KRYS03 - Deity Sumerians - C3C

Well, I'am delighted to hear about all those free techs. :D I guess you're all feeling more comfortable now ! :)

I have a question, maybe someone has an answer : do nearby enemy cities increase the risk of a flip ? I'm thinking of those Byzantine cities you want to capture. Other than the tiles they may steal from our cities' radii, is the risk really increased ? Can't remember the exact formula.
 
Ya, they increase the chance of flip. In fact, the town I just took was ours once, but the influence of the island city caused it to flip to the Byzantines. There culture is 10x ours. Nasty.

So yes, taking all the Byzantine cities on our continent is very important.

After that, I think the Hittites, though we will need a much bigger army for that war. One nice thing is that the Hittites did not have Saltpeter last time I looked. If that remains the case, then no Cav or Muskets which would be cool.
 
18 techs :goodjob:

I thought to rush FP with GL. Maybe we get other chance later.

And this is my "got it".
 
I thought about using it for the FP, but there were a lot of Hittite units, so I decided that making sure we got Amsterdam was higher priority. I figured with 2 armies we were even more certain to get it than just 1. You are less likely to lose units with armies.

If the FP wasn't as weak as it is unpatched, I would have gone for that instead.

BTW, do we want to patch this game?
 
Originally posted by Greebley
BTW, do we want to patch this game?

My C3C is unpatched at the moment. So if you don't demand patch stick in v1.00 is fine.
 
Technical problems, floppy drive is broken
I have to transfer files from home computer (C3C installed) to work computer by disk. This because I don't have Internet connection on my computer. Could take a while to fix it.
 
Ok. Since there is only two of us, I think we can just pause the game until it gets fixed.

If your PC at home has Windows XP on it, there are these neat USB memory chips they have now. You just put it in the USB port and can access the files and it holds 128 meg. It is a very convenient way to transfer files and may be cheaper than repairing the floppy drive.

If your home machine is pre-windowsXP though, you need to download drivers which wouldn't help much.
 
I won't delay this SG any longer. Short summary.

Diplo screen. Hittites and Mayans are in war. We have 17 turns left of our MAs vs Byzantines.

We are 5th in score 1325, Inca leads 1900 points.

1 - 860AD
Some unit movements. I notice army won't fit in galley. Have to trust in old good swordmen.

IT lost: vet cavalry vs reg Enkidu.
2 - 870AD Crusader produced. Hittites have learned Chemistry.

IT Hittites captured Byzantine's last city in home continent.
3 - 880AD Ur: Bank ->Musketman. The Hague: Library ->Marketplace. Der: Bank ->Musketman.
Dyrrachium (in island): Trebuchet hits reg spear. Win: Vet Crusader vs reg spear. Win: Elite Sword vs reg spear. Dyrrachium captured ->Musketmen. Byzantine is in IA.

IT Pressing Shift to speed up unit animations.
4 - 890AD Kuara: Harbor ->Aqueduct. Anshan: Aqueduct ->Marketplace.

IT Dyrrachium flipped back to Byzantines. I had 3 swords and crusader in city. :(
5 - 900AD Sumer: Bank ->Musketman. Utrecht: Library ->Marketplace.

IT Maya and Hittites signed peace. Byzantines known where to strike. They landed knight+longbow next to Rotterdam.
6 - 910AD Lagos: Courthouse ->Bank. Kutallu: Aqueduct ->Marketplace. I rush settler in Susa for 92 gold. Enkidu upgrade in Rotterdam and in Amsterdam for 75 gold. Sword army arrives to Rotterdam.

IT Lost: vet longbow vs vet sword.
7 - 920AD Crusader produced. Ur: Musketman ->University. Susa: Settler ->Trebuchet. Der Musketman ->University.
Dyrrachium: win: vet MI vs reg spear. Win: vet sword vs 2/3 spear. Dyrrachium razed.
retreat: vet Crusader vs vet Knight. Win: vet Musket vs 1/4 longbow. Win: Army vs 1/4 Knight. I disband all regular Enkidus (4). Hittites know Metallurgy, Incans Metallurgy and Physics, Mayans lack banking.

8 - 930AD Kisurra: Marketplace ->Bank.

9 - 940AD Apisala founded in island.

IT Physics researched. Started on ToG.
10 - 950AD Eidhoven:Library ->Aqueduct.

There isn't any available trade options. Hittites got Physics in same turn as we did. Byzantines are furious, they won't give techs in PT.

Byzantines are paying high price for tech leading. They have 2-3 wonders constantly under construction. Their military size is small in home continent. Inca has decreased number of Byzantines cities from 9 to 5.

Banks and universities are near completed in core cities. You can start war preparations soon.

http://www.civfanatics.net/uploads6/krys03-950ad.zip
 
Good set of turns!

We have driven off the Byzantines from our continent and they are hurting. Hopefully, we can catch up in tech with them.

As you mention, I will start considering what we need to build for a war on the Hittites. That will be tricky as they are formidable.

I got it and should be able to play this weekend.
 
Preturn: Things look good.

IBT: Hittite movement
Marad: Bank->Musket

960 AD:
I might try an assault on an Byzantine island.
Upgrade to Muskets (mostly in towns near the Hittite troops.

IBT:
Sumer: Musket->Knight
Kutallu: Library->Market
Ur: University->Musket
Der: University->Knight

970 AD: Upgrade some muskets

IBT: Mostly the Hittites are leaving our lands. The isolated cities may have a goodly number of troops though.

980 AD: We have so many squares wasted (not being used). I am sorely tempted to settle cities in all the holes in our lands, though it will mean crowding later on.

IBT: Not much

990 AD: Two ships of troops are head ing toward the Byzantines

IBT:

1000 AD:

IBT:
Braga:Market->Courthouse

1010 AD:

IBT: Byzantine land a longbow on our island which the Hittites immediately kill.
Ur: Musket->Musket
Sumer:Knight->Knight
Der: Knight->Knight
Kutalla - Missed a riot.
Marad: Musket->Musket

1020 AD: Still don't have enough Muskets for every town. We are close to they Byzantine island (2 turns)

IBT:
Kutha: Courthouse->Market
Hittites start Newton's.

1030 AD: With the AI getting TOG, the number of turns drops to 1. Lower science to 0 and # of scientists to 1

IBT:
We finish TOG.
Lagos:Bank->Musket

1040 AD:
Drop off 4 Crusader, 1 MDI, 1 Musket next to a Byz city which turns out to be guarded by Spears
Turn off Science. I want to get the final two techs by purchase or in the peace treaty.

IBT:

1050 AD: Take Byzantine town with no loss.
Going to take one more turn to end the Byzantine war I think.

IBT:
Ur: Musket->Musket
Hague: Musket->Courthouse
Der:Knight->Knight
Hubishina: Walls->Harbor

1060 AD Take Byzantine town with no loss.
Peace:
Metallurgy+Magetism for peace + 125 gpt

Our Free tech is Steam Power

Trade Magnetism and 620 gold for Military Tradition with the Incas.

Notes:
The Byzantines have Medicine. I did not trade for it, so we still have Steam Power for ourselves. We need cash saved up if we do want to trade. We have 2 Coal

The Byzantines are very weak. They have 3 fishing villages left.

We got military tradition and Hittites do not yet have Saltpeter. They may get it when the Incas connect up their source.

Everybody is industrial now.

I think we may want to build workers so we can get rails up. Ur and Der are switched to workers (at max growth so can afford to spit off a worker).

I upgraded all but 1 knight to Cavalry (it was moving). We can also upgrade our Trebuchets. All but one Enkidu is upgraded.

Kuningas, I leave the decision on whether to turn on science to you.

Krys03-1060AD.JPG


The Save
 
Good set. Getting us industrial. Byzantines are down to 2 cities :)

We may want to hurry toward Replaceable Parts.
 
The byzantines have 3 cities. It is hard to tell but they have a Secret City to the east of Mayan territory on the tiny island.

I always have troubles deciding between industrialization with factories, going for scientific method and TOE,n or Rep Parts.
 
pre turn
Techs are expensive. Start on Electricity with 1 scientist.
More luxuries is good to have. Inca: Spices and 5 gpt for furs.

1 - 1070AD Ur: Worker ->Cavalry, Utrecht: Marketplace ->Cavalry, Groningen: Library ->Musketman, Eindhoven: Aqueduct ->Barracks, Der: Worker ->Cavalry, Marad: Musket -> Musket.

2 - 1080AD Sumer: Cavalry ->Worker, Lagos: Musketman ->University.
Ended ROP with Hittites.

3 - 1090AD Sumer: Worker ->Cavalry, Anshan: Marketplace ->Harbor.
Byzantines have one city left, can't get Medicine. However they would buy Steam power for FA, 125 gpt and 430gold. I don't trade.

IT: Kutallu riots. Inca completed Smith's.
4 - 1100AD

Hittites completed Newton's.
5 - 1110AD Hittites have Nationalism.

6 - 1120AD Rotterdam: Library ->Worker, Kisurra: Bank ->Cavalry, Der: Cavalry ->cavalry, Marad: Musketman ->worker.

Hittites demands saltpeter. I decline: "Talk to the hand you won't scare me." waiting for what happens... And he declares war on us! How predicable. Lost: one corrupted city Babil, musketman and 3 workers. Island city Hubishna flipped to Hittites.
7 - 1130AD Ur: Cavalry ->Cavalry. Marad Worker ->cavalry. Braga: Courthouse ->Musketman. Tutub: Library ->Musketman.

Mayan: Physics for MA vs Hittites.
Inca: Wines and Dyes for MA vs Hittites. 2nd trade: Ivory for silks.

It's time to strike back:
win: 4/4 cavalry vs 4/4 rifle.
win: 4/4 sword vs 4/5 longbow.
win: 4/4 cavalry vs 1/4 knight

Cash rush some defenders. Hittites won't get saltpeter. Basically this is same situation as with Dutch. We slowly roll over aggressor with our superior units :)

8 - 1140AD Lagos: University ->Cavalry. Groningen: Musketman ->Musketman, Eindhoven: Barracks ->Cavalry, Kutallu: Marketplace ->Cavalry. Nagsu: Musketaman ->Cannon, Leiden: Musketman ->Cannon.

Lost: 4/4 MI vs 2/3 Rifle
win: 4/4 cavalry vs 1/3 rifle
win: 4/4 MI vs 4/4 longbow
Kua liberated ->Cannon.
win: 4/4 Crusader vs 3/3 longbow and promote.
win: 14/14 Crusader army vs 5/5 MI.
win: 14/14 sword army vs 3/3 PIke
win: 13/14 sword army vs 3/3 MI. hit points reduced to 6/14.
win: 4/4 cavalry vs 5/5 AC.
win: 4/4 cavalry vs 4/4 Knight.
lost: 4/4 cavalry vs 6/6 AC (on mountain). I didn't knew those where that hard.

IT: Hittites tried capture Kutallu in 6-7 fights.
9 - 1150AD Hague: Courthouse ->Cavalry, Sumer: Cavalry ->cavalry.
lost: 4/4 cavalry vs 3/3 pike (on town).
win: 3/4 cavalry vs 4/4 pike and promote.
win: 4/4 musket vs 2/4 MI.
win: 2/5 cavalry vs 1/6 AC.
win: 2/4 cavalry vs 1/5 AC.

IT: Mayans destroyed Byzantines. Would have got ~1500 gold but not Medicine for Steam power from Byz.
10 - 1160AD Utrecht: Cavalry ->Cavalry.
Win: 5/5 crusader vs 3/3 pike
win: 4/4 cavalry vs 3/3 pike
Maastrict captured.
win: 15/15 crusader army vs 4/4 rifle
win: 14/15 crusader army vs 4/4 rifle
Delft +4 workers captured ->Musketman.

Doesn't look good on western battle field.

IT: 5 lost in Kutallu (all were redlined in last turn) and Hittites razed the city. This caused many riots in cities.
11 - 1170AD Ur: Musketman ->Musketman
win: 4/4 cavalry vs 4/4 MI
win: 4/4 cavalry vs 4/5 Knight
win: 14/14 sword army vs 4/4 MI.

bad news:
I should have rushed more units.
We are losing more cities in west.
Stuck in 20 turns Military Alliances. (15 turns left).

good news:
2000 gold in treasure.
We get ex-Dutch cities in North and South back.
Hittites haven't saltpeter and probably won't get it due MAs.

Solutions
Rush one unit/turn in cities those are in danger.
complete railroad system.

1170AD Save
 
Ok, I got it and will play tomorrow or the next day.

I think I would like to move to version 1.13. I know we will both have it on our machines to play JB2, and the bugs in game (especially the gpt doubling bug) are really serious. Plus it would be nice to be able to have a working FP.

Is it ok if I play with version 1.13? I do still have a copy with 1.00 if it is not.

[Edit: One further thing - the Mayans and Hittites were not at war anymore? Or so it appeared when I loaded the save. I am thinking of re-allying with them. What do you think?]
 
1.13 that's it. or even 1.15?

They must have broke our MA pact. I didn't get notice for it. Feel free to re-ally. If they play drastic so do we.
 
Preturn: Upgraded to 1.15
Hmm, I was wrong previously. Mayans ARE still fighting the Hittites.

Hurry a bunch of units (and a harbor in Apisala). I spent about 1300

IBT: Troop movement and minor pillaging by the Hittites.
The Hague: Cav->Cav
Sumer: Cav->Cav
Lagos: Cav->Cav
Kisurra: Cav->Cav
Eindhoven: Musket->Musket
Marad: Cav->Cav
Braga: Cav->Cannon
Anshan: Cav->Cav
Apisala riots but also builds its harbor and is now happy.

One stack is 12 offensive units(Longbow and MDI) and 11 pikes

1180 AD: We win all the battles and kill about 6-8 pikes mostly. I also use our army to attack a Hittite town to the north. Rush 2 more Cav to handle the large numbers of units. They are tough enough to injure me and so need to heal.

IBT: They take Apilasala. The MDI knocked the Musket to 1 hp and the pike then attacked and won.
Ur: Cav->Cav
Utrecht: Cav->Cav
Rotterdam: Worker->Worker
Miss the fact that Eindhoven is unhappy.
The Incas have captured one of the northern towns.

1190 AD: Lose 2 units in the attack this time. Rush a very few more. Lagos will be attacked I think. I think it can hold.

IBT: Our units do poorly, the 3 fortified muskets in a size 12 city loses more than they win vs MDI. We hold the city but lose several units including 2-3 cavalry. Fortunately the Hittites do not attack with the entire stack.
Der: Cav->Cav
Kutha: Market->Musket
Tutub:Musket->Musket

1200 AD: Lose a Cav on attack. Mostly I defend.

IBT: We do ok though we are really getting pillaged up north. Apilasala is now Mayan
Sumer: Cav->Cav
Lagos: Musket->Musket
Marad: Cav->Cav

1210 AD: Lose yet another Cav to a pike and two retreats (these are full health cav on flat). Also many of our units are getting badly injured. Fortunately, it is Cav vs Pike or we would be getting slaughtered instead of badly injured with a few death.

Rail now can get units across our lands.
Lagos is really suffering due to pillaged squares.

War weariness jumps to max level for republic. Lux to 30% to compensate

IBT:
Maya and Hittites sign peace
Ur: Musket->Cav
Der: Musket->Cav
The Hague: Cav->Musket

1220 AD: Give the Mayans Magnetism for peace. I really don't want them getting their hands on Saltpeter. The Hittite offensive is running low. We may be able to attack back soon.

Change Marad to a settler so the Incas do not claim a Saltpeter of ours

More rushing where I can.

IBT: A few more units come to our borders.
Rotterdam: Worker->Worker
Kisurra: Cav->Cav

1230 AD: Capture Breda to the north. It is a bit risky for our army, but if we don't capture it this turn, the Incas will. The AI assault code is definitely improved BTW. They actually brought a decent sized force to take the city. They may have even filled a transport rather than sending one unit! I am glad they fixed that if that is what happened.

We have 11 Cavalry now. Only two units in our land. The first rifle intruder is on its way. Fortunately the Hittites did not have them soon enough for the initial assault. It would have been ugly.

IBT: Minor intrusions
Marad:Settler->Cavalry
Anshan: Cavalry->Cavalry

1240 AD: Build Dabrum near the N saltpeter. Bombard an intruding rifle. Lose another cavalry to a stupid pike and one to the injured rifle. I rush some more.

IBT: MDI defeats a fortified full health musket on a hill :rolleyes:

Ur: Cavalry->Cavalry
Sumer: Cavalry->Cavalry
Utrecht: Cavalry->Cavalry
Braga: Cannon->Cannon

1250 AD:

I put the 10 healthy Cav in Der with the cannon we currently own all which still have full movement points. The two sword/crusader armies are healing in towns, and our 3 injured cavalry are in Lagos(all at one hp). For the first time there are no enemy troops in our land. These turns took a bit longer than usual, and this seems like a good place to stop as it is late and I need sleep.

Kuningas, I am hoping we can go on the offensive and do damage to the Hittites now. I really hope you have better luck on the RNG than I. It was annoying. We only have 2 elite cav. Good luck.

I definitely think we can win this one now. Wasn't so sure early on.

Here is a picture of the pillaging they managed before I could stem the tide. Lagos was almost completely seperated from our road network. FOrtunately, I had enough units to keep the eastern squares intact (almost every square had an enemy unit it at one time or other). It was not as bad as I initially feared it would be:

Krys03-1250AD.JPG


The Save
 
Our situation is certainly better then it was after my turns.

Got it, I play/post results on friday.
 
It may be hard to make progress as we don't have a lot of cannon and the towns are guarded by riflemen. Hopefully, it won't be a lot of rifles yet.

It would be really nice to get sufficient lands to get a second core up and running to the west and to trim the Hittites down in size as they have a scary number of cities at the moment.

[EDIT: Kuningus, I am going to be gone the weekend. I can probably play Monday (which I have off from work).
 
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