KRYS03 - Deity Sumerians - C3C

You are on right track. Play the next ten turns and I play my in the end of the week. I'm not sure if we have time for the Flight. Tanks are less complicated strategy. Go them first.
 
Your getting towards tanks and most of my personal games get to tanks so I really enjoy that. I haven't looked at your save since Middle ages but I dropped in to check. I have played with Greebley in AW and I amsure I can handle this.
Of course if you are tied to doing this yourselves I understand. I just felt some burnout in prior posts and wanted to help out.
 
Thanks on the offer barbslinger.

You have proofed your skills.

roster proposition:
barbslinger - up
Kuningas - on deck
Greebley

Greebley your call to add or not barbslinger to roster.
 
I think it great you want to join Barbslinger. 2 people is just too few.

Agree with your order Kuningus. Go ahead and play, Barbslinger

To sumerize:

Incas has incredible culture and will win in around 1800 AD. We need bombers and Tanks ASAP to stop them. We were going to try a tech steal after the current research is finished.
 
Got it and will review tonight. Tank warfare. : licking chops:
Incan culture? What the heck is that?
 
I just got a feel for things but have to get up early to fix a gate my dog busted. Will continue tomorrow.

Preturn – I take it from the posts we are delaying the war with the Incans until MT. I agree the primary strike on core cities culture should be then. I think looking over the save, this is initial however, we should plan a strike on their group of islands not on their continent as a diversion prior to tanks. Looking for a place to put battlefield medicine. Sagres gets the nod for 2 reasons. It isn’t doing 45spt for an infantry in 2 turns and it is in a growth period that will get B-med in less than the current 10. Looking at other cities less than 45spt for MM’ing and see that there is a lot of irrigated grassland. This needs to be retiled in cities under 45-50spt. It doesn’t look like the FP in Umma is doing any good for the surrounding core shield output. :confused: I just got an eror I got before on games started at a lower revision. When I try to click a scientist over to the next type of citizen the game just drops off the screen. I had this happen in another game and I have to remember to click the center square when switching one over. Also save often in case I forget. Anyhow, there are a gang of workers in the mountains of Zabalam that would probably be better served retiling around Sagres, The Hauge and Ur to get them over 50spt in preparation for tanks. As the workers finish retiling will begin. Eindhoven goes to harbor in preparation for battleship production. Bad-tiberia is building a factory for a city that does 4spt? Perhaps a hospital for a cash generator. It wastes 39 sheilds. I just figured out why my game was crashing. I had loaded the smallhead file from PTW into my conquests and if I would try to go to civil engineer it wouldn’t have the artwork and would crash. I need those popups for the F1 screen though. Hold on. 5 minutes later I have ones with little smilies and nationality flags. OK, Oporto is the same deal. Lisbon is factory in one with one more CE so we’ll see how it works out with retiling. All my screwing around with CE’s put refining at 3 turns so back in I go. Diplomacy is really a non issue right now. No trades with Inca and Maya have nothing to give us. F1 looks cool. Lets see what’s shaking.

IT – Inca look to be attacking Maya in NE. They sail 3 frigs and a galleon close by. Builds come in. No riots.

[1] 1655AD – Retile Lagos to over 60 if needed but it’s not yet.

Questions- We're you planning on rolling the attack now? If so look at this just on the island the cav army was going to land into.

Krys_1655.jpg


Also, the Incan culture is immense but we won't have tanks for a good 20 turns which is a while. Why do we want to go after the little outer cities which may only have a temple and maybe a library. I propose hitting them on the jetty between Constantinople and Sardica with something more than what is in the galleons. The islands are not going to slow the culture machine down I fear and will only cost troops. I think we need to pump infrastructure and infantry/artillary builds to prepare for a bigger invasion that gets to what is most likely his FP core. Those are large cities with Constantinople having a load of wonders. It is the crown jewel in thier wonder city collection. Razing that and a couple others will help the most.
I am leery of attacking cities I feel are worthless unless that is the intention. I'll finish tomorrow.
 
We start war soon, but not yet. Somewhere between my and Greebley's turns. Those few galleys are there to hit island cities when our main forces land to their continent.
 
In version 1.15 the FP does not improve surrounding cities.

We have mixed playing in 1.15 and 1.13, which may have been bad for the save. I do know I saw messed up city founding dates.

I would play 1.15. Did you have a chance to upgrade Kuningas? I was assuming yes since you play JB2.

The galleys are there in part because it looked like the Incans were coming in for an attack. Since we weren't ready for the main war, the idea was that if they attacked, we would at least take the islands and get peace asap. That war never materialized. We will be in the same situation if we Tech steal and fail. I am not sure how much culture the islands create (it might be worth examining a sample city). If small, taking the islands could be a waste, but they have owned some of those cities a long time.

I am not really sure what the best strategy is, so my suggestion is to go ahead and decide how you want to do things and post that in your report.

Feel free to change silly factory builds. Since we flipped from 1.13 to 1.15, the amount of shields in a town has been inconsistant. I would go through towns and click on them to get them to the 1.15 version.
 
I'll complete my 10 tonight and then when it becomes war time 5 per man sounds good. I will probably going for the steal of combustion during my turns. We make 600+gpt with sci-sli at 0%. So it should take 5-6 turns per steal. I will weigh the option of researching just to see which is more cost effective.
I think some city investigations to get a bead on culture would probably be advisable too.
 
KRYS3-1650-1700AD
Preturn – I take it from the posts we are delaying the war with the Incans until MT. I agree the primary strike on core cities culture should be then. I think looking over the save, this is initial however, we should plan a strike on their group of islands not on their continent as a diversion prior to tanks. Looking for a place to put battlefield medicine. Sagres gets the nod for 2 reasons. It isn’t doing 45spt for an infantry in 2 turns and it is in a growth period that will get B-med in less than the current 10. Looking at other cities less than 45spt for MM’ing and see that there is a lot of irrigated grassland. This needs to be retiled in cities under 45-50spt. It doesn’t look like the FP in Umma is doing any good for the surrounding core shield output. :confused: I just got an eror I got before on games started at a lower revision. When I try to click a scientist over to the next type of citizen the game just drops off the screen. I had this happen in another game and I have to remember to click the center square when switching one over. Also save often in case I forget. Anyhow, there are a gang of workers in the mountains of Zabalam that would probably be better served retiling around Sagres, The Hauge and Ur to get them over 50spt in preparation for tanks. As the workers finish retiling will begin. Eindhoven goes to harbor in preparation for battleship production. Bad-tiberia is building a factory for a city that does 4spt? Perhaps a hospital for a cash generator. It wastes 39 sheilds. I just figured out why my game was crashing. I had loaded the smallhead file from PTW into my conquests and if I would try to go to civil engineer it wouldn’t have the artwork and would crash. I need those popups for the F1 screen though. Hold on. 5 minutes later I have ones with little smilies and nationality flags. OK, Oporto is the same deal. Lisbon is factory in one with one more CE so we’ll see how it works out with retiling. All my screwing around with CE’s put refining at 3 turns so back in I go. Diplomacy is really a non issue right now. No trades with Inca and Maya have nothing to give us. F1 looks cool. Lets see what’s shaking.

IT – Inca look to be attacking Maya in NE. They sail 3 frigs and a galleon close by. Builds come in. No riots.

[1] 1655AD – Retile Lagos to over 60 if needed but it’s not yet. Do some CE/MM’ing for builds. Retreat ships for now in case they decide on war. They would sink the ships right out of the gate.

IT – Refining comes in. Combustion would take 8 turns. We make 694gpt with no research so single scientist coming up with a steal in a few turns.
Lisbon – Factory > Hospital in 10 w/CE’s. Factory shield increase went to corruption.
[2] 1660 – Just noticed a one tile city named Emar with no defense. Turning a ship around. That’s asking for war. Biggest surprise is that we are now even in tech. Nothing to steal even if we had the cash. Maya have 30g to offer. I’m going to take enough cash this turn so I can investigate an island city but it’s research time. I set it for 60%, 10 turns to get some money to investigate the 6 pop Den Helder on Inca Isle. We have 3 oils.
IT – Nothing much. Some builds
[3] 1665 – Den Helder view. 9cpt. 100% science. He will beat us to combustion. Why is he in anarchy? If he is going to Communism we may have a shot at Science. We’ll check back with him.

KRY-1665.jpg


IT – A cathedral and some stock exchanges complete.
[4] 1670 – Still retiling and such. Combustion in 6 at –28gpt. Inca culture is 74582.
IT Maya need a renegotiate on Gems and we need them. We were giving rubber and iron, now we have to kick in 2 lux. We also build an army that I’m parking with the infantry in Marad. An infantry army pillaging when the war starts would be nice.
[5] 1675 – We’re building wallstreet. Combustion in 4 at –29gpt but Inca have it now. Dog gone it. We are out producing him on F11. Deity prices? We make 775gpt at 0% science now, up from 694gpt in turn 2. I’ll wait the 4 turns out. Then we can hopefully go Mass Pro while he goes flight. Inca culture is 75217 or 635cpt. 40 turns!!!!
IT – Nada
[6] 1680. Costs go up on new builds and I need to find some tax revenue.

[7] 1685 – Combustion in 2 at +199gpt.

[8] 1690 – Combustion in 1 at +202 gpt
[9] 1695 We now make +819gpt at 0% science. Slider goes to 0 for steal when Inca get next tech. We could research Mass P in 7. We can steal in 5 turns. They cost 3012 safe, 2259 careful. BTW, Inca is a fascist. We make +873gpt now. Steals a’coming.
[10] 1700 – Wall street completes and we’re at 926gpt.

It looks like we are in good shape to either steal in 3-4 turns, when he gets a tech, or save up to be able to research a tech of our choice in 5 at a deficit. Either way I think a defensive war with a couple armies killing his production while defending against beach landings would soften him up prior to main invasion. I have the ships ready to upgrade and it is time to get some real ships ready after the steal. We are out producing him so he should be able to win this. When we attack I think a diversion to get his troops elsewhere and then come in neat Constantinople.

THE SAVE
 
inherited -1700AD
check ->ok

1 - 1705AD
2 - 1710AD
galleons upgraded
Science to 90%

3 - 1715AD
Built coal plant for nothing.

4 - 1720AD
5 - 1725AD
Inca know Mass Production.

IT MP-> MT
We lost Maya's Furs.
6 - 1730AD
7 - 1735AD
8 - 1740AD
9 - 1745AD
10 - 1750AD

notes:
I set continental rally point.

We learn MT in one turn. Then research Flight, we may get computers as our free Modern ages tech.

Here is area were Inca products most culture. Cuzco, Macchu Picchu and Vilcas three biggest. We should raze 4 cities in NW peninsula first. We could land two SOD one from west and other from north.

I was tired to take more notes. (played in night)

KRYS03_1750ad.jpg


The Save
 
Preturn: I go get Kuningas' list of cities. Agree on Peninsula hit.

One thing I learned from a recent game: Include a few workers in the attack force. The reason is to build an airport when we get the Air tech. Otherwise we need to take out a town first and spend much cash on the airport. Check the attack force and see that there is a worker. Good Stuff.

I load up a few workers for a secondary attack and send out the existing boats with them.

The Incans have 256! infantry. This will not be easy. I think I will be landing on the one hill on the Peninsula as I expect to get attacked by some of these infantry.

IBT: We get MT and start Flight.

1752 AD:
Well the Incans are going for Tanks too. They will offer very little for MT.

I want flight ASAP, so I MM our towns for it. I gain between 200-300 science doing this (at the cost of growth and builds in more corrupt towns mostly) and can get flight in 6 (it was 8 when I started).

1754 AD: Most transports are lined up. First tanks made. Rush a transport to move the new tank army across.

1756 AD: Our transport with the army is in the middle of the ocean. Even though I want to start war ASAP, I wait one turn to safely land the army. I don't have a destroyer to cover the army transport.

1758 AD: The Incans are now building tanks (they have 7). Don't think that holding off is going to work though. So here we go: I declare war.

We capture the town that on the island we share with the Incas (Caxamalca).

Land troops on two spots. The Peninsula to the N and on one of the two iron that the Incas own.

It looks like if I finish my 10, I will have 6 years of war which is just 1 over the 5 per player we were going to switch to. I will probably do this, but not move the units on the 10th turn.

Lets see what the Incas counter with....

IBT:
We lose our one destroyer and 2 empty transports. Two tanks attack the stack to the N and kill 2 infantry.

1760 AD: Bombard Ica. Get troops down to 1 hp and lessen the city to size 6. Use Cav and an Infantry to destroy the city of Ico. Capture the town of Nicomedia,

1762 AD: Set up to attack next turn. Flight next turn.

IBT: We get Flight with Fission as our bonus tech. Start computer research.

1764 AD: Take the town of Varna. Take the town of Arequippa I take the town rather than razing to build airports using workers. Build a bunch of Airports back in the homelands using workers and switch a few towns to airports. Transport several tanks across to the other continent using the airports. Capture Ancyra (island town).

We now have war weariness but taking Varna gave us another Lux.
I am going to change the towns back to normal (switch back from all the scientists so the towns can grow again).

Ur is building the UN.

IBT: Some riots due to increased WW. Nicomedia flips back to the Incas losing some infantry. I need some settlers over here.

1766 AD: Take back Nicomedia. Take VIlcas. Abandon Arequippa - Flip chance must be very high.

1768 AD: Yes! Our elite tank gives us a leader. Take brusa (island city). Decide I had better abandon Vilcas.

1770 AD: I moved a few units but left a good bit for the next player.

Notes: The war is going ok so far. Progress is slow. We cut the main Incan army off from its core. The troops were all down fighting the Mayans. Now they are all in our cut (LOTS of infantry).

You will get a lot of Tank warfare Barbslinger.

Here is a picture of the overview and our two attack fronts:

Krys03-1770ADc.JPG


Krys03-1770ADb.JPG


Krys03-1770ADa.JPG


Finally, we are going to lose the town on this island, I think: I sent some troops in my new airport, but they don't move in time to save the town. There are 2 tanks outside the city with a lone infantry to defend it.

Krys03-1770ADd.JPG


>> The Save <<
 
Will look it over tonight but I can't play until tomorrow night. I'm at work now and have to be back here in AM. Lets rock. I plan to MM cities for 2 turn tanks and bring them in. Can we outproduce Inca and win an attrition war?

Can we win a diplo? I have had it happen that all 3 civs vote for themselves. We can try if we can get the Mayans happy and keep them at war with Incans.
 
Not a promising update but we still have a chance. War wearness is major and killing us on research and cash and production. Inca are down to 170 inf and 18 tanks. We are holding cities and killing them in kill zones for now. I have the Mayan up to cautious for UN vote in 6. The silks should be hooked up when I pass off. There is a suicide transport trying to get a settler there. It is really tough sledding. I'll finish after work tomorrow, it's already 5am and I have to be to work at 10am.
 
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