YossarianLives
Deity
For me, one of the most fun aspects of big games like this is all the analysis and scrutiny that takes place. Because of this, I really enjoyed all the discussion over our own leader/civ picks. Over the past couple days, Ive jotted down my thoughts on the other teams leader/civ picks, trying to determine who I think will do well and who will do poorly. So without further ado, here is my completely biased and uneducated list of rankings, from worst to best, of the other teams picks and outlook for this game:
Worst Picks:
Team Spanish Apolyton (Boadicea of Zulu) 9
The Spanish team is definitely going for early warfare. They have two warring traits, an early uu with two movement points, and a barracks ub. We should try to avoid early friction with them when they have all the military advantages, but I do think we could hold out with superior tactics if attacked. As has been suggested, they might be resentful that some teams seemed to dismiss their mod as being untested. Maybe we can use this to our advantage, by directing them towards other teams. At least we shouldnt be their first natural targets if we keep good diplomacy.
Beyond the early game, the Spanish wont be able to keep up against better economic traits and builds. Unless they quickly conquer an easy foe (unlikely), they are not in the running to win this game.
Team WePlayCiv (Ragnar of Native America) 8
WPC wasted their first pick with Ragnar, and Native America seems pretty unorthodox as well. Dog soldiers are barely stronger than regular axemen vs. melee (8 vs 7.5), but are significantly weaker against non-melee. I doubt the mapmaker would leave one team without copper/iron, so I dont see the point. I guess the Totem Poles exp is nice, but there were much better ubs left to choose from, and it doesnt pair well with Agg trait.
Attacking in the ancient era against competent opponents is hard, and rarely benefits either side unless one wins quickly and decisively. Grabbing financial will help, but itll be tough for WPC to catch up if they fall behind from early war. Combined with their small team size and technical difficulties, I dont see this team contending for the win.
Team UniversCivilization (Mehmed of Holy Rome) 7
Mehmed is a good leader on this map. Org will keep costs down from early expansion, and it has good synergy with the ub. Without Fin, they will have a hard time keeping up in techs even with lowered civics and maintenance costs. HRE seems like a bad pick to me. Their uu is nothing special, and the starting techs are horrible. They will have a slow start, and no early-game advantages, so they will probably seek peace with their neighbors while trying to REX to take advantage of their Org trait and ub. If they get attacked early, they will be in trouble.
UniversCiv has decent, all-around picks, but itll be hard for them to pull away from the pack.
Worst Picks:
Team Spanish Apolyton (Boadicea of Zulu) 9
The Spanish team is definitely going for early warfare. They have two warring traits, an early uu with two movement points, and a barracks ub. We should try to avoid early friction with them when they have all the military advantages, but I do think we could hold out with superior tactics if attacked. As has been suggested, they might be resentful that some teams seemed to dismiss their mod as being untested. Maybe we can use this to our advantage, by directing them towards other teams. At least we shouldnt be their first natural targets if we keep good diplomacy.
Beyond the early game, the Spanish wont be able to keep up against better economic traits and builds. Unless they quickly conquer an easy foe (unlikely), they are not in the running to win this game.
Team WePlayCiv (Ragnar of Native America) 8
WPC wasted their first pick with Ragnar, and Native America seems pretty unorthodox as well. Dog soldiers are barely stronger than regular axemen vs. melee (8 vs 7.5), but are significantly weaker against non-melee. I doubt the mapmaker would leave one team without copper/iron, so I dont see the point. I guess the Totem Poles exp is nice, but there were much better ubs left to choose from, and it doesnt pair well with Agg trait.
Attacking in the ancient era against competent opponents is hard, and rarely benefits either side unless one wins quickly and decisively. Grabbing financial will help, but itll be tough for WPC to catch up if they fall behind from early war. Combined with their small team size and technical difficulties, I dont see this team contending for the win.
Team UniversCivilization (Mehmed of Holy Rome) 7
Mehmed is a good leader on this map. Org will keep costs down from early expansion, and it has good synergy with the ub. Without Fin, they will have a hard time keeping up in techs even with lowered civics and maintenance costs. HRE seems like a bad pick to me. Their uu is nothing special, and the starting techs are horrible. They will have a slow start, and no early-game advantages, so they will probably seek peace with their neighbors while trying to REX to take advantage of their Org trait and ub. If they get attacked early, they will be in trouble.
UniversCiv has decent, all-around picks, but itll be hard for them to pull away from the pack.