LINESII- Into the Darkness- Part II

@Swiss- Population will still exist, just in a simplified form. It takes an inordinately long time in the stats, and having levels would be vastly simpler and nearly as functional.

You will still have UUs. And what I will call 'infantry' can be used as spears, axes, swords... they can be mixed or specialized, depending on your current needs.

The stats will be different, but the facts will remain the same.
 
Suggestion: Why don't you hire a co-MOD or something who can do part of your work? I'm not giving any names in particular (and certainly not myself), only I've played with the idea myself. I can't really say I've heard of any NESes having co-MODs, but good traditions all start somewhere, no?
 
There could be two cleanly separated tasks. Like writing update/doing stats.
 
Statswise, there is no real difference. I randomly give bonuses to both, which is why I'm also considering merging the two.

I'm on my updating computer at last, and resuming the update.

Please don't spam, I don't want this getting closed, and a ban for me now is the equivalent of a monthlong ban, because I can't post until November 1.
 
I agree with Imago. Removing Confidence won't make stat updates much easier, and it's an interesting stat. At least, it will be missed.
 
Huh. Random bonuses? Do you like print out all the people who have eco centers and throw darts or something? XP

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Oh, Iggy, I just want to say that confidence is a nice stat and I like the idea, but whatever it takes to make the work easier.
 
Well, the thing is that confidence fluctuates so much according to current events, it changes several times per update, depending on how you do militarily or domestically.

Though it isn't a difficult stat, so I'll keep it if you want.
 
I think confidence is important, it decides how much the people stand behind you.
 
i thought you were going to get rid of culture rather than confidence which seems to have less importance than confidence, like you said it shouldn't matter if a culture is new or old people will fight as much or little for an old or new one, while confidence really allow the player to know and think, "Hey my people love me, maybe i can draft them into the army or have them build something big?" or "hey my people seem to hate me, Iw onder if my leader will be assassinated or overthrown, should i prepare to kill some rioter?" But its up to you iggy
 
i think culture is a more important stat in a fresh start. Maybe as we get into industrial age or something like that then we should have confidence and get rid of the culture stat
 
If you must, you can get rid of population and confidence, btu keep the unit seperations, PLEASE. It can't be that much more difficult...PLEASE PLEASE.

Of the three i think Population can be gotten rid of and replaced with a generic size stat, and confidence is unessarcy until the industrial age-ish and since you want it to be a story nes, people should write that kind of stuff into their stories.

But Unit Seperation is so flavorfully and thematically needed, it adds a spice to the game. "Infantry" clashing means nothing to me, but Swordsman flanking spearmen while archers shoot into the fray makes such a visual, and that part of what Into the Darkness is. It works because its NOT generci, but because its flavorful. Its a Flavor NES!
 
I think a generic infantry cavalry and what not stat would be awesome, because i could switch people to different jobs, which is more realistic i think. So in the stats you would have "10 000 infantry" and in your orders you would put "4 000 will be spearmen 2000 will be archers" and so on and so forth. It would be easier i think, for everyone that way

for the size thing i think you should have a bigger number instead of just 1-5 or 6 put it to like 15 or something
 
I disagree, Kentharu. In the current age at least, different parts of the military are specially adapted to certain tasks. Cataphractoi, heavy cavalry, have a far different power level and function than a normal levy spearman. Realistically most nations have never had all purpose armies before the 18th century or so, instead they specialized, purchasing different types of troops and ships. The different unit types are part of what makes our nations, and their fighting styles, unique.

Also, I agree with pretty much everyone else about keeping Confidence. Population I'd rather not see you change, but...I can accept the loss of it.
 
That's why there will be an Infantry and a Cavalry listing under the military units thlayli :) There will be right iggy? :(
 
But you don't have Axeman who can suddenly wield a Sword, or Archers who are also Spearmen.... it doesn't make sense.
 
Considering the updates are usually in 50 year periods, those axemen should have died a long time ago ;)
 
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