I think that an AI that plays the game optimally is not very fun to play against except to the most hardcore Deity players... but there is a mile of space between that and an AI which is jarringly inept, to the point where there are entire classes of units that it has no idea how to use. "Good" does not mean "perfect." And if an AI is too hard, you can always turn the difficulty down. If the AI is inept, the only way to turn the difficulty up to to have it cheat, which becomes very noticeable when it has to cheat a lot. What is important is how the game feels.This is irrelevant. Aside from that, you and me as consumers and players do not want a good AI. Studies show we automatically think a good AI is unfair and/or cheating.![]()
And it's exceedingly insulting to tell people what they do and do not want. And yes, I know that Firaxis has said more or less what you just said above, and I find that just as insulting. As a developer you do what you think is right, not what the player polls tell you to do... but don't insult your audience.
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