@mitsho
Could you save it as a .png? It has lower filesize than .jpg for this type of image, and jpg created compression artifacts.
Upps, sorry about that. I shouldn't post stuff and then go to bed...
Changed it and I guess I'm going to change the colour of my changes from red to orange as well, red seems too close to the bordeaux (?) you chose.
I like the idea of an Ethiopian spice market which gives a bonus each time the city grows. The bonus could be based on population, X*pop, an instant version of the normal per-turn yield from population bonuses.
@mitsho
I just thought of an interesting variation on your Ethiopia idea. What if cities that grow with a Spice Market present send immediate yield to the Capital (gold/culture/faith/etc)? Ethiopa's traits are tall and capital development.
Glad you like the idea
Yes, probably the effect needs to be dependent on population to distract from using it wide.
The "send yield to capital" however sounds better for the Ottomans, you know, a conquered empire supports the large capital Istanbul with taxes and other vassal agreements sent.
I'd keep the Hwa'cha; it well represents early adoption of gunpowder by Asia. In any case, most of the articles about Napoleonic Artillery seems to place emphasis on its lighter frame. I'd suggest adding +1 mobility or eliminating setting up, and maybe +25% against fortified units if necessary.
Call the Greek UI "Agoras"?
IMHO, "Dance school" sounds ridiculous, and comes to early to represent Bollywood.
I was thinking long on that, but then I though, hey, we have the Chinese Paper Maker, so what... (maybe we should find a different name for that as well)? But I got impressed by the list of
Indian Dances on wikipedia. I first wanted to give them a "Park" UI that adds food or other yields near river to let them use their worker from turn 0? (Egypt could then shift to something else near rivers better for wonders)
Your Gribeauval Gun (no set up) seems good and distinct enough from the Hwacha that we can keep both,
(but I'm waiting for someone to complain that it's overpowered
)
Agora is more of a central place in the town. The only rather common greek thing that was usually just outside the city walls were the Necropole, large ceremonial cemetaries that greeted each traveller when arriving at a town. Not sure that works as a name for a village replacement...
For the Ottomans, maybe every improvement built within a 1-tile radius of a city provides an extra yield? (eg. a farm provides 1 extra
, a village 1 extra
, etc.) I suppose this represents how the Ottoman empire was made up primarily of large, empty states with a few megacities, especially in North Africa, but more importantly, it sounds fun.
Sounds interesting and good, but then the Ottomans are supposed to go ICS AND support a large pirated navy? Might be too much for them?
We just don't conquer that many cities.
It's a payoff of course. Bonus on unit combat victories are the other option we have for military "conquest" bonuses and those can much easier be exploited. Maybe these effects should be combined with a smaller permanent one, like 1 free yield in the capital per building of that type built (i.e. Science and Culture for Rome, Faith and Gold for Spain)?
The UA could be +1 Movement in Golden Ages (or +x% culture in golden ages) and puppeted cities generate less extra unhappiness and have no occupied culture penalty (if I recall occupied status cities generate 25% less). I'm not sure at what rate cultural buildings in conquered cities are destroyed in this mod but if possible that could also be decreased substantially or even set to zero.
I'm okay with losing the culture aspect since we have other civs excelling at culture now. Movement + less puppet penalty sounds okay. The Satrap court is also something that should be built in Puppet cities rather fast, so that works as well. (Only the AI will suck at using it...). However, culture buildings already stay on conquest in this mod (since culture is one of the bigger problems for conquest empires and the idea is that they don't fall too far back in culture themselves, otherwise the social policy system - and the nationalism tree especially - are useless (for them)).