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Latest Changes

Discussion in '[MAC+WIN] Civ4 - History Rewritten' started by Xyth, Jul 15, 2011.

  1. Xyth

    Xyth History Rewritten

    Joined:
    Jul 14, 2004
    Messages:
    3,803
    Location:
    Aotearoa


    "History will be kind to me, for I intend to write it."
    - Winston Churchill


    Latest Changes


    --- Version 1.24.1 ---

    Balance
    • Maximum civilizations increased to 56 (Windows only)
    • Civic Upkeep increased
    • Numerous adjustments to maintenance/upkeep/dissent scaling
    • Inflation removed

    Technology
    • Added and replaced a few quotes

    Religion
    • Volume and quality adjustments to religious sounds (thanks SpartanU!)

    Units
    • Galleon: no longer requires resources

    Terrain
    • Savannah: should no longer appear at high latitudes
    • Certain textures should be less distorted when zooming
    • Better resolution star field for Globe View

    Resources
    • Elephant: fixed appearance in pedia

    Interface
    • Faith Bar: fixed tooltip error
    • City Screen: fixed an error with Great People bar tooltips
    • City Screen: improved dissent bar tooltip
    • Financial Advisor: repaired and redesigned
    • Civic Advisor: now shows change in upkeep/dissent between current and selected civics
    • Minimap: culture on water is now more transparent (Windows only)
    • Fixed bug causing the clock to not always be updated


    --- Version 1.24 ---


    K-Mod (Windows only)
    • Smarter and faster AI
    • Culture: more dynamic, more important, spreads beyond borders and over trade routes
    • Religion: improved spread mechanics, older religions can be displaced
    • Great Artist: culture from Great Works now scales with era
    • Spy: automatically wake when they reach their maximum fortification bonus
    • Human players can become vassals of the AI
    • Advanced Combats Odds when hovering over enemy units
    • Numerous fixes to longstanding bugs in BTS
    • Numerous other tweaks and improvements

    Compatibility
    • Windows and OS X saved games are no longer compatible
    • Multiplayer between Windows and OS X only possible if Windows players remove DLL

    Civilizations
    • New Civilization: Nigeria (leaders: Oduduwa, Ewuare, Aminatu, Obasanjo)
    • Aztec: new leaders (Atlatl Cauac, Juárez)
    • Burmese: fixed crash when selecting Spearman in Pedia or Worldbuilder
    • Burmese: Paya (UB) now grants +4 faith instead of +25% faith (to solve technical issue)
    • English: improved city naming, new leader (Aelfred)
    • Hittites: fixed issue where both National Festival and Puruli (UW) were unbuildable
    • Javans: Candi (UU) is now a Bath replacement
    • Romans: Ballista (UU) now upgrades to Bombard (formerly Trebuchet)
    • Sioux: Inipi (UU) is now a Bath replacement
    • Turks: improved city naming, new colours and flag
    • Starting techs reassigned for most civilizations (now 7 choices, up from 4)

    Leaders
    • Numerous trait reassignments
    • Further adjustments to leader personalities

    Traits
    • Enterprising: fixed issue allowing some ships to transport inappropriate units
    • Financial: now grants +25% share when founding corporations (instead of a Golden Age)

    Civil War
    • Dissent in a city is now reduced by its espionage output
    • Dissent penalty (+50) added when a city starves
    • Further balance adjustments to dissent mechanics
    • Nearby Barbarian cities will now join a seceding civilization
    • Any barbarian culture in or around a seceding city will convert to the new owner
    • Civic Dissent is now displayed in grey during Golden Ages (Domestic Advisor, City Dissent Bar)
    • Fixed an issue preventing Great Temples and Shrines from reducing dissent
    • Fixed a potential error during rebel civ selection
    • Fixed duplicate leaders appearing when playing with the 'Unrestricted Leaders' option

    Civics
    • New Civics: Merchant Trade, Warrior Class, Conscription
    • Removed Civics: Regulated Trade, Clan Warfare, Warrior Code
    • Many civics redesigned and rebalanced, with changed tech requirements

    Tenets
    • Altruism: now unlocked at Ethics
    • Discipline: free Artist from Great Temple instead of chance from Stadium
    • Enlightenment: now unlocked at Humanities
    • Humanism: now unlocked at Academia
    • Idolatry: increases cost of Wonders by 25%, no longer blocks access to Stone/Marble
    • Judgement: now unlocks at Judiciary
    • Occultism: espionage increased to +2, free Merchant from Great Temple instead of chance from Clinic, now unlocks at Astrology
    • Preservation: now unlocked by Alchemy
    • Rationalism: research increased to 2, free Scientist from Great Temple instead of chance from School
    • Sacrifice: can no longer reduce a city to size 0
    • Salvation: now unlocked at Theology
    • Scripture: wealth increased to +2, free Priest from Great Temple instead of chance from Library
    • Superstition: culture increased to +2
    • Fixed a bug causing Tolerance tenets to sometimes cause attitude bonuses/penalties
    • Worship tenets no longer have a tech requirement (except Apostasy)

    Religion
    • Temples and Great Temples no longer have a tech requirement
    • Improved Faith tooltips
    • Improved calculations to determine a religion's faith leader
    • Fixed a bug that sometimes allowed a reformation when adopting another civ's state religion
    • Implemented a workaround for a mysterious Great Prophet error
    • Lowered the volume of certain sounds

    Technology
    • New Techs: Academia, Combined Arms, Fortification, Inheritance, Sociology
    • Removed Techs: Ceremonial Burial, Charity, Corporation, Divination, Evangelism, Hunting, Insurance, Milling, Seafaring
    • Astronomy: changed to Astrology
    • Chivalry: changed to Warrior Code
    • Constitution: moved to the late Renaissance Era
    • Gunpowder: moved to the late Medieval Era
    • Humanities: moved to the late Medieval Era
    • Jurisprudence: changed to Judiciary, moved to the late Medieval Era
    • Logistics: moved to the early Renaissance Era
    • Meteorology: changed to Geography
    • Oratory: changed back to Oral Tradition
    • Property: moved to the late Classical Era
    • Many other within-Era changes to tech requirements
    • First column of 'starting' technologies merged/removed
    • Tech Trading now unlocks at Academia (Early Renaissance)

    Buildings
    • New Buildings: Abattoir, Pharmacy
    • Removed Buildings: Smokehouse, Clinic
    • Castle: now unlocked at Fortification, cost increased to 160
    • Cemetery: now unlocked at Ritual
    • Constabulary: no longer increases happiness with espionage rate
    • Courthouse: cost increased to 250, lowered happiness from espionage rate, now unlocked at Constitution
    • Customs House: now unlocked at Economics
    • Forge: production bonus now applies to land units only
    • Grocer: also grants +1 health with Spices
    • Hotel: wonders should now be counted correctly for commerce bonus
    • Market: redesigned (+25% wealth, +1 trade route, allows 1 merchant)
    • Mill: now gives +10% production with Hemp/Rubber/Timber/Peat/Bitumen
    • Museum: now gives +10% commerce with Stone/Marble/Amber/Jade/Gems, no longer grants a free specialist
    • Nuclear Plant: meltdowns no longer destroy buildings or population
    • Observatory: cost increased to 220
    • Park: now allows 1 artist instead of doctor, no longer requires Civic Square
    • Tannery: also grants +1 happiness with Salt
    • Theatre: now allows just 1 artist
    • University: now unlocks at Academia
    • Constructing a cleaner/safer Power Plant in a city will now remove any existing ones

    National Wonders
    • Military Academy: now unlocked by Combined Arms, cost increased to 500
    • National Monument: now unlocked by Politics
    • National Theatre: now unlocked by Humanities
    • Naval Arsenal: now unlocked by Logistics, cost increased to 600
    • Palace: now grants +2 commerce
    • Royal Cemetery: now unlocked by Inheritance
    • Seasonal Palace: now unlocked by Architecture, cost increased to 400, no longer requires Castles
    • Stock Exchange: now unlocked by Economics

    Wonders
    • Apostolic Palace: now unlocks at Dogma
    • Brandenburg Gate: now unlocks at Constitution
    • Great Library: now unlocks at Writing
    • Jetavanaramaya: now unlocks at Ethics
    • Notre Dame: now unlocks at Patronage (with Architecture)
    • Oracle: now unlocks at Calendar
    • Shwedagon Paya: now unlocks at Architecture
    • Sistine Chapel: now unlocks at Humanities
    • Taj Mahal: now unlocks at Heritage
    • Temple of Kukulkan: now unlocks at Fortification, cost increased to 600
    • Versailles: now unlocks at Nationhood
    • Number of World Wonders that can be built in a city is now capped by its culture level

    Projects
    • Production cost of all projects increased
    • SDI: no longer has a production boost from Aluminium
    • Spaceship Components: no longer have production boosts from resources
    • Other production increases from resources lowered to 50%

    Units
    • Clipper: can now be built faster with Prime Timber
    • Colonist: now provides Barracks instead of a Smokehouse
    • Cuirassier: no longer requires Iron (except some UUs), now unlocks at Combined Arms
    • Galley: now unlocked at Sailing
    • Guided Missile: range increased from 4 to 5
    • Workboat: now requires Fishing, some AI adjustments
    • Most Renaissance and some Industrial units now require Saltpeter
    • Enslaving units will no longer create Settlers on One City Challenge

    Specialist
    • Several adjustments to yields and commerces

    Great People
    • Great Doctor: new ability - Humanitarian Mission (resets dissent/improves attitude)

    Corporations
    • Corporations will now spread independently
    • Executives can now only be trained in the headquarter city
    • Headquarters now grant +100% to their specified commerce instead of +1/2/3 per city
    • Headquarters now relocate to a city belonging the Corporation's largest shareholder
    • Corporate Shares can now be bought and sold
    • Corporations pay a dividend each turn to their shareholders
    • Corporations now trade in 6 resources each (up from 5, many reallocations)
    • Corporations now have 5 competitors each, including 1-2 Syndicates
    • BASF: redesignated as Bayer
    • McDonalds: removed
    • Toyota: removed

    Syndicates
    • New Syndicates: Al Niqaba, Los Cárteles, The Mafia, Triads
    • Syndicates compete with Corporations and drain wealth from cities

    Terrain
    • Fallout: now causes 1 unhealthiness (formerly 0.5)

    Resources
    • New Resources: Bitumen, Hemp, Opium, Saltpeter
    • Horses: now revealed by Pastoralism
    • Some adjustments to distribution on random maps
    • Improved yields of most resources lowered slightly
    • Improved icons for many resources

    Improvements
    • Camp: now unlocked at Carving, +1 commerce bonus now at Rifling (formerly Gunpowder)
    • Farm: new +1 food bonus at Crop Rotation
    • Fishing Boats: now unlocked at Fishing
    • Fort: can no longer be adjacent, will clear terrain features when built
    • Harvest Boats: now unlocked at Sailing
    • Highway: now requires just Bitumen
    • Lumbermill: now gain +1 commerce from Railroads (previously +1 production)
    • Mine: now gain +1 commerce from Railroads (previously +1 production)
    • Orchard: no longer require irrigation

    Maps
    • Earth (Huge): updated and significantly reworked
    • All other maps removed until they can be updated/reworked properly

    Mapsizes
    • Giant: slighty larger, balanced better
    • Massive: removed, too unstable
    • Increased default number of starting civs for each mapsize (except Duel)
    • Mapscripts can no longer deviate from the defined size (could lead to MAFs)

    Interface
    • Main Screen: Great General bar no longer reports anarchy
    • City Screen: now displays National and World Wonder limits
    • City Screen: Ethnicity bar tooltip shows cultural revolt chance again
    • City Screen: several fixes to the Culture bar
    • City Screen: Dissent Bar colours now behave more like other progress bars
    • City Screen: no longers shows Faith/Research/GP/GG bars when examining foreign cities
    • Espionage Advisor: redesigned with additional information
    • Corporate Advisor: redesigned to support share trading mechanics
    • Event Signs: removed, may return in a future version
    • Civilopedia: more entries added
    • World Builder: updated to PlatyBuilder 4.17b

    Misc
    • Ancient Era games now start with a Warrior instead of a Scout
    • Corrected some Golden Age length calculations
    • Defeated player culture now converts to barbarian culture instead of disappearing
    • Fixed too high Legendary culture requirement on Marathon gamespeed
    • Drafting: limit raised, anger reduced to 2, now costs 1 population regardless of era
    • Espionage: amount of wealth spies can steal is now capped at 75% of treasury
    • One City Challenge: can now construct a Monastery and Great Temple
    • HR Settings now stored in (My)Documents, will be preserved when updating
    • Numerous redundant settings removed or consolidated
    • Several technical fixes and optimizations
     
    Last edited: Dec 24, 2016
  2. Xyth

    Xyth History Rewritten

    Joined:
    Jul 14, 2004
    Messages:
    3,803
    Location:
    Aotearoa
    Older changes are no longer recorded in this thread. Should you wish to see the full version history, it's available in the mod download (About.txt).
     
    Last edited: Nov 14, 2016
  3. ales_

    ales_ Heir

    Joined:
    Apr 10, 2012
    Messages:
    5,536
    Gender:
    Male
    Location:
    Toulouse, France
    What are the changes of 0.1 compared to BtS?
     

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