I'm still a newb, but I'm already seeing a rich-man/poor-man split in civs, and I'm curious what some of you do if you get the poor-man civs.
Creative/Mining (mining is most important) - you use this pair to rush settlers, put cities into blocking positions, and grow a nation quickly. You can then back-fill isolated areas later. This gives you a big jump on other people in terms of tactical position, and it doesn't cause a lot of bad faith (the AI doesn't realize it has been "cut-off").
mysticism: getting a religion early is a big advantage, of course. Again, you can build a strong opening position, especially if you can spread your religion wide and make lots of friends.
aggressive/strong UUs: I haven't done as much here, but it looks to me that a good early UU can allow you to go to a wartime footing early and grab what you need from a weaker neighber.
But some powers don't have any of these advantages. No mining, no mysticism, no strong UUs early enough to make a difference. What do people do with these powers? Just hope one of the strong guys decides to ignore you?
-jeff
Creative/Mining (mining is most important) - you use this pair to rush settlers, put cities into blocking positions, and grow a nation quickly. You can then back-fill isolated areas later. This gives you a big jump on other people in terms of tactical position, and it doesn't cause a lot of bad faith (the AI doesn't realize it has been "cut-off").
mysticism: getting a religion early is a big advantage, of course. Again, you can build a strong opening position, especially if you can spread your religion wide and make lots of friends.
aggressive/strong UUs: I haven't done as much here, but it looks to me that a good early UU can allow you to go to a wartime footing early and grab what you need from a weaker neighber.
But some powers don't have any of these advantages. No mining, no mysticism, no strong UUs early enough to make a difference. What do people do with these powers? Just hope one of the strong guys decides to ignore you?
-jeff