LK115 - prince- hated civs

http://www.civfanatics.net/uploads11/LK115AD-1860.zip


1840 AD
The effects of biology are really showing up. We went from a lot of cities being food light, to them needing more workshops.
My first objective is pretty easy. Get those cities out of resistance, and get some expanded borders.


1842 AD
(IT) The next up on the science path is railroads. Despite the fact that Civ4 ruined rails, they still have some value. I am surprised that Statue of Liberty hasn't been built yet. I start it in New York due in just 12 turns.
We have an absurd number of uranium sources.
We got the free scientist from physics. :D


1852 AD
Could Napoleon be foolish enough to declare on us?
(IT) No, it was just some random movement.


1854 AD
In that case, I am the one to declare.

I've been working on the railroad...
(IT) I tell Huayna to pound sand on his request for Communism.
France totally ignores me.


1856 AD
(IT) Where is the world did all those French cavalry come from? I didn't see moves of those troops.
I have the dishonor of losing Gaul. It looks like I didn't wait long enough for expanded borders...
Spoiler :

Rifleman defeats (12.74/14): French Catapult
Rifleman loses to: French Cavalry (4.20/15)
Machine Gun defeats (10.80/18): French Cavalry
Cavalry loses to: French Cavalry (15.00/15)
Cavalry defeats (1.80/15): French Cavalry
Cavalry defeats (2.10/15): French Cavalry
Cavalry loses to: French Cavalry (6.45/15)
Machine Gun loses to: French Cavalry (6.00/15)
Cannon loses to: French Cavalry (10.80/15)
Cavalry loses to: French Cavalry (15.00/15)
Cavalry loses to: French Cavalry (15.00/15)
Cavalry loses to: French Rifleman (14.00/14)
Gaul lost


Oh goodie, Napoleon has tripped is GA.

1858 AD
I cleaned up a nuisance landing next to Tlaxcala at the cost of 1 cavalry.


1860 AD
The bombardment of Rheims begins.

==========================

Summary:
Somehow New York City owning Liberty is just so appropriate.



Signed up:
LKendter (skip Feb 17 to Feb 21)
ThERat
Pindicator (currently playing)
Tatran (on deck)
Till

Remember 10 turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: Domination (preferred) with conquest as a bac
 
1880AD, frozen in time (a.k.a. the save)


1860 IT
Napoleon's cav retreats from our Grenadier
Hill also pillages our gems, and the people don't like that.

1) 1862
Kill the offending pillagers (2 cavs near Tenochtitlan).
We are really low on Grenadiers and Nappy has a good amount of Rifles. To wit:

LK115_1860AD_SuperRifle.jpg


That's a buff Rifle. Do I suicide most our artillery against him or do I wait?
I think I'll play it safe. But it hurts to see most of our army being cavalry.

Find the french fry cav that retreated and kill it as well.

Oh, we have a stack by Chartres. Well, tickle me pink.
Bomb Chartres to 0 defense. Upgrade the last cannon to City Raider II and have at thee!
A pity he died, but he really took them down. Three of Chartres' four defenders are now at power less than 5.
Grenadier kills last healthy Rifle. Gonna get ugly for Nappy now.
Cavs finish off the last 3 wounded troops and Chartres falls.

Kill a Galleon with our Frigate, and escape to (barely) out of way of his Frigate. Oh crap, does he have Magellans?

IT
Nappy pillages a Plantation

2) 1864
Kill the last pillager. No more troops visible for Nappy.
Healing the Chartres stack, some healthy troops are headed towards Rheims.

IT
Genghis wants us to go to war with Monty.

Well, grand. What I'm thinking of is saying yes and then declaring peace as soon as Monty will talk. But then again, our war weariness is going to go up again ... well, that depends: how long ago did we have war with Monty? (Goes off and checks the forum turnsets) Okay, it's been 20 turns. I'm going to assume/hope that the WW hit will be minor if at all.

New York builds a momument that will lead all Statues to the Liberty of the promised land (okay, I'm not :smoke: -ing out here, I swear).

Never mind, I am :smoke: -ing out major! The WW hit was nothing minor; we're up to +12!!! Time to swap priorities -- annhiliate Monty to get rid of the WW.

3) 1866
Crap, crap, crap, crap, crap, crap, crap, crap, crap, crap.
Major WW going on now. Like +14 major. Guess I'm still learning some of these things.

Luxuries go to 30% and at least now half our core isn't starving.

Upgrade the Gally near the Aztec island to a Galleon and load her up.

IT
French cav kills the sole defender of Chartres and we lose it... What they neglected to notice was the stack of units outside the town, so we'll just take it back next turn (but I dont't like it either)

4) 1868AD
Abu Bakr (Prophet) born in New York. I send him to discuss philosophy (we know that, so they can talk it) with Isaac Newton; with luck we'll get an artist or such for a golden age.

Make our landing at the Aztec island.

LK115_1868AD_ByeByeMonty.jpg


Then I move the galley back and notice this...

LK115_1868AD_HelloHuayna.jpg


I hope they're after Monty, else we are in trouble.
In fact, after checking the relations menu, I know they're after Monty; he's the worst relation to Huayna.

Reclaim Chartres.
Rail network is established from New York in the west to Tlaxcala in the east.
Gems are re-hooked.

IT
French counter-attack kills 2 cavs; we kill 1 rifle.

5) 1870AD
Lose a cav but kill the lone defender and take the last town of Monty.
We're also experiencing Emancipation unhappiness; as soon as Assembly Line comes in I'm revolting.

LK115_1870AD_ByeByeMonty.jpg


Time to go after Rheims:
I suicide 3 cannons (to weaken the previously noted super-rifle)
Super-Rifle kills a cav even tho we had 70%
Kill 2 Rifle and a Cav
Lose a Cav at 80%
2 pincher Cavs kill last two of Rheims' 2 Cavs
Grenadier kills Rifle
The rest is mop up and we take Rheims!

Extend the railnet to Rheims.
Reconnecting our spices seems to help our happiness issues considerably.

IT
We lose a machine-gunner in Rheims
Assembly Line comes in. I set us on Fascism next.

6) 1872AD
Nappy's golden age is over.
Upgrade some Cavalry
I can keep DC from starving this turn if I revolt to Emancipation, so I do.

LK115_1870AD_EmancipateUs.jpg


IT
Huayna wants to trade for Assembly Line. I tell him no for now.

7) 1874
Kill a french cav; begin our march toward Marseilles.

IT
A couple french cats suicide on our stack.
I leave a worker too close to the border of Tokogawa and Nappy has a cavalry ready to scoop him up :(

8) 1876
Kill a few more french cavs.

10) 1880
Not much over towards the war front. Marseilles is going to be a TOUGH nut to crack; Orleans to the east is considerably weaker (half the troops) but is across a river on two sides and would be tough to hold. I'm leaving the decision up to the next player, but I wouldn't be against razing Orleans, avoiding the bulk of the French troops and heading our stack further into their territory. In any case, the main stack has made it to the sole hill in the area; I would heal the troops up on that hill before choosing whichever way to go.

I'm also sending all my new produced units to ... oh, forgot the name of the ex-Aztec town that's south of Gaul. Our main stack is a good diversion; we could launch an attack on Gaul pretty soon from that town.

New York is almost done with Kremlin. When it does, I'd suggest Pentagon and then Mt. Rushmore.

Huayna wants to trade, but I don't want the tech rate to go too fast since we're warring so much.

Once the mass factories finish off, mass infantry should finish Nappy.
 
Summary:
At 5 miserable people for emancipation, I agree we had to revolt.

I agree that is one scary navy!


When it does, I'd suggest Pentagon and then Mt. Rushmore.
I wonder if we want Rushmore first to help with the WW?


Signed up:
LKendter (skip Feb 17 to Feb 21)
ThERat
Pindicator
Tatran (currently playing)
Till (on deck)

Remember 10 turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: Domination (preferred) with conquest as a backup.
 
LKendter said:
I wonder if we want Rushmore first to help with the WW?

Definitely possible, but as long as we don't mind running 30% luxuries for the time being, we can manage with the current WW levels. I'd rather have better troops out on the front lines faster: Pent will make it so any regular town can produce 10exp units with a barracks.
 
Looking at the save reminds me of my own solo games.
There's so much to do/build in the cities and the production
isn't simply high enough to speed things up.
Also we are building infrastructure everywhere while we are at war.
It makes me nervous to see the weak defences in our cities.
If I was the AI/Incas I already did a sneak attack,friendly or not.

Pre-turn
Why on earth are we building the Kremlin wonder?
50% less hurry costs.We can't hurry anything. :crazyeye:

IBT 1880 AD
Genghis asks for our help,the other SG members will probably call me
a sentimental fool,but I gave him Steel.
Also despite of the thread's title,I'm beginning to like the aggresssive civs.
They are more willing to start a war,which can be very useful in slowing down
the tech leaders.

1882 AD (1)
Fascism is in,start to research Electricity.I'm using the Great Scientist for this.
After that Industrialism,tanks will help us a lot.
Culture slider goes down to 20%.
A French stack of 8 units left Marseille and are heading for Rheims.

pic443nn.jpg


Kill 1 cavalry.

IBT 1882 AD
French stack commits suicide against the defenders of Rheims.
Kill 2 rifles,2 cavalry,grenadier and destroy a catapult.Lose a rifle.
Huayna capac revolts to Organized religion + Free Speech.

1884 AD (2)
The Incas cut off the water supply for Boston.

IBT 1884 AD
French cavalry attacks Rheims and dies.

1886 AD (3)
The Kremlin is finished.

1888 AD (4)
Lose a catapult,cannon,grenadier and cavalry.Kill 3 rifles.
Not enough units to take Marseilles.

IBT 1888 AD
French cavalry attacks rifleman and dies.

1890 AD (5)
Kill 2 rifles,cavalry and destroy 2 catapults.

pic462to.jpg


Another French cavalry dies.

IBT 1890 AD
French rifle kills our cavalry.

1892 AD (6)
Culture slider up to 30%.
Electricity is in,start to research Industrialism.

1894 AD (7)
New York has the option to build Broadway in 6 turns or the Pentagon in 9.
We are having happiness problems so Broadway first.It looks Capac has also
researched Electricity.

1900AD (10)
Army on it's way to Orleans.

pic484ln.jpg


During these turns a lot of factories and jails were built.
Broadway and Mount Rushmore will finish in 2 turns.
 
Also we are building infrastructure everywhere while we are at war.
I agree that is bad. We should be always building at least some military. If nothing else, all that cash from the French cities should be used to upgrade some troops. I pushed a lot of units up to cavalry one of my rounds. It couldn't hurt to upgrade more troops even in the back lines.

The Kremlin is finished.
I agree that isn't much use on this map. I like the Broadway push a lot more. You can't have enough source of happiness. Mount Rushmore will be nice to push down WW. Between the 2 I hope WW will become more manageable.




Signed up:
LKendter (on deck) (skip Feb 17 to Feb 21)
ThERat
Pindicator
Tatran
Till (currently playing)

Remember 10 turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: Domination (preferred) with conquest as a backup.
 
Good push on Merseilles! I thought we might have to bring more troops in before taking it, but that was good tactics to take it with a majority of cavs!

Tatran said:
Why on earth are we building the Kremlin wonder?
50% less hurry costs.We can't hurry anything.

Well, I was building Kremlin because New York is the Wonder/GP factory and that was the only wonder available. At worst we've denied its use to a rival civ. At best it'll speed along our next Great Person (and it was only like 6 turns to build). I thought it was pretty well established that this was New York's role.

Tatran said:
Also we are building infrastructure everywhere while we are at war.

Well, not exactly. Factories had just come in, we were pushing France back, so I was throwing in factories as soon as most places finished their unit/build order. Aside from the mass factory push (you can't tell me factories are a bad choice in the middle of a war we're winning with troops on hand) I was producing 3-4 cities of units, the rest either small towns developing or large towns with severe happiness needs. Thought I pointed those issues out in my turnset, but I'm sorry if I wasn't specific enough there.

LKendter said:
I like the Broadway push a lot more. You can't have enough source of happiness. Mount Rushmore will be nice to push down WW. Between the 2 I hope WW will become more manageable.

If we want to curb happiness issues we should probably build Rushmore first -- WW is large enough that curbing it by 50% will cause more happy people than one additional luxury.
 
I started playing but will need the full 48 to complete. Orleans will be tricky to take, as there is only one direction from which we can attack. Also it is heavily fortified. As for the wonder race: I'll start the pentagon asap.
 
Inherited Turn:
No good trade deals possible. I'll pump up the ol military during my turns.
*enter*

A french rifle catches two worker near Technotitlan. Sorry about that, i somehow didn't see the French city right next to it. :cringe:
Napi sends a frigate into our waters. I send a ironclad to deliver the welcome salute.

5:
Napi has artillery now.

6:
Now he loses his wits. I haven't dared to move our units into striking distance thus far, as Orleans was full of cavalry and artillery. Now he move the cavarly out along with the artillery, leaving only a few riflemen. Apparantly he is trying to recapture Rheins.
First of all, we sink the before mentioned frigate.
Then i turn for his SOD of 9 cavs, one cannon and one pult.
We kill them all, losing one cavalry. I guess Napi is out of gas now.
gaul5mx.jpg

We keep the city. Domination is our goal, after all. It is in high risk of flipping, though.


7:
We learn industrialism. Marines, here we come! :D I set research on Radio, both because nobody has it and it offers a culture wonder.

8:
We take Orleans, losing one pult.
civ4screenshot00033su.jpg


9:
Napi attacks orleans with two cannons. He kills nobody but does massive colleteral damage.

---------->The Save<----------​
 
Signed up:
LKendter (currently playing) (skip Feb 17 to Feb 21)
ThERat (on deck)
Pindicator
Tatran
Till

Remember 10 turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: Domination.
 
http://www.civfanatics.net/uploads11/LK115AD-1930.zip


1920 AD
France has proven exceptionally stubborn. When I started the war at the end of my last turn set, I never expected them to still be alive.

Our cities have overgrown. We have way to many specialists, and not enough production. We should have built more workshops ages ago.

Our tech path baffles me. We can't build tanks to do lack of oil. I swap from Radio to combustion. I refuse to give Huayna 5 items just for oil. Tanks are way more useful then a wonder at this point.

We have hit the population goal for domination at 46%. We still only have 41% of land with just 130 turns left.
(IT) The wonder feast in NY continues with the completion of the Pentagon.


1922 AD
GACK - I moved to many units as I missed the military in a unit stack.
Can someone explain to me how I can build battleships without oil?
(IT) We suffer a Japanese revolt in Gaul.


1925 AD
Well I can finally report some good news.

LAK-1117.jpg


(IT) Arggg - having a single cavalry left to take the town hurt, as France just got it back.
The French counter-attack by Paris wasn't that painful.


1926 AD
I recover Tours.


1927 AD
I bring more good news from the front.

LAK-1118.jpg




1930 AD
LAK-1119.jpg



==========================

Summary:
I expect ThERat to finish off France. Then we can start to prepare for war against Japan. Our relations aren't that great, so they are clearly the next target.


Percentage of land


Signed up:
LKendter (skip Feb 17 to Feb 21)
ThERat (currently playing)
Pindicator (on deck)
Tatran
Till

Remember 10 turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: Domination.
 
save

Pre-Turn
check trades, Huayna si pretty advanced, hope taking out the Japanese will be sufficient to win
increase lux, techs aren't that important any longer

1. 1931AD
move troops towards Lyon and generally Japan
we want to strike them the moment we took out France
Lyon has currently 4 defenders

2. 1932AD
radio is in
New York set on Eiffel done in 6 for more happiness
move more tropps towards Lyons, we have too few units to take it out

3. 1933AD
realize we need flight before we can build bombers, swithc to that before artillery
Incas finish their first SS part, maybe we need to fight them

we can't wait much longer, start to attack Lyon, lose 2 Cav and one inf, but fail to take town with 1 defender left

ask Khan to attack Toku for communism, so that next turn we can attack ourselves

4. 1934AD
our war machine is at full swing now with tanks coming online
well, Napoleon is no more
lk1151934.jpg

declare on Toku and start invasion

start invasion at 3 spots, Turfan where several Mongol units are
Edo and Kyoto

WW is somehow gone this turn already, lux to 10% and science up to 70%

5. 1935AD
the Japanese counter is pretty lam, if not non existant, maybe they are still hiding in their cities
situation at Turfan is pretty interesting, Mongols have quite a stack there that has obviously softened the defense but has been hurt as well
:)

6. 1936AD
Turfan suvives losing more units, how nice
discover that we have 2 Great People parked outside NY
we could have used the engineer already to rush a wonder, well, next turn

do not take out Turfan this turn since we haven't got enough units, I don't want the Mongols to take town

7. 1937AD
Japan holds Turfan with some junk units left
lk1151937.jpg


sacrifice a triple collateral promoted tank to soften defense at Edo
lose another tank against the odds, but take Edo after more attacks

bomb Kyoto's defense down to 0
but it has quite a few defenders, wait for bombardment next turn

8. 1938AD
Paris is online now as well, we get Eiffel tower and go for Rock'n Roll in 5
start to attack Kyoto and as usual the 99% odds mean nothing here
defeat 10 units, 2 more to go next turn
set up attack on Satsuma as well

9. 1939AD
start the turn by attacking Kyoto with 3 navy seals, they actually rock
lk1151939.jpg


lose 2 tanks but take Satusma as well
lk1151939b.jpg


Japan is down to 3 cities

we have a third GP now, guess we want to start another GA, since this game won't last that much longer anyway

10. 1940AD
flight is in, artillery in 2 next
start a few bombers, the end for Japan and Mongols soon

lk1151940a.jpg


Kagoshima will fall next turn and Oska will not survive much longer
started to assemble tanks for the push into Mongol land

we are now at 53% of the land, need 11% more, we might want to run higher culture once we have taken Mongols
to get faster border expansion
Inca have built 3 parts for their SS, not an immediate threat.

in fact I simply steamrolled Japan pushing extremely aggresive not bothering about unit losses too much

the remainder of Japan
lk1151940b.jpg
 
Incas finish their first SS part, maybe we need to fight them
That is crazy, as I don't even remember getting a message about them building apollo.


Signed up:
LKendter (skip Feb 17 to Feb 21)
ThERat
Pindicator (currently playing)
Tatran (on deck)
Till

Remember 10 turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: Domination.
 
I'm surprised too.That's kind of info you don't want to miss.
IIRC,you can't destroy the Apollo program,like in the other
civ series.

Nice progress,although I hate to kill Genghis.He has been a good friend.
Tanks do make the difference except if Germany is your enemy.

This game is almost over.
If we need more territory,do we go for the easy target (Mongols) or do
we want some real fighting and testing our skills (Incas)?
 
Tatran said:
If we need more territory,do we go for the easy target (Mongols) or do we want some real fighting and testing our skills (Incas)?

Easy target with the Mongols. We know the Incas will be really tough.
 
Signed up:
LKendter (skip Feb 17 to Feb 21)
ThERat
Pindicator (currently playing)
Tatran (on deck) If you can play before Tuesday, please swap
Till

Remember 10 turns per round. STRICT 24 hours got it, total 48 hours to complete.
Win target: Domination.
 
Back
Top Bottom