We have 2 cities without courts that need them. Important ciites, but they can be built quickly.
I think we should build the SPHQ in the ironworks city to reduce corruption. It means waiting for the ironworks to complete. I MM that to minimum turns, but it is still 6 or so turns.
Ya, I forgot about the Mil Acad in the iron work city. I wanted the bonus to the armies now, so built it. You are right that it may cost us down the road though.
The GA was as you wished, Lee - mostly infra of one kind or another. I wouldn't have done things differently if we weren't at war. We didn't need more military units given the narrow choke.
Of course I got the easy part of the war with the choke. Things will get more difficult. You may want to move slowly or not at all during the Anarchy. Best bet is to send cannon after Teo which will take 3 more turns anyway (length of the Anarchy in your turns - I played 3 already).
I think we should build the SPHQ in the ironworks city to reduce corruption. It means waiting for the ironworks to complete. I MM that to minimum turns, but it is still 6 or so turns.
Ya, I forgot about the Mil Acad in the iron work city. I wanted the bonus to the armies now, so built it. You are right that it may cost us down the road though.
The GA was as you wished, Lee - mostly infra of one kind or another. I wouldn't have done things differently if we weren't at war. We didn't need more military units given the narrow choke.
Of course I got the easy part of the war with the choke. Things will get more difficult. You may want to move slowly or not at all during the Anarchy. Best bet is to send cannon after Teo which will take 3 more turns anyway (length of the Anarchy in your turns - I played 3 already).