Large Map and New Civilizations are now playable

It means that these files are expected to exist but don't exist in your installation. I don't think you have reinstalled the mod correctly. I recommend starting again from scratch.
:crazyeye:I forgot to rename the mod folder...Now it's work
 
I wonder if you could get away by conquering the Celtic core in Ireland and Scotland, even if they're dead?
Celtic core count for UHV.
Actually the choice is vast - Portugal, Amsterdam, Norway (3 cities), England (2 core cites), Spain (2 cities usually)
 

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Celtic core count for UHV.
Actually the choice is vast - Portugal, Amsterdam, Norway (3 cities), England (2 core cites), Spain (2 cities usually)
For the same UHV condition in the Norse UHV, Celtic core is still located in France for some reason.
 
I want to know about this crazy world where the Mughals somehow are at the top of the scoreboard
Dunno, i regulary saw them at the top in both 1.17 and 1.18. India is very rich, their core is strong, their modifiers are fine, and there are quite a few Islam-Hindi wonders. Should they survive Trade Companies, there is little stopping them from becoming a superpower.

Plus Akbar is arguably one of better AIs. He is very open about trading, doesn't hold gurdges, probably it leads to him chilling and booming while enjoying steady income from selling resources.
 
The maintenance is an absolute overkill for Russia. Even with just 6 cities, I can't imagine at all how am I supposed to get 10 cities in Siberia when I'm just barely able to sustain those 6 cities only controlling half of the Eastern European part of Russia which then also affects my science progress.

Besides making buildings that would at least barely keep me afloat in terms of money and production I also somehow need to process all these tiles so that the cities stopped being a huge waste of money. And for that I need not one, but dozen and many more workers which I'll also have to take a crazy amount of time to produce as the production until then remains terrible, a time I could spent onto constructing forges, katorgas, libraries, markets, military units and a lot more stuff, all of which also would take an insane amount of time because of production levels. And let's not forget the events which from time to time just destroy the tile improvements and buildings that took so much time and effort to make.

It's just insanity, especially for my gameplay style, I'll gladly wait until the final version of the update when this hopefully gets at least barely manageable.
 

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I ran some Dutch starts to see if the 600 AD scenario produced any regular patterns on regent/normal:

Dutch start 1:
-founded Protestantism
-Italian New World conquerors
-Portuguese Recife is the only non-conqueror New World colony
-Spain never conquered Cordoba
-Russia never conquered Kazan or Astrakhan
-Turkey didn't conquer Constantinople
-England, France, and Italy are the only other Europeans in the Renaissance
-Indrapura never conquered, but Vietnam had its other cities
-no China or Korea, weak Java, strong Mughals

Dutch start 2:
-founded Protestantism
-Portuguese conquerors on Aztecs, Inca uncontacted
-zero New World colonies
-Spain took Cordoba
-Vikings own Paris
-Russia took Kazan but not Astrakhan
-England and Vikings are the only other Europeans in the Renaissance (France is still building archers because Holy Rome took their iron due to lack of Paris)
-Indrapura never conquered, Vietnam bottled up in Hanoi
-China going strong, Korea dead, weak Java

Dutch start 3:
-founded Protestantism
-Aztecs and Inca uncontacted
-zero New World colonies
-Spain took Cordoba but Moor culture is overtaking Andalusia
-Spain owns Bordeaux
-Russia took Kazan and Astrakhan
-England and Italy are the only other Europeans in the Renaissance
-Indrapura never conquered, Vietnam bottled up in Hanoi
-China going strong, Korea dead, strong Java, weak Mughals
-somehow Thailand collapsed, I've never seen that so early
-Ethiopia and Nubia carved up independent Egypt
-Iran founded Baku, which I never see, so that was cool

The constants here are that Europe is regularly behind on technology compared to where it should be, so no one is colonizing and they're barely exploring by 1580. France is especially weak, so weak that Spain is no longer the worst performer (I think Barcelona not flipping to Moors on spawn has helped a bit, though the Reconquista is still by no means guaranteed). Indrapura is also an insanely tough independent city, I'm not convinced the AI is capable of taking it.
With latest Git Update (Manorialism and Caste System) - same thing (Monarch/normal). Probably removing free units from Vassalage have significant effect on Europe economy. While rest of the world have a lot of resources
 
Tried Holy Roman - well, it wasn't easy in 1.17 to take Jerusalem - good luck to Dues Vult now
It's take quite long time to get there by land. And you cant reach it by sea - Arabian heavy galley will eat your Cogs (well, maybe its best way to get where, need to try). And Arabia usually now quite strong

P/S While i was heading to Jerusalem - all began DOW to me. Poland, Turic, even Nubia
Taking Rome with started army - possible. Skip Venice and go to Rome
UPD. With some luck it can be done
 

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Btw I'm not sure if that's supposed to happen but somehow Nubia respawned in Late Middle Ages as an Ancient Nubia that should technically be long gone past 350 AD when it historically ended. Also on my recent gameplays the Mongols were twice insanely powerful that they capitulated and completely collapsed the Ottomans and one time even capitulated Poland. Meanwhile when playing as Muscovy I remained completely safe from their invasions, it's often Poland and the Ottomans go aggressive and decide to attack the Mongols themselves even despite there being insanely large Mongol unit stacks.

Twice India was also very powerful to the point that Mughals were completely unable to expand and weaken them even slightly. One time India went as far as vassalizing France for no reason at all because of the sheer amount of power they possessed from getting that far advanced.

Another weird tendency I noticed is China collapsing in a weird way with only south splitting off, which I can tell might be simulating China splitting up into north and south as it historically did some times but after that China isn't even trying to reconquer these cities at all, instead just sitting with the north until the Mongols eat them. Speaking of East Asia again, Korea was both times able to be the first to circumnavigate the Globe, as there remains a general tendency of Europe lagging behind scientifically.

Also Spain in most of the cases is unable to seize Cordoba even when it tries to, as the Moors sit there with quite a stack of units. Same with Arabia having a stack of promoted units which they use to repell or halt the Seljuk invasion. And the Turks only seize cities in Persia, not even trying to go further into Mesopotamia, instead bypassing it and attacking Byzantium with no Middle East under their control. They even returned a city they captured in Persia back to Arabia upon making peace with them.

When trying an America 1776 AD start from the 3000 BC scenario just to auto run the entire game, on that run noticed that Spain was still unable to capture Cordoba, however they did succeed at building their large colonial empire in the Americas, only for it to collapse by 1700 AD. England only had one city in North America, only having its attention on making colonies in Africa. Russia was so weak it not only never collapsed Ruthenia but was also beaten back by it, losing Moscow, never capturing Kazan or any other cities and having only two cities in Siberia just behind the Ural mountains. The Ottomans this time managed to get powerful, however. Byzantium never spawned there, despite the Romans collapsing in III Century and having controlled Byzantium. This resulted in the Arabs going crazy with their conquests and seizing all the independents as far as Balkans, until an overextension collapsed them. The Mughals there managed to collapse India at last.

Oh and also cities never rename when the control over them changes, as an example Byzantium never renamed to Constantinople and later to Istanbul. Perhaps because the name change system wasn't fully readjusted yet to the 1.18 map
 
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You used to get extra armies if civs declared war on you upon spawn. How does that work now?

BTW if Arabia isn't going to be technologically nerfed at least the Seljuk armies should be bigger so they put Arabs on check.
 
Btw I'm not sure if that's supposed to happen but somehow Nubia respawned in Late Middle Ages as an Ancient Nubia that should technically be long gone past 350 AD when it historically ended.
What do you mean by ancient Nubia? Their tech level?
 
No not the tech, the fact that it was still showing up as the exact same Nubia from Classical Era. Unlike with Egypt for example which respawns as the Mamluk Sultanate
I had a game, where Egypt respawn as Mamluk Sultanate, but then switched civics and became Nomes of Egypt with Cleopatra (yeah, almost nude islamic Cleopatra :crazyeye: )
 
Please read the opening post and development roadmap to know the state of the mod and what is helpful to give feedback on.
 
Please read the opening post and development roadmap to know the state of the mod and what is helpful to give feedback on.
Forgive me I just followed the general pattern of what people post and talk about here, like the post about the Dutch start and other. All I did is the exact same which is describing the weird patterns in the gameplay
 
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When people are talking about the Dutch start for example, they are making a point about game balance and tech speed. That is helpful feedback. Feedback about missing aesthetic or immersive aspects of the game is not helpful because I have already mentioned that I have not worked on them yet.
 
When people are talking about the Dutch start for example, they are making a point about game balance and tech speed. That is helpful feedback. Feedback about missing aesthetic or immersive aspects of the game is not helpful because I have already mentioned that I have not worked on them yet.
Ah, that makes sense now. Yeah then I'll sure hold back with it, I did however speak earlier on the disbalance of the Muscovy gameplay, hope it was okay to post here
 
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