pre turn
Techs are expensive. Start on Electricity with 1 scientist.
More luxuries is good to have. Inca: Spices and 5 gpt for furs.
1 - 1070AD Ur: Worker ->Cavalry, Utrecht: Marketplace ->Cavalry, Groningen: Library ->Musketman, Eindhoven: Aqueduct ->Barracks, Der: Worker ->Cavalry, Marad: Musket -> Musket.
2 - 1080AD Sumer: Cavalry ->Worker, Lagos: Musketman ->University.
Ended ROP with Hittites.
3 - 1090AD Sumer: Worker ->Cavalry, Anshan: Marketplace ->Harbor.
Byzantines have one city left, can't get Medicine. However they would buy Steam power for FA, 125 gpt and 430gold. I don't trade.
IT: Kutallu riots. Inca completed Smith's.
4 - 1100AD
Hittites completed Newton's.
5 - 1110AD Hittites have Nationalism.
6 - 1120AD Rotterdam: Library ->Worker, Kisurra: Bank ->Cavalry, Der: Cavalry ->cavalry, Marad: Musketman ->worker.
Hittites demands saltpeter. I decline: "Talk to the hand you won't scare me." waiting for what happens... And he declares war on us! How predicable. Lost: one corrupted city Babil, musketman and 3 workers. Island city Hubishna flipped to Hittites.
7 - 1130AD Ur: Cavalry ->Cavalry. Marad Worker ->cavalry. Braga: Courthouse ->Musketman. Tutub: Library ->Musketman.
Mayan: Physics for MA vs Hittites.
Inca: Wines and Dyes for MA vs Hittites. 2nd trade: Ivory for silks.
It's time to strike back:
win: 4/4 cavalry vs 4/4 rifle.
win: 4/4 sword vs 4/5 longbow.
win: 4/4 cavalry vs 1/4 knight
Cash rush some defenders. Hittites won't get saltpeter. Basically this is same situation as with Dutch. We slowly roll over aggressor with our superior units
8 - 1140AD Lagos: University ->Cavalry. Groningen: Musketman ->Musketman, Eindhoven: Barracks ->Cavalry, Kutallu: Marketplace ->Cavalry. Nagsu: Musketaman ->Cannon, Leiden: Musketman ->Cannon.
Lost: 4/4 MI vs 2/3 Rifle
win: 4/4 cavalry vs 1/3 rifle
win: 4/4 MI vs 4/4 longbow
Kua liberated ->Cannon.
win: 4/4 Crusader vs 3/3 longbow and promote.
win: 14/14 Crusader army vs 5/5 MI.
win: 14/14 sword army vs 3/3 PIke
win: 13/14 sword army vs 3/3 MI. hit points reduced to 6/14.
win: 4/4 cavalry vs 5/5 AC.
win: 4/4 cavalry vs 4/4 Knight.
lost: 4/4 cavalry vs 6/6 AC (on mountain). I didn't knew those where that hard.
IT: Hittites tried capture Kutallu in 6-7 fights.
9 - 1150AD Hague: Courthouse ->Cavalry, Sumer: Cavalry ->cavalry.
lost: 4/4 cavalry vs 3/3 pike (on town).
win: 3/4 cavalry vs 4/4 pike and promote.
win: 4/4 musket vs 2/4 MI.
win: 2/5 cavalry vs 1/6 AC.
win: 2/4 cavalry vs 1/5 AC.
IT: Mayans destroyed Byzantines. Would have got ~1500 gold but not Medicine for Steam power from Byz.
10 - 1160AD Utrecht: Cavalry ->Cavalry.
Win: 5/5 crusader vs 3/3 pike
win: 4/4 cavalry vs 3/3 pike
Maastrict captured.
win: 15/15 crusader army vs 4/4 rifle
win: 14/15 crusader army vs 4/4 rifle
Delft +4 workers captured ->Musketman.
Doesn't look good on western battle field.
IT: 5 lost in Kutallu (all were redlined in last turn) and Hittites razed the city. This caused many riots in cities.
11 - 1170AD Ur: Musketman ->Musketman
win: 4/4 cavalry vs 4/4 MI
win: 4/4 cavalry vs 4/5 Knight
win: 14/14 sword army vs 4/4 MI.
bad news:
I should have rushed more units.
We are losing more cities in west.
Stuck in 20 turns Military Alliances. (15 turns left).
good news:
2000 gold in treasure.
We get ex-Dutch cities in North and South back.
Hittites haven't saltpeter and probably won't get it due MAs.
Solutions
Rush one unit/turn in cities those are in danger.
complete railroad system.
1170AD Save