So I got the chance to play tonight at work. Playing the save where I declare on Monte at turn 85 doesn't go well. I'm not able to hold the city like I expected (partly because my archers didn't make it into the city before retaliation).
So I underbuilt units for the war. Reloading before the DoW gives me a stronger stack and I roll over Monte. Late in the war, Victoria declares on him as well and takes on city. I capture the rest. I raze only one but in hindsight the last city I take is terrible and should have been razed as well. I'm currently at 9 cities.
Willem settles the one city a few turns after I raze the Aztec city. He's settled to 5 cities and is the only non-Buddhist nation (Pacal founded Buddhism and is without metal).
At this point I'm leading almost everything except Tech. During the war I've tech'd writing, Alpha, Math and finish currency 2 turns after Monte is dead.
I've got a upper level strategy decision to make but I stall a bit for economic techs until I decide. I've traded around for Monotheism and have a tech decision.
My Overall plan is to take more land with military and head for Conquest/Dom/Diplomation (if AP is built and I can swing it). My two possible targets are Willem who is not sharing the worlds religion, has two coppers and only axes. Or Pacal who is a sitting duck with the Buddhist shrine, Great Library, and NO METAL. I'm leaning toward Willem first for a few reasons. First, I don't think Pacal will ever be a threat in this game and is easy prey. Secondly, I'm hoping for some diplo improvements with war partners (hopefully Toku).
My questions are:
1. Continue now with HA's, or work on infrastructure / tech and push for knights? Knights will almost certainly be employed later to finish off Toku, Vicky, and Mehmed.
2. I have two calendar happiness resource. Calendar or HR? I can self tech Monarchy in 4, or tech something else and trade currency for it (to Willem).
3. In this position, are missionaries and a switch to OR worth the cost? The hammer saving is expected to be ~25% of a Courthouse, Granary, and maybe a Library minus the cost of the Missionary.
So I underbuilt units for the war. Reloading before the DoW gives me a stronger stack and I roll over Monte. Late in the war, Victoria declares on him as well and takes on city. I capture the rest. I raze only one but in hindsight the last city I take is terrible and should have been razed as well. I'm currently at 9 cities.
Willem settles the one city a few turns after I raze the Aztec city. He's settled to 5 cities and is the only non-Buddhist nation (Pacal founded Buddhism and is without metal).
At this point I'm leading almost everything except Tech. During the war I've tech'd writing, Alpha, Math and finish currency 2 turns after Monte is dead.
I've got a upper level strategy decision to make but I stall a bit for economic techs until I decide. I've traded around for Monotheism and have a tech decision.
My Overall plan is to take more land with military and head for Conquest/Dom/Diplomation (if AP is built and I can swing it). My two possible targets are Willem who is not sharing the worlds religion, has two coppers and only axes. Or Pacal who is a sitting duck with the Buddhist shrine, Great Library, and NO METAL. I'm leaning toward Willem first for a few reasons. First, I don't think Pacal will ever be a threat in this game and is easy prey. Secondly, I'm hoping for some diplo improvements with war partners (hopefully Toku).
My questions are:
1. Continue now with HA's, or work on infrastructure / tech and push for knights? Knights will almost certainly be employed later to finish off Toku, Vicky, and Mehmed.
2. I have two calendar happiness resource. Calendar or HR? I can self tech Monarchy in 4, or tech something else and trade currency for it (to Willem).
3. In this position, are missionaries and a switch to OR worth the cost? The hammer saving is expected to be ~25% of a Courthouse, Granary, and maybe a Library minus the cost of the Missionary.