Korea?

volbound1700

Emperor
Joined
Jan 31, 2005
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381
Location
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Forgive me if this has already been talked about, is there a chance new civs can make Rhye's like Korea?

I would love to see them in the game. I also thought maybe you could take Sumeria and turn them into Israel. (since Babylon occupies same spot as Sumeria). Austria would be nice to have a civ in the Balkans after Greece falls.

Also seeing Y.E. Yang win the PGA Championship reminded me of Korea and the fact they are not in this scenario.
 
Sorry, but there are a huge number of powerful and influential empires in world history, but each one added to the game increases turn times amongst other things meaning we should try to keep the number of civs down. As such a civ like Korea, who just sits in one area and historically never invaded anywhere else, controlled a large empire, or made a large impact of world politics doesn't make the cut.

The are many other civilizations that qualify much better that would be added before Korea.

Your right,this has been discussed before, many times, over many civs. Poland, Austria, Hungary, Zulus, Israel, the Iroquois Confederation, Canada, Brazil, Australia and even Ukraine have been discussed alongside korea, so it seems that the addition of another civ seems somewhat unlikely.
 
Korea would be only one city though on the present Rhyes World Map. Same with Israel. I would love to see the Iroquois included as they were the major power in North East North America when the Europeans arrived.
 
Korea would be only one city though on the present Rhyes World Map. Same with Israel. I would love to see the Iroquois included as they were the major power in North East North America when the Europeans arrived.

I'd prefer to see the sioux ahead of iroquois...Iroquois would probably crowd NA too much. Ofcourse I'd like to see manifest destiny as a UHV condition for America too, which would bring the sioux alot more into relevence...
 
Sioux for expanding into the West? I guess that is a better choice than the Iroquois.
 
As it has been pointed out, no inclusion because the map was too small...It would be an interesting choice between china and japan (uhv!?). What is missing in types of gameplay in RFC is the OCC, the one-city-challenge and korea would provide a good opportunity to include such a civ. However there are already too many civs and so on and so on. But I'm sure many would welcome a modmod including korea and for example taking out the maya instead. It would however be much work (bringing wang kon back from china (as the middle leader there), creating an up, uhv and balancing issues), so if you don't find a "programmer", good luck.
 
Kairob you made a good point. Rhye this is an awesome mod, maybe the best one for the game. I know you get these questions in the past, but how did you do the HVs? I currently made a mod called Imperialism and it basically begins in the opening of th 20th Century (1900). I would love to have HVs and the spawning of Civs (Like India to break away from the British Empire). If anyone here wants to work on my mod, I got the map, units, civs, leaderheads, etc. mostly done but I haven't edited Python. I also used the 40 Civ upgrade to make scn but it has been a problem because of the colonies issue (My first game I ran Britain handed all their African cities to a new Korean civ - colony that became their vassal). I even edited Civilopedia as well (this was originally suppose to be a Civ III scn so copy and pasted files I had done for the CivIII scn over to this one). I will allow you to take the credit for the mod.

Note: I have designed to Civ III scenarios in the past and I my mods are designed in a way similar to the Total War series stuck in Civilization (for example the Civilopedia for the Civs reads like a Total War Civ description).
 
Actually I think it would be better if Maya was replaced by a Native American Tribe in more northern America. As it is, the Aztec/Mayan spawn zones are like many of the Euro spawn zones. I also think that just having the "natives" in North America isn't right because, not all of the Euros were at war with the Native Americans.
 
Actually I think it would be better if Maya was replaced by a Native American Tribe in more northern America. As it is, the Aztec/Mayan spawn zones are like many of the Euro spawn zones. I also think that just having the "natives" in North America isn't right because, not all of the Euros were at war with the Native Americans.

yes, although it wouldn't be a playable civilization because they would have overlapping core stability areas
 
Sorry, but the are a huge number of powerful and influential empires in world history, but each one added to the game increases turn times amongst other things meaning we should try to keep the number of civs down. As such a civ like Korea, who just sits in one area and historically never invaded anywhere else, controlled a large empire, or made a large impact of world politics doesn't make the cut.

The are many other civilizations that qualify much better that would be added before Korea.

Your right,this has been discussed before, many times, over many civs. Poland, Austria, Hungary, Zulus, Israel, the Iroquois Confederation, Canada, Brazil, Australia and even Ukraine have been discussed alongside korea, so it seems that the addition of another civ seems somewhat unlikely.

The Germans never toke over the UK,the Aztecs never survived to the Renaissence, China didn't repel the Mongols until later,the Arabs didn't hold onto Spain for that long and Ethiopia never founded a Religion.
 
So? I do not understand your point.

Germany drastically altered the geopolitics of Europe, the Aztecs built a large and powerful empire in their region, the Chinese civilization is one of the longest lived and most powerful and significant empires in history and the Arabs built a huge powerful empire with a common legal system, religion, language and culture.

I agree with you on Ethiopia though, I wouldn't miss it if they were replaced. ;)
 
We could still make a good UHV for the Koreans

1:Possess a fleet of 30 Ships in 1450.
2:Occupy 5 Coastal cities in the Pacific by 1600.
3:Occupy Beijing,Kyouto,Hanoi and Darwin by 1950.

Last one could use some work,but what the heck.
 
Why would they control Hanoi? The other cities I can understand as a military campaign to control East and South East Asia. Would it not make more sense to control the Khmer capitol?
 
Why such a militaristic UHV? I could see a "Control Japan"-UHV-Condition as a counter-balance to the Japanese UHV, but this would conflict with the notion of a OCC-Civ which I find kinda appealing.

(Start date around 100 AD?, spawn area the Korean peninsula having room for 2 cities)

So, if we go grand sheme: (I've put the dates earlier in regard to the starting point, purely gameplay reason)

1) Have a fleet of 30 ships by 1000 AD
2) Build a Buddhist Cathedral by 1000 AD
3) Control Japan by 1100 AD (could be later to incorporate the Mongol threat)

The idea behind being allowing for an early UHV, having 2 conditions close for a golden age and allowing for a better invasion and the second being probably too easy but requiring to somehow get Buddhism (invasion of a buddhist khmer or indian city). With a quick look on Korean History it also seems that after the Mongol Invasion, the glory days were gone...

You could also style a OCC-Variant:

1) Make Seoul (?) the most cultural city by 1000 AD
2) Have a fleet of 30 ships by 1200 AD
3) Research (or be the first to research) Computer by 1900 AD while only possessing one city (?)

The first two make a riddle as you would have to have a defensive build up of culturaly stuff and then go on to just building ships which will kill your economy and force you in a downturn where you will have to build up your science. All the time facing a threat by the Chinese and Japanese. And don't forget the Mongols who would probably like to attack.

UP would then have to be adapted, I have no idea right now.
 
If the game is meant to purely be a OCC challenge, then it might make sense to make the UP give them extra commerce, hammers, or food on coastal tiles. However there would have to be something done to prevent people from making or capturing more cities.
 
Would've thought something along the lines of survive an entire game from ancient era through modern without getting conquered would've made a decent UHV condition...since in history Korea faced invasions from all major asian powers in the game.

Build the internet, university of sankore (inkeeping with Korean emphasis on education) and the apollo program (really out of ideas after the first two)

Control atleast 3 "foreign" (ie cities founded by other civs) in 1600 AD ?

UP - Power of identity
Korean cities will draft units in case of emergency (ie no military units left in a city) will draft units based on Korean culture in a city (ie the number of draft units is equal to the amount of culture levels the city has) ?
 
The University of Sankore is in Timbuktu making that not even the slightest bit historical. It is composed of Mosques and was formed as an Islamic learning facility. A new wonder would have to be made for Korea if we intended for it to build historical wonders.
 
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