argh, had to change something and took longer than i thought.
It was mostly because nations haven't answered to events concerning them. because of this, I had to take decisions in their place.
It's the last time I did that and if I get in this situation again, I'll do it but at the cost of your stability)
Update 2
Map:
Stats are supposed to be hidden from other players, but since that's impossible, I'm giving out only the basic stats in public. If you want detailed stats, ask away.
Reminder that Blindhill, Chong Ha, Kurman and Khay are NPC's. Also, the two nations of Kaleyon are no longer playable.
Altough players dropped, their nation is semi-NPC now. Just in case they re-join or someone joins in their place.
Western Federation.....30% RP bonus- 58 provs-116 Upkeep - 64 EP (16) - 2 TP -3 Infantry, 2 Cavalry, 2 Archers, 1 Siege Weapon and 3 Heavy Infantry
The North Watch........0% - 42 prov - 84 U - 62 EP - 6 TP - 4 halberdiers
Hakan's Raiders..........0% - 53 provs - 106 U - 53 EP(50) - units: 4 Berserkers
Steelcove pirates.......16%- 20 provs - 50 U - 20 EP(44) - 15 Pirates
Skydon.....................9% - 12 provs - 32 U - 40 Ep - 6 TP - 2 Dragon rides, 3 Infantry
Sun Kingdom..............0% - 65 provs - 130 U - 77 EP (7) - 4 TP - 10 infantry, 6 Archers
Kama Emirate.............0% - 29 provs - 58 U - 29 EP (49) - 3 Desert Raiders
Ke'a.........................30% -14 provs - 28 U - 25 EP - 3 Tp - 2 Infantry , 2 Demons
*The RP bonus will slowly fade in time. It is added to both defense and offense , and is halved when fighting against human players)
**When calculating income, the Trade bonus is NOT taken into account. To find out your REAL income, add the EP you have to (number of trade agreements you have*total number of provinces owned by nations with which you have an agreement with * 0.05) Currently, the true value is not shown, but should be ignored anyway, as I chose to remove the burden of investing in stability by keeping nations stable with the income from Trade Agreements. Unless you expressly want it invested in something else at the cost of stability, I have nothing against it.It may seem like having more trade agreement will be useless, but those with lots of trade agreements will notice steady increases in stability without investments into it.It's not like it's a big deal of income, having Trade Agreements with the whole continent will barely give 10 EP.
*** the value in parentheses after the EP is banked income. The interest rate is 10%.
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Events
DON'T IGNORE EVENTS AGAIN. EVER.
7)
Kurman's Last Stand and the Kidnapping of the Prince (Steelcove, Sun kingdom , Rockhill)
Knowing that his independence is short-lived, Captain Kurman has gathered as much people as he could for the final battle against Steelcove. To further aid in his cause, his second hand man has kidnapped BOTH princes of the Sun Kingdom,Wu Zi Shen and Lao Shen, and is demanding armies from the Sunk Kingdom in exchange for their release.
Effects:
-Kurman gains 4 Pirates
-Kurman and Sun Kingdom are now in conflict
-Kurman and Rockhill are now in conflict
-Sun Kingdom has to choose : 1)pay for the release of both princes , lose 10 Infantry, lose conflict with Rockhill 2) Pay only for Prince Wu Zi , lose 4 armies; 3) Pay only for Lao , lose 6 armies , gain Trade Agreement with Rockhill ; 4) pay for none, gain war with Kurman , stability drops by 50%, grand independence to Ganchu Kingdom (9 rovinces) ; 5) Hastily arrange a rescue mission , 33% chance to save Lao, 33% chance to save Wu Zi, 33% chance to fail, 1% chance to save both
8)
The Death of the Unity Tree (Rantharian Empire, Western Federation)
The Unity Tree is said to have been the place where the many nations that now form the Western Federation united. Recently, in a rush for more resources, Rantharian lumberjacks crossed the Rantharian border into the federation and stole more wood for their liege, without anyone's consent. While petty border disputes such as these were often ignored by both nations, the lumberjacks' latest victim was the Unity Tree . King Sydrian I of the Rantharian Empire sent his most sincere apologies and the heads of the lumberjacks on a silver plate... but will such an offense be forgiven?
Effects:
- Stability in Western Federation drops by 10%
- Western Federation gains conflict with Rantharian Empire
- Western Federation has to chose: 1) forgive the Rantharians , lose 5% more stability, lose conflict with Rantharians; 2) Demand a higher payoff for the loss , 40% chance to gain 40 EP, 30% chance to gain one province, 30% chance to gain WAR with the Rantharians.
9)
Death of Andravus (Kaleyon, Ke'a, Blindhill)
Andravus, the Archmage who ruled Kaleyon for the past 300 years, has been found dead in the Arcane Halls of Kaleyon City. Experts have stated that he was killed with a necromantic spell, which is forbidden in Kaleyon. Altough the prime suspect seems to be Naxargarrath of Ke'a, who doesn't actually have an alibi, the reserve ruler of Kaleyon , Archmage Tholar , attempted to use his energies to find out the murderer, and he pointed out towards Boris of Blindhill . Kaleyon is split into two : those who want to continue war against Ke'a (Kaleyon Loyalists, north) , and those who want to end hostilities (The Overseers, south)
Effects:
-Kaleyon splits into 2: Kaleyon Loyalists and Kaleyon Overseers
-Kaleyon Overseers gain conflict with Blindhill
-Kaleyon Overseers lose conflict with Ke'a
-Kaleyon Loyalists gain Conflict with Kaleyon Overseers
10)
The New Khan (Harmarrath, Henggar, Western Federation, Argassians)
The Khan of the Harmarrath Horde has died, and his son Kaur Khan, took over. Eager for battle, Kaur Khan has sent Emissaries to the Henggar, the Western Federation , and the Argassian Confederation.
Effects:
-Argassian Confederation has to chose: 1) War with Harmarrath; 2) cede 1 province to Harmarrath
-Western Federation has to chose: 1)give up on ruling rights over Henggar Tribe , -5% stabiltiy,-10 EP, Harmarrath and Henggar gain Alliance ; 2) ignore Harmarrath's demands , gain conflict with Harmarrath, Henggar gains conflict with Harmarrath
11)
The Last Dragon King(Skydon)
Skydon's military was always based on Dragons. Dragons, while seemingly just a pet for the riders of Skydon, actually have a domain of their own, in Valtharya, and a King. Recently, the last Dragon King has died of old age, and the Dragonriders of Skydon noticed hordes of Dragons flying over the mountains in circles, in homage to their dead ruler.
Effects:
- recruiting Dragon Riders is disabled for Skydon for this turn
- Skydon will gain a random amount of Dragon Riders next turn (between 0 and 3)
- Skydon gains 10 EP (already in stats)