LK101, Diety, World Map, Civ=TBD

Greebley said:
The iron works town probably doesn't need a leader to rush Mil Academy. It should be able to build it fairly quickly itself.

No matter how fast it can build, there is a gap where we'd not have the army bonus. Using a leader to rush would close this gap. Plus, army and MA have the same cost so I do not see the upside of hand building the military acadamy.
 
microbe said:
No matter how fast it can build, there is a gap where we'd not have the army bonus. Using a leader to rush would close this gap. Plus, army and MA have the same cost so I do not see the upside of hand building the military acadamy.

I was very unclear - if we have a leader already, then I agree on rushing it. I was talking about when we don't have a leader avaliable. In that case, we may as well start to hand build it rather than waiting around to get a leader.
 
Btw.. just tought I would remind you while I remember; since we are militaristic, drafted units has 100% probability to promote to regulars when they win combat (defense or offence)
 
I don't think it is too early to try to get a city over on the other continent. I built one Galley. Lets get 2 more and send over a large number of Infantry and establish a beach head. Once we got flight we can start wars on the other continent.

We may want to attack someone small and behind in tech at this point.
 
:confused:
@Greebley, is this comment about this game? We are long past the point of building galleys.
 
Actually, by goal would be a city in Siberia next to Alaska. It would make it possible to shuttle most of the artillery over once we control Alaska. We could set up a journey that never requires our ships to stay at sea.

I would only bother mostly infantry. With all of our wars going on we will need a lot of infantry, 1 artillery and walls to hold on. If we have enough we may keep the city on the AI ignore list.

However, we WILL need escorts to surive the trip.
 
I think perhaps the broader question is how much of North America do we need before we focus on the Asian mainland. I am guessing that the answer is the continental US and southern/western Canada which would leave Iroquois with a good amount of northern tundra.
 
I don't have an exact answer on that one. Owning all of America would make things simpler for us. However, the Iroquois can be pretty much crippled if we can destroy there few grassland cities. We must own a path to Alaska.

One of the other factors is that we can capture most of the smaller tundra cities with very low flip risk, so we don't need a lot of settlers to move forward.

This is a question that I think the team needs to chime in on.
 
I would like to knock the Aztecs and Venezuala and America off our continents before we try and decide where to invade next. We can fight 1-2 wars simultaneously, not 3-4.
I agree with capturing all venezualan cities, I would like to raze everything aztec at this point. They have so much culture and so many 1 tile islands, I do not think we can get rid of them or their flip risk easily.
 
Romeothemonk said:
I would like to knock the Aztecs and Venezuela and America off our continents before we try and decide where to invade next.
I can live with that plan. My only qualification is that we do start getting some transport ships heading toward Alaska.


Romeothemonk said:
I agree with capturing all Venezuelan cities, I would like to raze everything Aztec at this point. They have so much culture and so many 1-tile islands, I do not think we can get rid of them or their flip risk easily.
I really didn't think about Venezuela, but I suspect most of them are captures. I still prefer to capture Aztec tundra junk except for unique resources (the dyes spot) and to large (there is a size 8 tundra city up there). This sounds weird for me to say, but I think the flip risk is worth it for size 2 Aztec tundra cities.
 
I think we should take over America for as long as we don't have flight. If we can grab all of America by the time we get flight, then that would be great.

Once we get flight, I would like to concentrate on the other continent. Minor cleanup could continue on the one we are on.

If we own all America before flight, then definitely a bridgehead off the coast of Alaska makes sense to start the conquest.
 
Greebley said:
If we own all America before flight, then definitely a bridgehead off the coast of Alaska makes sense to start the conquest.

IIRC artillery can't be airlifted. Regardless of flight I want to set up a shuttle between Alaska and Sibera. Don't forget that if we load and unload in port the troops are usefull the same turn.
 
since we have mangellans and the tech for transports is available from india it shoudl be easy to set up a boat bridge between america and asia

Should I attempt to steal combustion from india? Buying it costed like 35k or something.. but worst case of stealing is we get out of the MPP sooner :)
 
Gyathaar said:
since we have mangellans and the tech for transports is available from india it shoudl be easy to set up a boat bridge between america and asia

Should I attempt to steal combustion from india? Buying it costed like 35k or something.. but worst case of stealing is we get out of the MPP sooner :)
I didn't think that you could declare war on someone you have an MPP with ever, for any reason. I have not found a good way to dump an MPP.

I would not get ahead of ourselves here. I would work on taking down the Aztec monster, that will probably take us another 10-20 turns, especially if we take a sidetrip into America.
I think an Alaskan Shuttle makes the most sense as we want to hit India and China eventually, and it gets us pretty quickly towards them.
I would concur with Greebley and make our goal of our hemisphere before flight.
 
Romeothemonk said:
I would concur with Greebley and make our goal of our hemisphere before flight.

I would quantify that with mainland North America. I don't want to waste our time trying to get the island junk to the North of Canada. The mainland of America along with Eurasia and Africa will win this game. I don't think the effort to defend the Canadian tundra islands is worth it.
 
LKendter said:
I would quantify that with mainland North America. I don't want to waste our time trying to get the island junk to the North of Canada. The mainland of America along with Eurasia and Africa will win this game. I don't think the effort to defend the Canadian tundra islands is worth it.
I agree, thou getting the entire main contienent will make defense easier since any attack will have to be a landing (or ambibious attack)
 
Agree with that. Junk tundra that is not on the mainland does not seem appealing to me either. Too hard to set up and then protect.

I could see us wiping out island cities up north to (for example) destroy the Aztecs, but I wouldn't keep the land.

If the cost is 35k, I would definitely go for a steal.
 
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