LINESII- Into the Darkness- Part III

Update 32- Years 2064 to 2100: Rising Tide

Kelios’ war drags painfully onwards, but an end is in sight.

Just after beating back an attempted Naetsayan counterattack (following the reunification of the country after its brief civil war following the execution of the rogue commander Koroz), Keliosi forces under General Daren misdirected the Naetsayans, moving them out of position, before launching a deadly and lightning-quick strike against the Naetsayan Capital of Allan. King Tezar II was forcibly removed from power, and chaos took over in the country once again. Keliosi forces dug in, quietly playing the Naetsayans against each other, focusing on simply holding their ground while their enemies pummelled each other into the ground.

However, far greater than this victory was the diplomatic victory won over the Tsayans advancing southwards into central Kelios. Parleying with a powerful tribal chief, Tselo, they tried to convince him of the futility and impracticality of trying to continue a series of unsuccessful attacks against the south, and presented an alternative- the reconquest of the north.

Seeing the logic in the Keliosi proposal, Tselo used his significant influence to draw more minor Tsayan tribes onto his side, and crushed those who refused. Soon, the latest Tsayan migration was completely converted, and a northwards advance began against the remnants of Naetsaya.

Kelios, for the time being, is safe. However, their new allies, who have even started referring to themselves as the Tselotsayans, are a point of some concern. While they are working for the shared best interests of themselves and the Keliosis, if their goals diverge, then trouble may be on the way.
(-500 Keliosi Cavalry, -500 Keliosi Spearmen, +1 Rural Economy, -Naetsaya)

Meanwhile, for a time Kelios appeared to have a problem in the east. Syracia, after helping to crush the Saratsayans, made no moves towards retreating their forces from liberated territory- in fact, they did not leave it for the entire duration of the war against Naetsaya, ostensibly to provide defense. The Revered feared a betrayal, but it turned out to not be the case. The Tricameron of Syracia pulled their forces out, worriedly explaining that there had been a massive, organized strike against the east of their country by pirate forces.

In the nascent Azulian League, headed by Zamdar, things are going as well as can be hoped. A new, democratic government has been instated in Chancosanx, the Tuatha are stable, and it is sufficient to say that the Naetsayans are no longer a threat.

In the northeast of Zamdar, a Crystalist Colony, named ‘Sapphire’, has been created. This ‘new homeland’ for their religion and people has drawn Crystalists from throughout the nation to this new region, pushing its borders further north, towards the glacial peaks, where mines for religiously and economically valuable gems and minerals are beginning to appear. On the coast, the City-State known to the locals as Saradel, founded by the Citadel in ages past, agreed to join into the Azulian. Many suspect that outright annexation may be in its future, due to the very strong Zamdar influences in its population, but for now it retains a degree of independence.

The government in Adar has shuffled around numerous internal borders, creating several ethnically-mixed territories. The exact purpose of this is somewhat unclear, though it has rather chaotically increased or decreased the voting power of several groups. There has been some discontent against this move, but nothing particularly serious.

Meanwhile, Zamdar has worked to rebuild its military strength, for the first time in quite a while having the breathing space to build a navy, though its ship designs are quite out of date when compared with those of nations with significant naval history. This would quickly turn out to be a rather serious problem, as in an attempt to improve relationships with the Valins, the Justiciar Council also voted to send a small army by sea to assist King Erias III, formerly of Khemri, now Emperor Erias I of the Imperial Republic of Paleaveritas, in the fight against the Anabetan Empire. However, we must look at a few more regions before hearing of that... interesting... war.

The Republic of Norvalin has worked to fortify its lands and expand eastwards, though gains into the dry, cold lands of the interior have been limited, expensive, and unproductive.

Times are good in Achostai. Despot Vegai, succeeding Vahalan as the leader of the Orum-based Pirian nation, has officially dropped his claim to Arcadia, and focused on more profitable pursuits, such as strengthening the relationship between the Dengarai and Achostai. Additionally, possibly in an attempt to rebuild a relationship with the Valins, or to express their distaste of the Anabetan Empire, Vegai himself has led a force to fight in the Battle for Paleaveritas. Once again, however, that war can wait.

Gamorrea has fallen upon hard times indeed. Reaching the goal of their campaign, the barbaric northern cousins of the Gamorreans have conquered and razed Gorrah, the holy city of the south. This was the last blow for the frustrated residents of the south. The utterly bloated and corrupt government of Temuj Buzigora was overthrown, and the coastal regions of the corruption fell into an anarchic state, while the barbarians stormed and captured the west of the nation.
(-2000 Takil-Gorrahn, -500 Horse Archers, -500 Axemen, -1000 Spearmen)

The Barony of the Hugions was the next nation to fall victim to this snowballing threat. With a good portion of its army expanding territory on the far side of the Keran Range, it was not in a good position to fend off several thousand mounted invaders. Much of the country has fallen under occupation, though the cities hold out, and the barbaric Gamorreans seem to be losing steam. Rumours from the now cut-off northern territories of Malkavian, Ikki, and even Orumo uprisings, taking advantage of the relative power vacuum. However, little can be confirmed.
(-1000 Hugion Militia, -500 Hugion Archers)

As for the expansion across the Keran Mountains, the Baron’s forces managed to claim part of the Kalmar River’s eastern bank before the Iron Faces reasserted their control over the region, preventing further gains. On the plus side, they seem to tolerate the new Hugion presence, even going as far as to open up trading relations.

However, in the north, things were not going quite as well for the Iron Faces.

The Khagan’s forces were already small and overstretched in holding onto Gorinese territory, and were hardly even strong enough to return northwards to re-establish control of the central plains and reinforce the region of Merhai against the Fairhelt invaders.

King Falhir’s army, meanwhile, ended the siege of Khori by crossing the Merhai Sea and assaulting it from the north. Unveiling new siege engines, it demanded the capital’s surrender. Nothing was forthcoming, and the capital fell in a rather anticlimactic assault. The Merhai were then cautious, but when they came to realize just how weakened the Iron Faces were, they started a bold advance, securing the Merhai heartlands. Treating the defeated with dignity, they have now established their control over the region, forcing the remaining Iron Faces down into the south, where they face, as always, an uncertain future.
(-2000 Iron Face Horse Archers, -10 Fairhelt Wooly Ramids, -500 Fairhelt Swordsmen, -500 Fairhelt Axemen)

Calm, of a sort, has once again fallen over the unending fields which were once the Empire of Gorin. In the vast northern regions annexed by Croyodon, rebellion has calmed down to an angry, but resigned buzz. Occupation forces have suffered some losses, but are maintaining order. The significant surviving warlords have moved into the south, where they enjoy much greater success fighting against the hated Anabetans.
(-500 Croyodonian Spearmen, -500 Croyodonian Swordsmen)

All in all, Croyodon’s treatment of Gorin, though very restrictive, is not downright abusive. However, many Gorinese are very angered by the floods of Nordrassan missionaries traveling through their lands, working to displace Masra. Offering incentives to convert, and harassing those who refuse, the traditional Gorinese religion is under a very real threat. In many cases, its practice has been forced underground.

Domestically, Croyodon’s Theocrats are continuing to grow in power, thanks to their success against Gorin. Atonical the Elect has begun a great project of shipbuilding, though many advisors suggest that he should work to build a fleet of more modern ships, rather than traditional galleys.

The Crystalist rebels have established the nation of Yashala, around the mountainside city of Emerald. Squeezed between two great powers, they have nonetheless managed to exist without becoming entangled in foreign politics, or worse, invaded. The nation has become a favourite destination for Masrans fleeing religious persecution. Though it officially has closed its borders to such immigration, many Gorinese have nonetheless arrived in the country. Rumours have spread that Yashala is attempting to purchase the Crystalist holy lands, around the cities of Ruby, Crystal and Shard, from Dengarai.

The Valins have, in the midst of their warring in Khemri, set out towards another reorganization. Recognizing the widespread Republics’ desires for increased independence, they have all been granted domestic independence, while they still act as a coherent whole on the foreign stage. The island of Veritas itself, now mostly a ruin with a few scattered fishing villages on the coasts, is set to become the home of the Uniarch, head of the Orthodox Oneist Church, and the Eldarium, a legislative body with the purpose or resolving disputes between the Republics. However, the dream of a rebuilt Veritas is still very far away.

The main changes have happened in what is now known as the Imperial Republic of Paleaveritas. Emperor Erias I and Stratikrator Khoraeus (son of the Lord Enrae who first allied with the Valins), both ethnically Khemrian, led the country and its military effort against Anabetan Khemri. Meanwhile, the populace under their control, enjoying a democratic government for the first time since the Second Exodus, have struggling to make any sorts of progress. A Valin named Karalius has been selected as the Tactikrator, but holding the odd nation together is consuming all of the Assemblum’s energies.

And there certainly have been many struggles. Firstly, Erias has chosen to not convert, retaining traditional Khemrian beliefs. However, several members of his family have, sparking some unfortunate tensions. There is a sense of segregation between people of differing ethnicities and religions, particularly amongst Khemrians, who feel that their culture is being dominated, and their people viewed as possible traitors. Many members of the former Khemrian loyalist army, typically being partly Valin in descent and well-exposed to the religion, have become more openly Oneist, but the elite orders of the Crystal Knights and Royal Guards have been more vehement in their rejection of the new faith, maintaining the Aegyptian dedication to civic ideals and loyalty to their leader. However, there is some syncretism developing between Oneism and Aegypt.

However, the important point is that, despite domestic deadlock and a slew of troubles, Paleaveritas still stands. However, that is still not taking the actions of the Anabetans into account...

Lord Anabet, it is generally assumed by foreigners, has passed away from old age without an heir, and the nation is now ruled by his generals. However, those inside Anabetan Khemri remain convinced that he lives, caught up in a mix of his cult of personality and as the new center of the Aegyptian religion (King Erias III betraying the nation and all that).

Thus, the Anabetan Generals continued the fight enjoying strong support from the populace. A grand scheme was developed, to force the Valins and their allies out of Paleaveritas and put an end to Erias and his corrupt line.

First, a great armada of Caravels, Tridents, and even a contingent of Galleys, set out for Kehexou, with the intention of crushing the rebellion, before the island could be used as a staging point for a new invasion from the Valins.

Kehexou was still desperately building up its open-water fleet when the Anabetans arrived. Disorganized against the massive, intentioned strike, the Kehex fleet fought two costly battles and was forced into flight, some retreating into the temporary safety of the harbours, some setting out into the open ocean.
(-20 Anabetan Caravels, -30 Kehex Caravels, -10 Kehex Tridents)

With Kehexou’s fleet scattered, the invasion itself could begin. From staging points in the west of the island, the Khemrians swept away the surprisingly weak defenders with relatively few casualties. Partisan activity existed, but it was not a significant factor.

King Radyas Keledex, son of Birae Keledex, the Kehex noble who had taken control of the rebellion early on, was forced into the eastern extremes of his homeland. However, salvation was on its way.

The Valin, Achostaian and Kalmar Fleets, along with the escaped Kehex vessels, over 100 vessels strong in total, struck without warning. Now, the Anabetans were on the defensive. Two more naval engagements had reverse results of the originals, the end result being the Anabetan fleet’s retreat back to their base in the Khim Delta.

Now cut off, the Anabetan forces caught on Kehexou fought desperately, but the ever-growing Kehex allied presence on the island proved to be too much to overcome. The Anabetans, running out of food and whatever little local support they had enjoyed, were forced to surrender, de facto assuring Kehexou’s independence.
(-1000 Anabetan Pikemen, -5000 Militia, -500 Royal Guards, -500 Archers, -40 Caravels, -10 Tridents, -10 000 Kehex Militia, -500 Pikemen, -1500 Archers, -10 Caravels, -5 Tridents, -15 Valin Seleni)

The second part of the Anabetan plan was the advance of a great army through Emor, to threaten Kalmar back into the fold, then an advance against Paleaveritas from the north.

The plan started off well, though it left the Mogulian front worryingly underdefended. A large Paleaveritasian offensive, led by Stratikrator Khoraeus, reinforced with forces from Achostai, volunteers/mercenaries from Dengarai, and even a small contingent from distant Zamdar, overpowered the defenders at Delhi, with the help of their great new siege engines, the Tormentae, and terrifying explosive ‘grenades’, which had previously been assumed to be nothing but exaggerated rumours.

Meanwhile, as the northern Anabetan army traveled to Kalmar, Emor, eager to stay on Anabet’s good side, joined in. Quickly, they warned the commanders that a large, mysterious, presumably Valin river-fleet had been seen heading upriver. An investigative force was sent off to discover what exactly was happening, while the main combined army continued westwards.

Upon reaching Kalmar, the Anabetan and Emoran invaders were delighted to discover the area only lightly defended. The Kalmarian defenders were quickly pushed back. Once again, victory seemed imminent.

What happened next was a surprise to everybody.

The armies of Dengarai, rested after their campaign in Gorin, attacked the Anabetans from behind. Unprepared, the Anabetans quickly suffered heavy casualties as cavalry plowed through their masses of militia, coming to a stop only as the pikemen organized into formation. Eventually, the Dengarian assault was thrown off, but it was the beginning of the end for this army. Raids from Dengarai’s army, and counterattacks by the reinforced army in Kalmar plagued it as the Anabetans retreated.

Meanwhile, the purpose of the mysterious Valin riverboats made itself clear. Contacting the Gorinese resistance, an alliance was struck between Statikrator Majorian and Gazi Godruski, one of the last of the Bajo-Oni. And thus, a force of Gorinese rebels, with their newfound allies the Valins, crossed the Crystal Ridge mountains and descended upon Khi.

The acting capital of Anabetan Khemri was caught by surprise, and put up a good fight, but it could counter neither the fury of the Gorinese, nor the advanced forces and explosives used by the Valins. The city fell, and several of Anabet’s leaders were captured.

As this was happening, Stratikrator Khoraeus left a small force to hold the line in Tekrehexou, and set out into the infamous Hexki Valley, the vale extending from the eastern extreme of the Crystal Ridge Mountains to above the city of Said, which itself is perched along a thin north-south road, with the end of the Hexki pass to the west and steep drop-offs to the east.

Attacking with great force, once again, the invaders won, and Anabetan forces were still struggling to find tactics which worked well against the deadly new Valin explosives. Said was taken, and the delta was open for the taking.

From the Battle of Said onwards, things went into a freefall for the Anabetan Empire. Dengarai overwhelmed Emor in its entirety, while the Anabetan army in the area broke down and its frightened militia scattered, to begin slowly making their individual ways home. Small areas which had been taken by Kalmar and Veritas, as token gestures of aggression after Emor sided with Khemri, were also handed over to Dengarai, to avoid future border disputes and to free up more forces for the western front.

Tekrehexou fell to a rather disorganized assault consisting of Valins, Achostaians, a token Kehexou force, and the legion from Zamdar. There was certainly a lot of bad blood between Achostai and Zamdar, but things remained civil between them as de facto allies, and throughout the campaign the two groups, at least on an individual level, began to warm up towards each other.

The battles for the Delta were difficult, but the Anabetans were simply exhausted, the populace had become disillusioned, and order was quickly beginning to break down.

As the Valins and their allies began to bring their advances to a halt to consolidate their gains, an odd quiet descended over most fronts of battle. The situation, and its implications for the future, are very significant.

Anabetan Khemri was an empire as great and powerful as it was short lived. No heirs, by blood or appointment, exist to the former Lord of Khi. Technically, the nation still exists, in a broken, severely weakened state, but its armies are all but gone, its fleet sunken, and its leaders absent. A small semblance of order remains in the remaining Anabetan lands, but it is only a step above anarchy, and a new power is almost certain to rise out of the mess, one way or another.

The forces of the Bajo-Oni Godruski and Stratikrator Majorian have carved out a large region of southern Gorin free from foreign domination, though Croyodon has yet to recognize its independence. The alliance between Majorian and the Gorinese is extremely worrying to Croyodon, who may end up facing huge rebellions and Valin invaders.

Meanwhile, the Vassal State of Zuoharra has declared itself to be fully independent, for as never really considering its vassalage to be anything more than a one-way right of passage agreement for Khemri, a sudden request for soldiers and gold was met with anger. Nurmafer has regained its independence as well, with little struggle- this may be due to Anabetan plans to set it free, which were never completed due to the government’s untimely collapse.

The future of Khemri is extremely unclear. Much discussion will likely be needed before suitable new borders can be drawn up. Whether or not they will be accepted remains to be seen.

Possibly the most interesting result of Anabet’s collapse, however, is one of faith. Aegypt, the state religion of Old Khemri, taught civic virtue, the reign of Nikkal-Rae, (who epitomized the Unity of Khemri and Kehexou), and devotion- almost to the point of religious reverence- to figures of authority, most specifically the King.

However, with the perceived betrayal by King Erias, the death of Anabet, and chaos amongst the clergy, the faith is thrown into disarray. When confronted with a distinct pressure from the Oneists to join their religion and the worship of the One, however, a syncretic faith has begun to appear, throughout the realm of Aegyptian faith. The permutations are myriad, but the generals features are as such- the Aegyptian values are maintained, but instead of a patron god and its earthly representative, they devote themselves to the One, a being beyond such simple things as nations. As I said, there are many variations- some still refer to the one god as Nikkal-Rae, some in Paleaveritas consider the King to be an earthly representative of the One, and so on. Disorganized though they are, this system of belief is spreading like wildfire throughout the lands of Khemri, Kehexou, and the Aegyptian population of Paleaveritas.
(-Anabetan Khemri, -Emor, -2000 Neaveritasian Autorian Knights, 2000 Paleaveritasian Knights of the Republic, -1000 Regian Guards, -1000 Phoenix Archers, -1500 Scimitari, -5000 Militia-1000 Dengarian Spearmen, -1000 Cavalry, -1000 Swordsmen, -500 Archers, -10 Kalmar Galleys, -500 Axemen, -2000 Swordsmen, -1500 Norvalin Autorian Knights, -1000 Zamdar Archers, -500 Zamdar Cavalry, -500 Achostaian Knights of the Sapphiric Order, -10 Jyuphia)
 
Following their complete independence, Zuoharra focused on defense, possibly to counter fears of resurgent attacks from the remnants of the Anabetan Empire. Additionally, numerous expeditions out into the Kaosian Ocean have rediscovered the ‘Spice Islands’ with which the UKKK had established trading relations with during its height.

Sad times are upon Myocaca. During a powerful earthquake, the colossal Light of Blade collapsed upon itself. While the great pyramidal base is still intact, the majority of the lighthouse tower that soared above it is in ruins.

Nonetheless, the site is still a great center of pilgrimage and interest- there are few ruins in the world more impressive than those in Helmthorn.

However, while one wonder falls, another rises. High in the Eastern Blade Range, the Holy Temple of Tutela has been completed. A great edifice and repository of Bladeist Lore, it has become a site of great interest to the increasingly-religious Myocacan people.

Speaking of religion, despite the decline of secularity in Myocaca, many Swades are beginning to agitate for independence, and pressuring Myocaca into being more active as the steward of Bladeism. Some of these have even formed into militia, raiding against southern Anabetan positions, pressuring for the return of the ancestrally Swade fortresses of Swex and Swadri.

Bowing to the pressure, a new Bladeist fleet was constructed, disregarding Myocaca’s naval limitations theoretically instated after its defeat at the Battle of Three Emperors, but neither Guangfei nor the Valin Republics of Veritas had the capability or will to stop this action, and Myocaca had never recognized the naval limitations. Loading their ships with a small army, Myocaca set out for the southeast.

Aryie has faced troubles, also of a religious sort. Its Myocacan population, influenced by their northern neighbours, have begun to agitate for their independence. Some minor movements have become violently anti-Aryien, though they have been put down by the local army. On the upside, however, this is more of a polarization of the Myocacan populace than an ordered movement- many Aryien Myocacans have come to prefer Aryie’s more liberal interpretations of Bladeism.

Relationships have become even more strained with the inexplicable slaughter of several villages near the border in Myocaca. Many relatives of the slain, or just theocrats stirring up hate, have been screaming for revenge against Aryie, who they are convinced is responsible due to limited evidence. Aryie has defended itself, claiming that its military is inactive except for policing duties, and more importantly, that it would never lower itself to such pointless slaughter. However, its words fall upon deaf ears, and thousands of voices in Myocaca are crying out for war.

Han Guangfei is in a state of rapid change- well, by its own glacial standards. With the spreading use of the printing press, and sincere efforts by Emperor Diankang, still strong even as he reaches old age, education is spreading throughout Guangfei. However, there is a somewhat sinister side to all of this education- it contains a constant undertone of nationalistic indoctrination, claiming the Guangfei origin of most major developments in science, culture and civilization, and encouraging a very negative view of the Valins.

Additionally, Guangfei has begun a project of sending advisors to the ‘uncivilized’ nations of the south, charitably aiding them in development. Many nations are quite suspicious, but a few have decided that they shouldn’t look a gift horse in the mouth, and have happily accepted the gifts.

But back to scholarly pursuits- for the first time in centuries, a formal visit has been made by representatives of the Citadel of Knowledge. The Emperor prepared lavish accommodations for his honoured guests. Upon arrival, they were quite likely surprised by the luxury, but it would be Guangfei who was to experience the greatest surprise- for the ‘foreign ambassadors’ which the Citadel brought for introduction were more foreign than anyone had expected...

They were not even human. The ambassadors were strange indeed, quadrupedal and partially-shelled. One would have thought that they were nothing but exotic beasts, were it not for their capability of speech. The ever-credulous Emperor Diankang was eager to test their intelligence, striking up conversations with each. While some were incapable of speaking (at least Guangfei’s language) others were clearly capable of advanced thought, though whether or not they were as clever as humans remained unclear to the Emperor.

The existence of these creatures has caused quite a stir in Guanzhong, though most of the known facts have been exaggerated into wild rumours, which have since spread into some neighbouring nations.

Rajkutra is starting to open up towards Neaveritas and Guangfei, resulting in continued intellectual exchange. Naturally, there is a good amount of distrust, but the relationship between Guangfei and Rajkutra in specific is improving considerably. It has expanded southwards, out of the homelands of the ethnic Andhari, into the lands of the Gayari and Velari peoples. The Gayari, who arrived in the region several centuries earlier after being pushed away from a Guangfei campaign of expansion, have been partially united by one particularly influential tribe, the Tishani. Standing against the continued expansion of the Rajkutrans, King Merekmayan has halted their advance southwards, with peace and shows of force. Rajkutra, desiring to make no enemies, decided against war. The borders of its future southern border, it seems, are beginning to settle.
(Rajkutra Enters Imperial Age, +Tishan)

Fwiglo remains as it has always been, backwards, quiet and peaceful. The arrival of Guangfei advisors have shaken up the Council of Five somewhat, but large changes in the nation seem, at least for now, to be unlikely.

In Rozan, however, things are quite different. In the Hiutu state, the line of the Warlord Besbagle has died out. As various Hiutu leaders quarrelled over who was to become the new leader, King Felar IV or Felaran Rozan has claimed rule over Hiutu territory, due to his official inheritance of the Rozanian state. Some Hiutu chiefs, eager to maintain their power, recognized this claim, while others, particularly the pro-Guangfei allies of Besbagle, called upon Emperor Diankang to intervene. Refusing to break policy, the Guangfei Emperor declined to involve himself, and some quick military actions by Felar and his new Hiutu allies, quickly moved to take over all of Rozan, finally reuniting the nation. The pro-Guangfei Hiutu fled to the north, to the land they admired so much, and several groups of the least-civilized Hiutu returned back into the wildlands, once again giving up all semblances of settled life.
(+1000 Felaran Sgelme)

The wildlands, the large, uncivilized region between Trinlin and Rozan, have finally given birth to what appears to be a lasting civilization. The Ecturin have become skilled agriculturalists, harvesting surprisingly rich crops from the cold, dry lands around their river. They are still a rather simple culture, held together by a strong sense of Loyalty ingrained into their culture.

Destre has been developing rapidly. The nation is starting to develop a rather sophisticated bureaucracy, quite possibly thanks to Guangfei’s advisors, and its agriculture and industry are growing at a quickening pace. Its population is expanding rapidly as grains ideal for growth in the short, somewhat cool, but intense growing season, become widely cultivated.

Expansion into the south, in a very limited extent, has taken place. Amazingly, the small Khemrian trading post established on Destre’s southern border over a century ago is still surviving off of subsistence fishing. Destre’s apparent plan of simply waiting until the settlement collapses remains a very long-lasting waiting game.

In an interesting religious development some Trinlinists, after discovering Tinuraj have adopted and adapted the new faith, interpreting a supreme Being, Tinura, as being composed of aspects of the Trinlinist Gods. However, this idea is not widely practiced, or even widely known outside of its country of origin.

At any rate, Destre is extending offers of friendship to its neighbours of Magland and Trinlin. In fact, they have recently granted Magland access to the coast, something it has not had since its cataclysmic defeat at the hands of Rozan. Improving relationships between the Mags and Destrians has even led to them signing a defensive alliance with each other, an agreement which a worried Trinlin is eager to join as well.

Magland’s economy, depressed and largely destroyed since the aftermath of the war, has begun to develop back beyond subsistence farming, is beginning to recover. Part of this is attributed to the export of a certain plant, which when burned gives off fumes which are said to calm the mind and aid in meditation.
(+1 Magland Economy)

Of all the southern states, Trinlin has possibly been the most welcoming to Guangfei advisors. The nation is in a state of change, many people adopting Tinuraj, many others vehemently opposing it. The King Vendolin II is uninterested in politics, and the nation, without a coherent direction, seems to be trying to go every which way.

Now, some of you may be wondering what has become of that Myocacan fleet which set out from Sanctus Tutela, sailing off to the southeast. The Valins certainly were wondering, with more than a little concern- some would say terror.

However, their fears, as it turned out, were quite unfounded. Its ships passed by Neaveritas without any event, though the Valin Southern Fleet shadowing it had been ready to assault on the first sign of threatening behaviour.

Following a stop in Rajkutra for supplies, the destination of the Myocacans now became clear. They were headed straight for Guarela.

Shortly before the arrival of this armada, the war remained in a stalemate. Guarela held the naval advantage, while the Envians were militarily superior, fortified, and presumably brutally cracking down on any Guarelan rebellions. It seemed that the Priory had won this war.

However, they never would have expected one of the great powers of the world, and the greatest power of the Bladeist world, to take interest in their war.

The Myocacans arrived in Guarela, and in secret they plotted a single, massive landing around what scouts indicated was a more lightly-defended region. The Envians wouldn’t know what hit them.

And so, under cover of fog, several thousand Bladeists made their landing on the mainland.

Their withering assaults quickly wore down even the heavy fortifications, and within a few months, the occupied regions were liberated, the Envians pulling back into their mountain strongholds. The liberated Guarelans told horror stories of torture, brutal repression, and forced conversions. Infuriated, the Bladeists planned an assault into the mountains, while the Envians were still reeling from their defeat.

The following expedition would prove to be the greatest bloodshed the region had ever seen.

The Myocacans planned an assault straight against Envia Abbey. In their coastal journey to the only known pass through the mountains, they faced frequent skirmishes from the defenders. Their assault against the pass started off with the armies near full strength, but quickly, they began to weaken. While the Guarelans were used to the climate, the cold temperatures of the far south were often too much for the tropical Myocacans to take. When blizzards swept through the high mountains, many of the besiegers were left frozen to death in the aftermath. To make matters worse, the Envians were clearly more prepared than they had expected, and very skilled in mountain warfare. Multiple assaults through the pass were repulsed

Even as all this was happening, raids from the Envians out of their mountain hideouts constantly struck behind Bladeist lines, hurting the supplies and further sapping morale.

The siege was ultimately ended, after the losses of thousands of lives with no appreciable gains, when the Bladeists threatened mutiny against their commanding officers. Seeing no other choice, they did so, and the Envians celebrated their victory against a force easily twice their size.

Today, the Bladeists occupy most of the coastline, but they are subjected to near constant hit-and-run raids from the Envians. It is the Guarelans who must pull most of the weight, as the Myocacans are sadly unsuited for the job of fighting, in the upland regions of the far south. It seems that neither side can win the war, but it is clear that neither side is willing to swallow their pride and be the first to propose a peace treaty.
(-10 Envian Galleys, -1500 Envian Swordsmen, -2000 Guarelan Swordsmen, -500 Myocacan Cavalry, -500 Longbowmen, -2 Ramids, -1500 Swordsmen)

Meanwhile, ignored by almost all (except Myocaca, which has been particularly involved in faraway conflicts in the recent past), the battle for Otaria continues. Several campaigns by the invaders have resulted in the seizure of peripheral islands, while the seemingly unending tide of invading sea raiders and fanatics have pushed back the defenders further. The constant raiding has led to widespread famine, dramatically reducing the local resistance. One particularly devastating raid reduced the once thriving trade and agricultural center of Falas, constructed during the height of the Valin period on the island, into nothing but fire, rubble, and corpses.

However, the Otarians would soon learn that they were not entirely abandoned in their fight. Shortly after the razing of Falas, a Myocacan fleet appeared on the horizon. The invader fleet, which had been blockading the island for some time, quickly acted to fight. However, before it could, Myocaca punched through the defenses and began to offload its forces. It was in this vulnerable time when the enemy fleet attacked with its full strength. Explosives, similar to those used by the Valins against Anabet, proved to be devastating against the Myocacan fleet. The battle raged off and on for several days, until badly hurt, the sea raider fleet scattered, leaving a brutally battered, but victorious, Myocacan fleet behind.
(-35 Bladeremes, -10 Ramise, -25 War Galleys, -Unknown Sea Raider Ships)

Though many soldiers and sailors were lost at sea, Myocaca’s relief force was still formidable. It quickly moved to reinforce the locals, halting all of the significant advances by the invaders, though not turning them back. Trying to discern who was responsible for this, several captured enemies were tortured information. However, the pirates and sea raiders claimed that they simply worked for a variety mercenary fleets, and the fanatics claimed to be working for ‘The Everlasting Glory of the One’. At any rate, the investigation seems to show that the fanatics are followers of an organization revolving around extremely strict interpretations of Oneism and a lifetime of dedication to Thryn, patron saint of Exilsium. They are clearly Valin, though the idea that they have been sent by one of the Valin countries seems doubtful, as they profess to hate the mainlanders, who have done so little to fight the true evil- Bladeists, while wasting their years in a fruitless attempt to reconquer the holy land, a grievous act of arrogance given how the One has cast them out twice already. As for the sea raiders, none of them appear to know who has hired the fleets for which they work and fight.

However, inquiry can wait. On Otaria, the fight still rages.
(-1500 Myocacan Swordsmen, -1000 Longbowmen, -1000 Knights of Divine Enlightenment, -500 Bigjaurs, -Unknown Sea Raiders and Fanatics)

It is a dark time for Tellus. Wars rage, and discontent bubbles. Untold destruction is approaching, as we near the dawn of an Age of Gunpowder. Its military utility has already been demonstrated by the Valins the Anabetan War. The technology to construct grenades is also quickly becoming available in many countries. Guangfei is quite familiar with explosives as an art form, Myocaca has reputedly managed to refine Black Powder- rumour even has it that Croyodonian alchemists, or perhaps spies spies, fearful of a war with Gorin and the Valins united, have uncovered the secret.

Great changes are upon us. Even while some nations thrive in isolation and peace, the drums of war are deafening elsewhere. So loud do they beat, that few hear a call of warning coming from the Citadel, which has only recently revealed its existence to the world. Warnings of a great danger in the east, corroborated by Syracia, who is the first to face an army the likes of which has never been fought before.

May we be forgiven for its sins. The tides of annihilation approach.
 
Map



Notes:
The casualties in the Valin Factions are kind of wonky, because some troops are hard to pin down as Paleaveritasian or Neaveritasian. Thlayli, you can shuffle numbers around, but as you’ve decentralized the Republics, you’ll only be able to manage foreign policy with them now- their domestic affairs will be NPCed.

I would like to note that Galleys are increasingly becoming an obsolete weapon. They are highly labour-intensive, and thus vulnerable, while ships such as Caravels which operate on sail power alone are becoming increasingly efficient and well-developed.
 
First post?

:w00pa:
 
As the ancient Han proverb goes...to kill a monster, you first must make it beautiful. In a way, the only way to defeat Khemri was to become it.

As always, great update, even though you confirmed that the Citadel is ruled by aliens. :p

From: The Imperial Republic of Paleaveritas, The Republic of Neaveritas, The Republic of Norvalin
To: The Anabetan Remnants
CC: The Kingdom of Kehexou, The Kingdom of Kalmar, The Council of the Dengarai, Achostai, Zamdar

Our exile has ended.
 
nice, I was worried the guys I sent wouldn't get stuck in
 
Nice update!

But Iggy, what happened to the majority of my orders? You may wish to answer that by PM...

EDIT: Oh, I see now. You want me to post it...

Okay, some important diplomacy will appear in a few hours...
 
The Valin Republics are curious to hear of what these men who claim to represent the lost 'Citadel of Knowledge' have to say regarding these strange creatures from the Han Imperial court, and the rumors of war in the True East.

From: Emperor Erias I of Paleaveritas
To: Emperor Diankang of Guangfei


My imperial cousin, greetings. We sincerely hope that in the future, mighty Guangfei does not give imperial recognition to every noble who appears to be winning a war. What imperial bloodline had heirless Anabet, what claim to rule beyond force of will?

Indeed, we hope that true emperors shall recognize each other in due course; as we recognize the Han emperor, we wish for his recognition.
 
Excellent update. The aliens are confounding though. And the annihilation from the east? Are we the Native Americans waiting for the Europeans or something?
 
Excellent update. The aliens are confounding though. And the annihilation from the east? Are we the Native Americans waiting for the Europeans or something?

Isn't it the citadel?
 
They were not even human. The ambassadors were strange indeed, quadrupedal and partially-shelled. One would have thought that they were nothing but exotic beasts, were it not for their capability of speech. The ever-credulous Emperor Diankang was eager to test their intelligence, striking up conversations with each. While some were incapable of speaking (at least Guangfei’s language) others were clearly capable of advanced thought, though whether or not they were as clever as humans remained unclear to the Emperor.

Uhhh Iggy care to explain what direction your taking this NES in?
 
Who says that the creatures are alien? As for the threat in the true east, jalapeno_dude has the choice of explaining the situation however he wishes. The messages and rumours from Syracia have made no mention of fighting anything other than a human force.
 
OOC:What kind of vegitation grow in Ecturin Iggy? Since it's cold I'm guessing pine trees, but I'm not entirely sure.

IC:

From: King Osin, Ruler of Ecturin
To: Destre

Great and powerful Destre, I King Osin request a defensive alliances between our to countries. If you accept this offer, Ecturin will remain loyal to you for many years and will assit Destre whenever it is in need of assistance. The world is a cold and harsh place and having a couple friends to watch your back isn't a bad idea.
 
The forest is largely boreal, and your farmers grow hardy grains and potato-like tubers. They also often forage for wild plants and their roots.
 
OOC: *taps microphone* testing...1,2,3...can everyone hear me?

IC:

As the world is consumed in its own petty wars, word slowly spreads of a far greater war, one that has started in Syracia. As the rumors are beginning to spread, messages make their way to all the rulers of Terrania and Azulia. Perhaps a message is carried by a strange bird that arrives from the southeast, smelling of the salt of the ocean. Perhaps one is pressed into the hands of the ruler by an eminent scientist or engineer of the realm, or the second-ranking member of a church. Perhaps, even, it is delivered personally by the ruler's most trusted adviser.

In any case, the content of each message is the same:


From: The Librarian of the Citadel of the South, Head of the Conclave of Citadels

Greetings, ruler. Three centuries ago, when my people left the Old World for a more peaceful one, they intended never again to intervene in the inevitable slide into decay and squalor of the ruins of once-peaceful humanity.

Though from afar we watched as the war, the slow rot of the collective heart of humanity, continued, but we did not intervene. Once, long ago, we had believed that this rot could be stopped; but no longer. It was best, we believed, to let the remnants of civilization's first failure to die out, then to begin anew.

It was never our intent to intervene. Yet if watching the slow dying of the embers of a fire is acceptable, forcefully snuffing out the fire is not; this, now, is what the heretics, the haters of civilization, the latter-day Eldranians attempt. Thus, the Conclave has chosen to intervene, to postpone for a while the death of the Old World.

Yet the Citadel is done with persuasion, with rhetoric and arguments. Instead, we will merely state the facts as they are at the moment, then make an offer.

Should Syracia fall, the rest of your nations will fall as well. Technology stored for centuries in the vaults of the Citadel, technology that we vowed never to pass into the wrong hands, has been taken, and your petty weapons have no chance against them.

So, we offer a choice. Set aside, for the moment, your wars (only for the moment, do not worry; we will no longer attempt to prevent your senseless slaughter); send your forces to Azulia, to Syracia, to fight against the New Eldrania. The Conclave will provide you with the powers of steam and gunpowder; you shall act as our army; you shall defeat those forces that would not conquer you but destroy you. Then you may return to your lands, with these powers as blood-price, and continue your slaughter in peace.

The message also contains instructions for reply: sending the messenger bird back to its home, or taking a reply to a certain person or location, varying for each nation.




OOC2: Yes, you can has boomsticks! :p
 
OOC: hmm, nice update, and perfect position. I will be joining next turn, maybe as Emor, though more likely as something.. else entirely. need to think and ask iggy a few thing about how far I can push..
 
They were not even human. The ambassadors were strange indeed, quadrupedal and partially-shelled. One would have thought that they were nothing but exotic beasts, were it not for their capability of speech. The ever-credulous Emperor Diankang was eager to test their intelligence, striking up conversations with each. While some were incapable of speaking (at least Guangfei’s language) others were clearly capable of advanced thought, though whether or not they were as clever as humans remained unclear to the Emperor.

That made me sad. Seriously- we have turtlemen now? And I begin the petition that all the backwards nations attack all Eldranians- evil, non-evil, so-so evil, and everything in between- in revenge for how annoying they are.

EDIT: Iggy can I assume that my economy is actually 5 now? (adding in the two new eco centers).
 
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