Lanun suggestions(they need a buff)!

Does the Lanun need a buff (only answer if you actually play with them)


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I just hate seeing mana affinity for almost anyone. In my opinion it is too common as it is. I understand he is a hero but i just cant vote for that change even with a reduced starting str.

Now... add a new ability that is affinity type ability but has a max cap on it to limit abuse and I would be all for it. For sake of argument call it Harmony. Harmony can vary in str depending on the unit. Say Guy gets "Water Harmony: 4" in proposal he would get +1Att/+1Def per water mana upto a max of +4. While maybe Elohim Monks could have "Unique Feature Harmony: 3" so they get +1 per unique feature upto a max of +3

Could even got more interesting that way. Guy might have "Clam Harmony: 1 " and "Fish Harmony: 1" and "Whale Harmony: 1" and "Crab Harmony: 1" so he could get a max +4, one for each the first of each of those resources you got.

Just a random idea
 
They absolutely don't need a buff! They are one of the strongest civs for the AI and THE strongest civ played by me -- the only one I can beat Deity level and the only one I would consider "easy" on Immortal level.

I agree and disagree on some flavor suggestions.
  • Amphibious for Guy and boarding parties, absolutely.
  • Please no Water Mana affinity. This should be reserved for creatures that are somehow "magical" or "elemental", not pirates.

And here are my own two:
  • Guy is currently not very interesting, and I usually sacrifice him quickly for the Shrine of Champions. He should be a sort of "super pirate". Maybe he should have Hidden Nationality so he can go pirating.
  • How about a promotion called "Sea Legs" that gives units +30% strength when attacking to or from water tiles, but -30% otherwise? (Hard to say whether this is an overall buff or gimp, but it is flavorful.)
 
Do you still need the harbor to build the boarding party unit or are training yards working aswell?

I always felt that the 2nd building should also be able to build boarding party units, because Lanun are already screwed enough without water(cities).
 
Rejoice Lanun players!
Sephi has given the amphibious promotion to Guy and the boarding parties and the Swashbuckler trait for mordmorgan. Thanks everyone for the help.

Beware the sea kings
 
Do you still need the harbor to build the boarding party unit or are training yards working aswell?

I always felt that the 2nd building should also be able to build boarding party units, because Lanun are already screwed enough without water(cities).

you need the harbor and it's easily possible to add a or prereq building.
 
I can't keep my modmods straight. are pirate coves nerfed in WM? In rife they had their minimum distance increased from 3 to 4, and in orbis they don't give extra food anymore, but what about here?
 
I can't keep my modmods straight. are pirate coves nerfed in WM? In rife they had their minimum distance increased from 3 to 4, and in orbis they don't give extra food anymore, but what about here?

That's just from a typo and has been fixed for the next version.
 
Don't Pirate Coves have some kind of funny interaction with the Pirate faction though? That is, the more you have, the more Pirate barbarians you'll see spawn? Same goes for other civs from the fishing village equivalent they can create?

I'm possibly gravely mistaken. Basically thought this was an improvement that makes the "Pirate Invasion" option more scary.
 
That's just from a typo and has been fixed for the next version.

That so? I figured it was because you made it so the Lanun can work the water from turn 1, and because of how much harder it is to improve land.
 
That so? I figured it was because you made it so the Lanun can work the water from turn 1, and because of how much harder it is to improve land.

Nope, typo. Moved from python to xml, xml version handles ranges slightly different...

Python would be: x12y
xml is: x123y

Same values. So basically, I forgot to drop it down by one. :mischief:
 
Now... add a new ability that is affinity type ability but has a max cap on it to limit abuse and I would be all for it. For sake of argument call it Harmony. Harmony can vary in str depending on the unit.

I like that - IMO affinities encourage "mana spam" too much. (OTOH, that doesn't seem quite as much a problem in WM.)
 
there is already aptitude :)

(aptitude gives only +1 strength no matter how much mana of that kind you posses)
 
Is that what that is? never seen it defined. I havn't noticed it have an actual effect yet but then I havnt investigated much either
 
One thing that seems obvious to me is using pirates a lot for an extra economic boost as Lanun. That means attacking rivals while at peace. In FFH2 this worked fairly well for me, though I'd usually have my pirate ships destroyed by 2 triremes after being parked for a while blockading a port.

I think the best flavor buff for Lanun would be for boarding parties to not only be amphibious but to be able to have hidden nationality, and to capture ships while having hidden nationality. This would fit well with the pirate theme, and would allow you to send out pirate ships with boarding parties. I don't care so much about the strength of the boarding parties as you may need to throw away one to get the other on board...I'd be fine with that. The ships that they board would then inherit hidden nationality as well, so you could potentially wind up with a ramshackle pirate fleet.

The other option could be to give pirate ships some kind of attack that is similar to catapults...or better yet, take a boarding party and a catapult with you on your pirate ship, then go blockade and capture ships that can help increase your blockade. The hidden nationality thing is also a subtle and still flavorful land buff, since you can use them to do inland pillaging/raiding without declaring war.

I'm with people who say the Lanun are set up as masters of the sea/economy and so need to be relatively weak on land to balance that out.
 
2 ideas :

-I liked the "sealegs" promotion : -20%strength, +60% strength when amphibious (attacking from boat or river) total : +40% when amphibious ; as much as a "shock /CD/CR" promotion. But in that case, guy and the "boarding parties) should have 1strength more.

-why not have boarding parties get a bigger "vs naval" strenght : +100%? instead of a meager +25% ? 25% is big on the land. but on the sea, a galley can easily be 7str... much more than the boarding party. the 25% is .... bleh. any ship has more strenght so boarding parties never defend in a sea-combat.
but with +100%.... + capture possibility, the lanun ships would be almost un-killable as the boarding party defend the stack :D
 
Why would you want to make Lanun naval un-killable? Seems like they already have an upper hand at sea.
 
because :
1) boarding parties are supposed to be an asset in naval warefare but they aren't. They are only an asset in attack never in defense. As they are now they are a weak spot on the lanun. weak champions. As champions are almost not :hammers: worthy compared to axes, weak champions such as boarding parties (and even grigori's dragon slayers) are clearly not worth the same amout of :hammers: spent on axes/swordmens.
2) it wouldn't be "un-killable" but more difficult ot kill that other civ's navy. Is that so strange that the lanun navy can be stronger than other civ's navy ? As for now they don't really have the upper hand at sea... it is only that they are more prone to build ships.
3) it was one proposition out of two to make the boarding parties useful from the sea but not in land combat
 
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