[to_xp]Gekko
QCT junkie
first of all, let me say that I LOVE the idea of giving the good elves this UU that requires deer: really flavourful and cool 
it made me think about deer a little though, and it comes to mind that having deer only spawn in tundra/ice doesn't make much sense: deer are a pretty common animal kind that thrives, in different forms of course, all over the world: just think of the many kind of deers that live in Africa for example. the elven love for deep forests means that they usually don't have many chances to get deer ( especially if you play with flavourmod enabled as I do ) except by trading, which makes this UU a little too difficult to get, and doesn't feel quite "right" imho.
so, I think it would be nice to have deer resource spawn into forested tiles ( where you normally expect to find them, after all ).
this would mean that the ljolsafar have a way bigger chance to get the resource for this UU, and they don't HAVE TO settle in crappy cold spots ( or trading with foreign civs ) in order to get the resource they need for one of their UUs. this would even make the hunting tech a little bit more powerful ( it's kinda expensive considering how soon in the game it comes available : exploration is usually a vital tech ) without making it unbalanced : currently it's a no-brainer if you start in tundra/snow. same for the hunting lodge: would be a little bit more powerful, but nothing gamebreaking, and that health bonus for deer would be more useful.
then to mantain 2 resources unique to tundra/snow ( so that there still is at least a small incentive to settle in that unfavorable terrain ) you could add a "moose" resource that only spawns where deer are spawning now ( basically they'd replace the current implementation of deer ) , but make moose more clumpy in its distribution compared to current deer ( i.e. similar to fur ) . which would make cold terrains more useful and give them some much-needed food. especially if you considerate how much it sucks to have the misfortune to start a game in snowy terrain right now: it's basically a death sentence. so that if you happen to start there, you're still going to try and expand into better terrain ASAP, but not be screwed up so badly as now by tundra/snow crappy terrain, and actually have a fighting chance against your luckier neighbours.
ok, this post is over. I do realize that it's poorly worded, so if anyone wants some clarification on this, just ask. and sorry for opening yet another new thread, if that angers somebody - please let me know

it made me think about deer a little though, and it comes to mind that having deer only spawn in tundra/ice doesn't make much sense: deer are a pretty common animal kind that thrives, in different forms of course, all over the world: just think of the many kind of deers that live in Africa for example. the elven love for deep forests means that they usually don't have many chances to get deer ( especially if you play with flavourmod enabled as I do ) except by trading, which makes this UU a little too difficult to get, and doesn't feel quite "right" imho.
so, I think it would be nice to have deer resource spawn into forested tiles ( where you normally expect to find them, after all ).
this would mean that the ljolsafar have a way bigger chance to get the resource for this UU, and they don't HAVE TO settle in crappy cold spots ( or trading with foreign civs ) in order to get the resource they need for one of their UUs. this would even make the hunting tech a little bit more powerful ( it's kinda expensive considering how soon in the game it comes available : exploration is usually a vital tech ) without making it unbalanced : currently it's a no-brainer if you start in tundra/snow. same for the hunting lodge: would be a little bit more powerful, but nothing gamebreaking, and that health bonus for deer would be more useful.
then to mantain 2 resources unique to tundra/snow ( so that there still is at least a small incentive to settle in that unfavorable terrain ) you could add a "moose" resource that only spawns where deer are spawning now ( basically they'd replace the current implementation of deer ) , but make moose more clumpy in its distribution compared to current deer ( i.e. similar to fur ) . which would make cold terrains more useful and give them some much-needed food. especially if you considerate how much it sucks to have the misfortune to start a game in snowy terrain right now: it's basically a death sentence. so that if you happen to start there, you're still going to try and expand into better terrain ASAP, but not be screwed up so badly as now by tundra/snow crappy terrain, and actually have a fighting chance against your luckier neighbours.
ok, this post is over. I do realize that it's poorly worded, so if anyone wants some clarification on this, just ask. and sorry for opening yet another new thread, if that angers somebody - please let me know
