Live stream "The Tech Web: Midgame Choices" Thursday, Sept 18 at 2pm EST

Adept Blue almost surely had been given Computing and/or Genetic Design. Probably both of them. That would account for 16 of the 17.5 advantage. Then one other would have made it ~even, a N1L is more likely given the ratio of Science output.
 
Adept Blue gives the free tech at the end of the trade cycle, which lasts 20 turns. So in the example game he got 4 free techs at the most, more likely only 3.

It's 25 turns, which limits it to 2, maybe 3 from trade with the main city. The streamer had a second city where he could have gotten an extra trade route completion or two.

Of course the player also felt freer to grab some earlier/cheaper techs to encourage getting higher value ones from Adept Blue.
 
I feel its still overpowered. Free tech every 25 turns. That is huge. I feel it should always give you one of the cheapest techs. Of course there is also the risk that you are 1 turn from researching a tech and then you get that tech from Adept Blue.

Btw. It seems that almost all improvements have this "produces x / yields x". Dome for example produces +10 hp for a city and it yields +2 culture. Does someone know how this works when you have 5 tiles between cities and you have improvement middle of the cities. Which city gets the bonus?
 
Btw. It seems that almost all improvements have this "produces x / yields x". Dome for example produces +10 hp for a city and it yields +2 culture. Does someone know how this works when you have 5 tiles between cities and you have improvement middle of the cities. Which city gets the bonus?
I'm curious about too.
In ciV, resources belong to a city and resource bonus/building unlocks were unchanged even if the other city worked the tile. I hope this would be different with these new improvements.
 
One possibility is also that you get this "produces" bonus only once per city. This means that if you have one of these improvements around your city you get this "produces" bonus, but if you have two you dont get it again. That would make the most sense to me. If this is not the case improvements would be stronger than buildings and in many cases even stronger than wonders.
 
That would be pretty pathetic for things like the Biowell. Max +1 health gained :(

As for improvements > buildings, remember each building has an additional bonus from a quest (which I hope is listed in the civilopedia)

Also, those improvements have a maintenance cost of 2 or more, buildings have 1
(And you can have multiple buildings in a city... but only 1 improvement/tile)
 
That would be pretty pathetic for things like the Biowell. Max +1 health gained :(

It also gives you +2 food and there is also tech that gives you +1 culture for biowells. Biowells also preserve their original yields unlike terrascopes. With virtue bonuses academies, manufactories and especially terrascopes would be extremely OP. With Prosperity buff terrascopes would give you +5 production, +5 food and +5 culture. Also academies would give you +7 science and manufactories +7 production on top of the original yield.

Why would you use specialists or build buildings or wonders if you have improvements like these?
 
The terrascape costs 6 maintenance... It needs a generator devoted just to it....so take thse yields and cut in 1/2.
The terrascape also takes 15-20 turns to build.
Also with virtues every building gives 0.2 health.
 
Most important thing is that in the videos we have seen the improvements seem to give only the yield, not production+yield. In one video the academy was giving +5 science, but that extra +2 science is likely from Knowledge virtue that gives +2 science from academies.
 
Most important thing is that in the videos we have seen the improvements seem to give only the yield, not production+yield. In one video the academy was giving +5 science, but that extra +2 science is likely from Knowledge virtue that gives +2 science from academies.

Which implies the 'provides' is directly in the city tile.
 
After watching the stream again, I got thinking, the tech web is a web indeed or a tree in disguise ?
My point, it allow backward movement ?
A practical example, not that its viable, just want to know if can be done:
Can I research Ecology > Terraforming > Planetary Engineering > Alien Ethics > Artifical Evolution > Transgenics ?
Can I get into Transgenics without never researching Genetics ?
 
After watching the stream again, I got thinking, the tech web is a web indeed or a tree in disguise ?
My point, it allow backward movement ?
A practical example, not that its viable, just want to know if can be done:
Can I research Ecology > Terraforming > Planetary Engineering > Alien Ethics > Artifical Evolution > Transgenics ?
Can I get into Transgenics without never researching Genetics ?

Yes. It is indicated by the connection lines between the techs. If you look carefully at the tech web on well of souls, you can see that there is a backward line between biology and chemistry. The coulor is purple, which shows us, that a backward approach would be possible.
I attached a picture, that shows what I was talking about ;)
 

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Yes. It is indicated by the connection lines between the techs. If you look carefully at the tech web on well of souls, you can see that there is a backward line between biology and chemistry. The coulor is purple, which shows us, that a backward approach would be possible.
I attached a picture, that shows what I was talking about ;)

Interesting, on the same topic, that would be a backward line ?
Both Biology and Bionics are second ring techs, on the example that I mentioned earlier a ring 4 tech (Artificial Evolution) can go back to a ring 3 tech (Transgenics) ?
The logic idea would be yes, since like you mentioned once researched the purple line connect all the techs around it indicating that they may be researched, that would be something interesting to confirm with someone at Firaxis
 
Yes. It is indicated by the connection lines between the techs. If you look carefully at the tech web on well of souls, you can see that there is a backward line between biology and chemistry. The coulor is purple, which shows us, that a backward approach would be possible.
I'm not sure your example proves your point.
The problem is, there's also a purple line between Habitation and Chemistry, and, in fact, it's possible to research Chemistry from the beginning of the game. So all the purple line might mean is "hey--there's a researchable tech over here." It doesn't prove "backwards" research.
 
I think some are still going to look at the tech web in a linear way, no matter what it is called or how it works.
 
Interesting, on the same topic, that would be a backward line ?
Both Biology and Bionics are second ring techs, on the example that I mentioned earlier a ring 4 tech (Artificial Evolution) can go back to a ring 3 tech (Transgenics) ?
The logic idea would be yes, since like you mentioned once researched the purple line connect all the techs around it indicating that they may be researched, that would be something interesting to confirm with someone at Firaxis

I think those lines are both. You can go backward and forward on the same line. Frankly, I have no official source to cite, but I strongly think it is the case. The connections indicate that those techs have a kind of overlap thematically. If you are able to understand and control artificial evolution, it wouldn't be too hard to grasp the concepts of transgenics and genetics for that matter...

Sprenk said:
I'm not sure your example proves your point.
The problem is, there's also a purple line between Habitation and Chemistry, and, in fact, it's possible to research Chemistry from the beginning of the game. So all the purple line might mean is "hey--there's a researchable tech over here." It doesn't prove "backwards" research.
I think the purple lines indicate: "you can research this way". After all those connections seem to be quite logical. Biology can lead to the understanding of chemistry and the other way around. That would be my idea to justify my assumption. On the other hand this can also indicate, that only a research bonus towards chemistry is given. BUT, why would they bother colouring the line purple? All techs from habitation are connected with purple lines, which means habitation allows to research them. If Biology didn't allow chemistry to be researched, then why would the connection between them be purple?
 
I think some are still going to look at the tech web in a linear way, no matter what it is called or how it works.

"Linear" is not really the right term, but it's reasonable to think of it as a tree. It's just a very wide, very short tree. Whereas the Civ V tree is about 6 wide and 20 tall, the Civ:BE "tree" is 24 wide and 5 tall.

It would be useful to rearrange the tech web in tree form (I might try if I find time). Doing that would make it really obvious how the shape is different from the normal tech tree.
 
"Linear" is not really the right term, but it's reasonable to think of it as a tree. It's just a very wide, very short tree. Whereas the Civ V tree is about 6 wide and 20 tall, the Civ:BE "tree" is 24 wide and 5 tall.

It would be useful to rearrange the tech web in tree form (I might try if I find time). Doing that would make it really obvious how the shape is different from the normal tech tree.

I think this would be doable except you will have weird connection lines from the top branch connecting the very bottom branch. The tech web is a circular tech tree.

A ciV example would be Navigation connecting to Fertilizer.
 
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