After trying out EU3 and expansions, I'd have to say that it was ridiculously poor. Doesn't even feel like a game, basically just sat their waiting years for the techs and cash to roll in whilst trying to figure out a way to wage war without other nations helping them out. Can't see much depth in it either, civ4 definatley has more to offer. Agreed the graphics are poor, but I could have seen past that if it was actually a good game. imo civ 5 in it's current state is more playable than eu3.
Well, if you try to play EU3 as if you're playing a Civ title, yes, you're going to lose and lose badly. You'll overextend yourself, you'll try to gobble up provinces too quickly, you'll crank up your BB and get the "Dishonorable Scum" CB thrown at you, at which point EVERYONE will declare on you and gobble YOU up. You'll kill your tech development by minting too much cash at once, and cranking up inflation to beyond recoverable levels. You'll kill your stability declaring wars on people without a CB, which will kill your tax revenues, which -- at the start of the game -- are already pretty low, and you'll likely end up with revolts on your own soil.
EU3 is a slower paced game than Civ, in many ways, but it's modeling DAILY changes rather than "Click next turn and advance 20 years." I'd also ask what nation you were playing as to start. Castille, Portugal, England, France, Burgundy, or Sweden are good starting nations.
If you can't see much depth in the game, you honestly have not explored the game. There's plenty of depth, but it's a different kind of depth than Civ4. I also can't help but question what you mean by"gamey."
To me, a "gamey" game is one where mathematical abstractions are imposed for the sake of making the game "work" or "be balanced" or something like that, without regard to anything involving how nations, empires, or history operated. It's also where success at the game is gained by manipulating the GAME elements, rather than having any kind of deeper understanding of history. A "gamey" game to me is one where, like with a test in school, you succeed by understanding HOW to take the test, rather than understanding what the test is actually asking you questions about.
EU3, in my opinion, takes efforts (and mostly succeeds) to make their game conventions track to how history operated in at least a general sense. The Civ games -- especially Civ5 -- seem FAR more concerned with making the game work as a game. In both games you obviously have to learn the interface, but once you do, I find that success at EU3 can come more from understanding history and the overarching concepts, than understanding things like "If you move your troops to this location first, the AI never attacks." With Civ, and especially Civ4, success was a matter of number crunching and game interface minutiae rather than getting the "big picture" of some grander historical concept.
None of this is to say that one way is BETTER or WORSE than the other, mind you. THAT is purely a matter of preference, and I'd be lying through my teeth if I said I didn't enjoy both games quite a bit. But I don't think you can really fairly compare them because they do such wildly different things and do so in wildly different ways. Still, if you approach one game like the other...yeah...it won't be pretty.
As for graphics, I don't give a crap. I'll take fugly old graphics and solid gameplay over pretty pictures and unsatisfying gameplay any day. But you're talking to a guy who (if I could get it running on Win7) would STILL play the old X-wing games, and is loving Good Old Games because they let me play the old Tex Murphy games again.
My problem with EU3 is that it doesn't accurately simulate historical situations at all. It just feels sort of featureless and ahistorical and gamey and wargamey after a while. Giant empires and blobbing are really all you can do, and they're very easy to do without consequence. It's an excellent game with Magna Mundi, but MM is a bit punishingly hard. It's a very fun experience if you're good with it though.
Hmm...ahistorical.....well, I think it CAN be in the sense of "history will not play out exactly as it did," but I question the value of a true "history sim" in that sense. Take Rhye's Civ4 mod. It always irked me that, if I played as England, I could settle the Netherlands....for about 100 turns and then >POP!< here come the Dutch, so you lose all your Netherlands cities. Oops.
I don't see it as gamey or wargamey. I mean, it CAN be, obviously. If you keep getting the "Reconquest" or "Conquest" CB as your missions, yeah, you can go on a war rampage for a bit, gobbling up provinces here and there. But you can also find yourself getting seriously smacked down. I'm playing as England currently, trying to gobble up bits of France and its minor states, but Burgundy (with it's damn 40K cavalry stacks...) has guaranteed the entire area, and has allied with several of the minors. Gah. End result? I have to figure out a way to neutralize Burgundy if I'm going to complete my Conquest mission and annex Armor over in Brittany. Those types of missions can be gamey, yes. Also "ahistorical" in that "that's not what really happened." But you can always advance history to where you want to hop in during the Grand Campaign. You don't HAVE to start in 1399.
Still, like I said, you can't just declare war on people willy nilly or you'll effectively destroy your own nation. I played a game a few months ago where, again, as England, I took out France AND Burgundy.....and simultaneously KILLED my economy (this was before I really understood inflation in the game). I cranked my minting slider all the way up, and was throwin' down the ducats left and right, buying up army after army, and SMASHING the French and Burgundian doomstacks. Take that, ya garlic eating buggers!!
Of course, then Castille and Portugal were gobbling up colonies in North America, and giving me the stinkeye, and now they had a major tech advantage on me....so yeah, that game didn't go so well, in spite of my best efforts to be a warmonger.
Now, all 3 are pretty good games and I recommend both EU3 and Victoria 2, EU3 especially, but they are not historical and they are certainly not any more builder-focused than the Civ series, even 5.
On this point, I agree. EU3 is not a "builder" game. I think it's more "historical" in the sense of "game concepts are designed to basically map to historical concepts at work during the time," but the flow of the game isn't necessarily rigidly tied to history. But yeah, "building" in the Civ sense is not what EU3 is about. EU3 is more about....administering. Managing. Not exactly the same thing. That's what I meant earlier about it being more "hands-off" than Civ. You can build buildings in provinces....slooooooowly...but the real "building" comes into play with the use of magistrates and DEVELOPING your provinces via provincial decisions (FYI, I haven't switched to DW yet -- I'm iffy on many of the changes, and am happy with HTTT and how it operates...mostly). You can develop a far better imperial administration by shifting your national focus and spending a few years conducting censuses, promoting land reform and land enclosure, and building up your population and tax base. Maybe also getting rid of pesky defunct kingdoms by promoting cultural unity.
But as a "builder" game it's not really about that. Well, unless you count colonizing and/or trade. But I don't think of those as "building" in the Civ sense.
Civilization 4 and Europa Universalis 3 are my first and second favourite games of all time.
EU3 has the greatest verisimilitude of any game I have ever played.
THAT is what I think EU3 does better than Civ. It's not about perfect historical reproduction, but the game is more tied to a sense of verisimilitude than the Civ series is. Again, that's merely MY preference currently, and it doesn't mean I don't ALSO enjoy Civ. But it's really just that -- preference. One game is not BETTER than the other across the board.