I just hate seeing mana affinity for almost anyone. In my opinion it is too common as it is. I understand he is a hero but i just cant vote for that change even with a reduced starting str.
Now... add a new ability that is affinity type ability but has a max cap on it to limit abuse and I would be all for it. For sake of argument call it Harmony. Harmony can vary in str depending on the unit. Say Guy gets "Water Harmony: 4" in proposal he would get +1Att/+1Def per water mana upto a max of +4. While maybe Elohim Monks could have "Unique Feature Harmony: 3" so they get +1 per unique feature upto a max of +3
Could even got more interesting that way. Guy might have "Clam Harmony: 1 " and "Fish Harmony: 1" and "Whale Harmony: 1" and "Crab Harmony: 1" so he could get a max +4, one for each the first of each of those resources you got.
Just a random idea
Now... add a new ability that is affinity type ability but has a max cap on it to limit abuse and I would be all for it. For sake of argument call it Harmony. Harmony can vary in str depending on the unit. Say Guy gets "Water Harmony: 4" in proposal he would get +1Att/+1Def per water mana upto a max of +4. While maybe Elohim Monks could have "Unique Feature Harmony: 3" so they get +1 per unique feature upto a max of +3
Could even got more interesting that way. Guy might have "Clam Harmony: 1 " and "Fish Harmony: 1" and "Whale Harmony: 1" and "Crab Harmony: 1" so he could get a max +4, one for each the first of each of those resources you got.
Just a random idea