Light In The East: Civs Of The Orient(And Beyond)

I've had an idea, I've been wondering what would happen if we pitted my Sargon against LITE's Sargon in an AI only match, from what I've experienced, my Sargon acts like a Sober Attila, in the sense that he's even more dangerous as he can, make logical decisions and walk in a straight line.

I have no idea how you've coded your Sargon AI, but I suspect it is quite similar, I want to see what happens :D

I would like to see that :)
 
So... Sargon is nice. But after getting to turn 130, I got the conclusion that he doesn't fit the way I play... :p

(UUs are very powerful, but the Lapattu... Seems to have nothing to do with improvements. He didn't spped them up....)
 
He's a popular YouTuber in the same way that a cheese toastie is haute cuisine, to quote someone with talent, and his personal politics are repugnant, but congrats on getting your mod out there! Every little helps. =]

Anyway, small idea:-

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Taungu (Tabinshweti)
Start Bias: Coastal/Jungle, not decided yet.
Capital: :c5capital: Toungoo
UA: Bagan Restoration
Military Units gain a +5% :c5strength: Combat Bonus for each Courthouse in the Empire, capped at +50% and are -2% cheaper to Upgrade for every Social Policy adopted.
UU: Bayingyi (replaces Crossbowman)
Considerably stronger than the Crossbowman it replaces (15:c5strength:/25:c5rangedstrength: vs. 13:c5strength:/18:c5rangedstrength:) and has the promotion "Defence of Ava", which grants a +10% :c5strength: Combat Bonus while Defending for each Declaration of Friendship you have with another Major Civilization. Unlocked at Chemistry and considered a Gunpowder Unit. Upgrades to Gatling Gun.
UU: Galiot (replaces Caravel)
Though considerably more expensive than the Caravel it replaces (180 :c5production: vs. 120), the Galiot is faster, generates double the normal amount of Culture per kill, and gains a permanent +10% :c5strength: Combat Bonus after it is used to take a City (only works on the same City once). Upgrades to Privateer.

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So, a rapaciously militaristic Civ from 16th-century Indochina that's pretty different from Pooky's own Burma? I hope you approve. =]
 
So, a rapaciously militaristic Civ from 16th-century Indochina that's pretty different from Pooky's own Burma? I hope you approve. =]

Credit where credit's due, I had no involvement in Burma, it was pretty much all Sukritact
 
I love how your nickname is now Pooky and there's nothing you can do about it.

It's now cemented in the collective conciousness. GG Scape.
 
What? Who's pouakai? Is that Pookie's father?
(Also, JFD calling him that is rather spookie. :lol:)
 
Is collective consciousness you and Scape? No one else calls Pouakai Pooky.

In order: yes, and they will once I sort out the mind control lasers. =]

All joking aside, was the design okay? I'd appreciate some input - no CivFanatics means I'm severely out of practice when it comes to interesting designs. =]
 
Regarding the design I do not believe Regalman is interested, nor am I. Mostly because at this stage we don't have interest in picking up new civs. LITE is easily the slowest team but we have a long list, just like everyone else.

If you want feedback about the design you should post it in the thread designated to it.
 
Is collective consciousness you and Scape? No one else calls Pouakai Pooky.

But JFD could. :p

The more people say it, the more it becomes a thing. It'll catch on and there's nothing anyone can do about it.
 
Well I can drive you to insanity and you might forget it but....
Anyway, how's Yuan going?
 
I'm running into this error in my lua log:
Code:
[478015.921] Syntax Error: C:\Users\Sarah\Documents\My Games\Sid Meier's Civilization 5\MODS\Light In The East - The Safavid Empire (v 1)\Code\Mod compatibility\SafavidEventsSupport.lua:283: ')' expected (to close '(' at line 268) near 'save'
 
I'm running into this error in my lua log:
Code:
[478015.921] Syntax Error: C:\Users\Sarah\Documents\My Games\Sid Meier's Civilization 5\MODS\Light In The East - The Safavid Empire (v 1)\Code\Mod compatibility\SafavidEventsSupport.lua:283: ')' expected (to close '(' at line 268) near 'save'

Are there any other mods you are using by any chance?
 
#soon

Spoiler :
jvzN8f6.png
 
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