Limiting the random civs?

Lemminkäinen

Warlord
Joined
Mar 3, 2008
Messages
111
Fall Further had this awesome option where you could mark off some civs are being off limits for the computer.

This came from be being really tired of Illians as they have featured in my last seven games and the Stasis is maddeningly annoying. Worse is if they get a commanding position and start waging wars as conquering their cities is so frustrating. The blizzards make my stacks weak, the snow-covered terrain is nigh useless and terraforming it back takes ages.

So yeah, could that option perhaps be ported over to Wildmana? Pretty please?
 
Modules are nowhere near as effective as the gameoption Xienwolf created for FF.

For one thing, you have to go into the actual game files to turn it on/off... With the option, you just click it again. Saves until you exit the game, so even if you start a new game, the same playability is maintained. ;)
 
Modules work in Multiplayer while the gameoption is blocked in MP.
Modules allow you to actually save settings.

Other than being a little bit more userfriendly for those who don't understand and don't want to learn the file system, I do not see any point in the gameoption now that modular modding has become this powerful.

So, quite unlikely it will be merged.
 
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