- Feb 12, 2008
- London, UK
It is time for Lion King (pro) civ, anyone?
...The scale correction of 5 is necessary since there is an issue with scales other than 1 in the ArtDefines...
...Note: As I mentioned earlier if you alter the Scale from the 1 the unit will distort. Hopefully, at some point myself or someone else will figure out how to convert units so they are properly scaleable...
I have a problem with this unit: when I increase the scale to 2 (as I'm making all figures bigger and decreasing their quantity in my mod), the lion appears as if its legs were submerged in the ground (I can provide a screenshot, but I guess it's easy to recreate). I don't have such problems with any other units I use in my mod. Does anyone have an idea what might be the cause of this and how to fix it?
As Nutty says for some reason this conversion process is currently producing unscalable units which is not great I know. They will only appear correctly at scale 1. I'll have a look into why this is happening - it seems that the scale from the XML is only being applied to the mesh data and not the skeleton which is weird. I don't think that other units created via FBX had this issue so there must be something different about the skeletons...
hmmm. I wonder if we change the scale in blender if that would do anything. but often animations dictate where bones go.
I've updated the download to the new scalable version so now people can have whatever size of lions they want.
Thanks Deliverator! I have already seen you you have retaken the work over the tutorial, that's so good! I have so many units to convert waiting!