Old Sumeria.
Add in Persia for the UU with an advantage over archery units
EDIT: And of course Rome
If you want to spread out the civilizations, I think there are better ways to do it
- Remove Louis and add Ragnar in Scandinavia for a bit more pressure on Russia
- Add Zulus in South Africa; delete one more European AI such as Alexander.
- If you delete Alexander swap Arabia for the Ottomans -- better pressure on Russia.
- Remove Rome and add Carthage or another Americas civilization (maybe Sitting Bull to constrain Monty a bit).
- Remove Spain and add Korea or the Khmer in east Asia.
Yes. Is that bad? Germany and possibly Cartage have some reasonable land into which to expand.