StoneColdNuts
Chieftain
- Joined
- Mar 9, 2010
- Messages
- 39
Somehow there are few actual games going on in S&T. Let's get one going.
I chose Emperor since it seems to be about where the average player, including myself, is on.
Standard size Continents map, Emperor Difficulty. Everything is standard, Ancient Ruins are OFF, for comparison's sake. I left Quick Combat off. It's nice in the early game but I found when big wars are going on it's nice to see whats actually happening instead of looking at 13 lines of text.
We pulled one of our new leaders, Isabella, for this game. We get a gold bonus and double yields from natural wonders. We have two unique units, the Conquistador and the Tercio. The Conquistador replaces the Knight, and gets a bonus fighting on different continents than our capital. He can also found cities on different continents. The Tercio is a replacement for the otherwise-sucky Musketman. He has 18 power to the Musketman's 16, and has the normal +100% bonus against mounted units. Very useful for killing Knights, and can tangle with Swordsmen.
Here is our start.
Here's how this will work. We will have one week to play the first 75 turns. Submit your game (spoilered, please). We will then vote on the best save for two days, and then have five days to play the next set of turns. This will repeat every week until we're done!
I hope you play with us.
I chose Emperor since it seems to be about where the average player, including myself, is on.
Standard size Continents map, Emperor Difficulty. Everything is standard, Ancient Ruins are OFF, for comparison's sake. I left Quick Combat off. It's nice in the early game but I found when big wars are going on it's nice to see whats actually happening instead of looking at 13 lines of text.
We pulled one of our new leaders, Isabella, for this game. We get a gold bonus and double yields from natural wonders. We have two unique units, the Conquistador and the Tercio. The Conquistador replaces the Knight, and gets a bonus fighting on different continents than our capital. He can also found cities on different continents. The Tercio is a replacement for the otherwise-sucky Musketman. He has 18 power to the Musketman's 16, and has the normal +100% bonus against mounted units. Very useful for killing Knights, and can tangle with Swordsmen.
Here is our start.
Spoiler :

Here's how this will work. We will have one week to play the first 75 turns. Submit your game (spoilered, please). We will then vote on the best save for two days, and then have five days to play the next set of turns. This will repeat every week until we're done!
I hope you play with us.