0) 430AD
Go for FP in Caesaraugusta like I suggested earlier. Corruption is pretty low anyway, this will give us a decent foothold across the channel. Rush a harbor in Dye Town. Switch some towns to settlers in 1, rush some more, and MM quite a few towns for faster growth and/or more shields. Hire some taxmen (e.g. 2 in Lugdunum, it still grows in 2). Switch Pisae to galley.
IT
1-1 against Carthaginian MDIs.
Veii: Settler > Worker
Antium: Settler > Heroic Epic
Viroconium: Settler > Settler
Neapolis: Catapult > Catapult
Dye Town: Harbor > Galley
1) 440AD
Raze Caughnawaga. Kill another Iro archer. Switch from wealth to FP in Caesaraugusta and rush it with the leader.
Go 1-1 again against the same Carth MDI that killed a unit before. Move on to Rusicade.
IT
Caesaraugusta: FP > Harbor
Cumae: Catapult > Legionary
Ravenna: Settler > Catapult
Lutetia: Catapult > Harbor
2) 450AD
Cats go 4/13 at Rusicade, army razes it. Found Hippo Regius, start walls. Kill 4 units without loss and capture a settler.
IT
Carthage lands 2 units near Antium. Ouch! One of our cat stacks is taken by Iro ACavs coming out of the fog. Kill an ACav and retreat one.
Brundisium: Barracks > Spearman
Rome: Marketplace > Legionary
Nicomedia: Catapult > Catapult
3) 460AD
Kill 2 ACavs and a Carth MDI. Take back our cats. Found Nicopolis, start Harbor (later on I realized I misplaced this town by one tile). Kill an archer near Arta. All combat is with elites, but no leaders.
IT
Kill 2 MDIs and retreat an ACav.
Veii: Worker > Worker
Pisae: Galley > Catapult
4) 470AD
Kill 2 archers in or near our lands. Army kills a Merc in Utica (GW town).
Found Londinium, start worker. Found Eburacum, start catapult.
IT
Kill an ACav.
Rome: Legionary > Legionary
Cumae: Legionary > Spearman (for MP)
Pompeii: Settler > Legionary
Byzantium: Settler > Barracks
Syracuse: Settler > Catapult
5) 480AD
Found Arretium (we have ivory now), rush barracks immediately (via worker) for faster healing. Found Gordion, start harbor.
Kill ACav, 2 MDIs, and a Merc, all with elites, no leaders.
IT
Go 2-2 against MDIs, which is fine, because I would have had to sacrifice too much speed to save them.
Veii: Worker > Marketplace
Neapolis: Catapult > Catapult
Arretium: Barracks > Walls
6) 490AD
Disperse a barb camp up north. Kill an MDI and an archer. Bomb out a road to protect a settler moving into Carthaginian territory. Army takes out another Merc at Utica.
Rush a galley to start ferrying troops.
IT
Defeat an MDI outside Theveste.
Rome: Legionary > Legionary
Cumae: Spearman > Spearman
Dye Town: Galley > Galley
7) 500AD
Found Agrippina, start worker. Found Cyrene, start harbor.
Kill an Iro sword.
IT
No combat.
Pisae: Catapult > Settler
Ravenna: Catapult > Catapult
Seleucia: Catapult > catapult
8) 510AD
Land 4 legionaries on the mountain near Hippo, and capture 2 workers in the process.
Found Tyrus, start barracks.
IT
Go 2-1 against MDIs.
Rome: Legionary > Legionary
Cumae: Spearman > Settler
Dye Town: Galley > Galley
Lutetia: Harbor > Galley
Arta: Settler > Settler
9) 520AD
While killing stray units, finally get this:
Kill another Merc in Utica.
IT
Defeat MDI and ACav.
Pompeii: Legionary > Settler
We get a palace extension
10) 530AD
Redline and sink a Carthaginian galley, promoting ours to elite.
Found Verona, start harbor.
Bombing Utica destroys its cathedral and then ... the Great Wall
The defenders at Theveste are dead meat now. Kill 2 Mercs and a healing MDI. One other healing MDI remains.
IT
No combat.
Brundisium: Spearman > Spearman
Rome: Legionary > Legionary
Caesaraugustu: Harbor > Galley
Neapolis: Catapult > Catapult
Dye Town: Galley > Galley
Ravenna: Catapult > Catapult
Tarentum: Catapult > Catapult
11) 540AD
Found Corfinium, start harbor.
Kill 3 units and raze Theveste. Kill 2 units and raze Utica. Kill 2 units and raze Nora.
IT
Loose 2 exposed legionaries to MDIs.
Lugdunum: Settler > Settler
Cumae: Settler > Legionary
Hippo Regius: Worker > Worker
Aurel: Galley > Galley
Hattusas finishes Sun Tzu.
12) 550AD
Found Mediolanum, start worker. Army goes red killing a Merc in Leptis Magna.
Hand-off notes:
- Veii will pick up extra shields on growth to make up for the 2 missing shields towards its marketplace.
- Lugdunum can use mined deserts and still grow fast; should save us a lot of rushing money
- Cumae can take stronger tiles and grow again after Pisae finishes its settler.
- Hispalis could also benefit from some mined deserts.
- Gordion and Nicopolis need a road connection. I'd put Veii back on workers after the market; we can use lots more.
- Galley 4 is meeting up with the settler near Brundisium and the settler that will be produced in Pisae. They can go to Tyrus from there.
- Keep building galleys, and send some out to explore for the other continent. Our "fleet" is in Dye Town, with 1mp left.
- We're a little thin on troops in the east, but the Nora troops can move there as soon as they're healed.
- I didn't build many settlers; our build ratio should be increased now that we're starting to cut through the enemy.
- The Carthaginian settler pair is heading for the Utica spot.