LK115 - prince- hated civs

Good points ThERat -- I concur on all of them. The question is, which holy city do we want to house Wall Street? I think it would be the one with the highest commerce potential, so that if we do have to dip down under 100% research, we will get more. It would be nice to get some Great Prophets now... but that may be hard to pull. Maybe run some priest specialists out of New York considering we now have Angkor Wat?
 
Got and will later today. I will tie up the lose ends in Greece and then concentrate on infrastructure. Might drop in later for a team discussion on Wall Street.
 
During my turns I forgot something.
There's a horse archer (16/17) in Corinth which needs 1 XP,
so West Point can be build.
 
Inherited Turn:
Washington is about to grow into unhappiness. I order an engineer and a merchant to stop growth.
*enter*

Civ in space:
civ4screenshot00017qx.jpg


The game freezes and stops reacting. A simple restart did not solve the problem and other saves work just fine. I'll look into it tomorrow. If the problems persists, i might have to ask to be skipped. :(
 
Till said:
The game freezes and stops reacting. A simple restart did not solve the problem and other saves work just fine. I'll look into it tomorrow. If the problems persists, i might have to ask to be skipped. :(

Have you tried downloading the game again? I've had game whackiness from a corrupted save.
 
Inherited Turn:
Washington is about to grow into unhappiness. I order an engineer and a merchant to stop growth.
*enter*


1
We complete the Taj Mahal. Go for university next. I start the construction of libaries and universities in a lot of places.

2:
Huayna wants to trade maps. Sure, why not. Monti tells us to stop trading with the Mongols. I show him the door. Alex wants peace and offers 50 gold. I think not.
I start the battle for Athens with a suicide catapult. It survives doing quite a lot colleteral damage. Still odds are only 6/4 in our favour. I send another one in. It dies, but the city should be a pushover now.
Or so i figured. The first macemen dies with 91% odds in his favour. He is our last casulty of the day.
civ4screenshot00007yb.jpg

Damn it! Washington grew! How did that happen? It was stagnant, when i finished mm-ing it. :angry:

3:
Huayna offers bananas for one of our golds. OK. We learn Chemistry. I go for Printing Press next.
Alex attacks and kills a cavalry with a knight. I kill the knight with a pike.

4:
Move units next to Delphi.

5:
Napoleon becomes Christian. Our cavalry storms Delphi.
civ4screenshot00015hp.jpg

9:
New York spawn a great artist. What to do with him? Nothing appeals. I'll leave him for the next player to spend.

10:
Battle for Thermoplyae.
First two suicide catapults. Once dies. The defenders are still going strong.
Decide to sacrifice another one. It survives as well!
And that's it. We take the city without further losses.

Notes:
What to do with the great artist?
Monti is pretty annoyed. Maybe he should be the next on "the list".
---------->The Save<----------​
 
Signed up:
LKendter (currently playing)
ThERat (on deck)
Pindicator
Tatran
Till

Remember 10 turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: Domination (preferred) with conquest as a backup.
 
nice job taking out Alex. Yes, I agree to take on Monty next, he would surely come after us anyway. Maybe this time we can effectively sign up another nation to fight them as well.
 
@Rat - Are you gonna send us straight to war or are we going to have a few turns of peace to build some infra in post-Greece? Historically, successive leaders in history have gone conqueror -> builder -> conqueror and so on. Seriously, just read Beowulf ;)

(In all seriousness, I figure you started the war against Alex at the right time, even if I would have built up more first. So I trust you'll pull / not pull the trigger at a fitting time.)
 
well, first of all it's 10 turns peace with LK, that's for sure.

I think I have not pulled in teams into premature wars so far. I suggested to use GA for infra and I hope we have that nicely going. Then we can have a look. But, I would be preparing for the next war. Good attack means usually good defense and Monty sneak attacks all the time
 
http://www.civfanatics.net/uploads11/LK115AD-1650.zip


1600 AD
I use up our spare cash and upgrade a lot of elephants and horse archers to cavalry.

I am going to ask again that we not fortify great people in cities. It is too easy not to realize there are there. I see no real use for an artist, so I am saving him for 1/2 of a GA. Even the specialist isn't that great as it gains no shields. Washington is pitiful for shields.

I don't fear our buddy Huayna turning on us, so I give him cavalry for divine right, banking, world map, and $160.

Athens has a mere +2 food to work and another hill to claim. I cancel the cottages in favor of farms. Food poor New York has a weed cottage that I need to get rid of. It can't even grow enough to use all its forest. New York is a production town - irrigated plains gives the same amount of shields as a cottage plain.

I love the fact that the death of Greece gave us another holy city. :)
(IT) Printing press is completed.


1610 AD
(IT) Khan and Monty declare peace.


1615 AD
I get lucky and Thermopylae accepts Hinduism on the first try. I worry with several religions that it would be stubborn.


1620 AD
I put West Point in the queue for Boston. IMHO that and heroic epic are a combination for creating killer units.

==========================

Summary:

We need to be a lot more careful with our worker actions. Highly excess food Washington finally has some after I built a workshop.

I found this problem at several cities, but I will give Philadelphia as an example. It has just 2 food to spare while there is only one more two food tile left. That tile was created by me eliminated a worthless cottage. Philadelphia is a production city. Irrigating the three plains tiles still gives shields, and adds 3 more tiles to work for even more shields. Lumber mills are just which will add even more shields.

LAK-1110.jpg



Signed up:
LKendter (skip Feb 17 to Feb 21)
ThERat (currently playing)
Pindicator (on deck)
Tatran
Till

Remember 10 turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: Domination (preferred) with conquest as a backup.
 
ok got it, agree for the growth, that's why biology will be ueber good for us
 
save

Pre-Turn
spot a site which begs for another settler later on, now we need to get the economy in shape first
since we run science at 60% only
chnage New York to Spiral Minaret, that bonus would be nice

spot that Monty would be a real pushover and we're #1 in soldiers, I have rarely seen this.
ok, time for another war? a limited war to take out 3 cities?

Khan can't stand Monty
I think we should make sure to work with Kahn and Huayna and against the rest
though we trade with Toku, this doesn't give us negative modifier

sell Toku divine right for 520gold and the fact that he attacks Napoleon :mischieve:
bump our research a little

finally press enter

1. 1655AD
New Yorks borders expand again, some culture pressure for Huayna here

IT replaceable parts is in, go for sci methods and it's way to bio

2. 1660AD
start the lumbermill business
trade Huayna PP for economics and 200gold since we can't trade RP then
revolt to free market

3. 1665AD
lumbermilling

4. 1670AD
Thermopylaea finally gets it theater, go for a court there

5. 1675AD
we finally have the FP and this greatly improves the economy
we can now run at 80% for a mere -25gpt

6. 1680AD
we get another great artist, so I join one in DC
it goes for a harbor since it is unhealthy anyway

7. 1685AD
zzz

8. 1690AD
lumbermilling is almost done

9. 1695AD
Athens now has a forge and goes for court, Atlanta starts a 6th uni we need for Oxford

IT sci methods are in, bio next in 11 at 80% science

10. 1700AD
Greece turns out to be oil rich with 2 sources
Delphi needs some farms else it won't grow at all

West point due in 8, this can be a unit powerhouse
Spiral Minaret due next turn

I didn't start a war against monty but I think we can do that soon after the infra push
 
I'll try to get to it tonight, but it may have to wait until tomorrow after work. Looks like I may get to start us on the path to war.

I take it West Point is being set up in Boston?
 
pindicator said:
I take it West Point is being set up in Boston?
That is where I started it. Having the combination of Heroic Epic and West Point seem like a powerful combination to me. Having a bunch of double or more promoted troops out of the gate will really help out battles.

Of course, with the amount of cavalry at the front I hope the Aztecs don't prove too difficult. With how much they dislike us, they are clearly the next target. After that I suspect we will need another round of courthouses so that our economy doesn't collapse.
 
Not gonna have time to play tonight, but I did peak at the save.

From the looks of things I will probably be pushing infra again.
Huayna has Constitution: he won't go for Liberalism, and I don't want to trade Sci Meth yet: second civ to Physics is a rotten egg.
 
Rule #2 has been revised.


The following tactics are PROHIBITED:

There are no exploits that I am aware of at this time.


Standard LK house rules:
1) Automation of any kind is strongly discouraged until the game is known better.

2) A go to order is *only* allowed if you turn summary warns that it is happening and explains why. Sometimes it is just too important to make sure those reinforcements don't get sent to the wrong place.

3) Please complete your turn. At most the next player should have one unmoved unit such as a settler where you are unsure of its direction.

4) Please load the game while running civ. If you load by clicking the game you rename the leader. The leader name becomes part of the save, so I want to keep LK### as the leader name. I don't want to defeat a very useful feature.
If you do accidentally load by double clicking the save, then please use the Alt-D feature for civ details and rename the leader by the LK### value.

5) Don't edit your game results into a got it post. There is *no* notification of new activity. I have had SGs stalled waiting for a person to move, when the already did.
 
Perhaps I should have pulled the trigger on war during my turnset. Apologies for being a timid warmonger. :blush:

1) 1705AD
Spiral Minaret completes in New York.
I start Sparta on a Bank because it has the Kong Miao.
Sell Napoleon Cows for 7gpt. We're almost out of the red at 80% now.

4) 1720AD
Research up to 90% at -36gpt; shaves a turn off Biology.
Huayna has Rifling. He wants a lot for it.
Notice Toko has some extra gpt. Renegotiate the cow deal for 7gpt (was 4gpt).

7) 1735AD
Westpoint Completes in Boston. Set it to Grocer (it's at healthiness cap) and chop a tree to help it along.
Without anything "wonder"ful to build in New York, I rearrange tiles for growth.
Also, had to chop a tree in Philadelphia for irrigation: even with Biology it wouldn't have enough food to work all its tiles. Since that puts Philly on an odd number of trees (and no spot for a tree to grow) we might as well cut another, but I will defer in that task.

10) 1750AD
Biology comes in. I have the tech as yet unchosen. Some intriguing prospects.
Our buddy ol' pall ol' Huayna Capac decides to start Emancipation. So we better get to that ourselves soon.

Astronomy as a pre-req to get Physics first
Communism for State Property -- may want to run that after taking over Azteca
Steel for cannons!

I think it's about time to end the infra and start pumping troops (and Monty!) Do let Boston's Market complete for the $$$ and health

We can trade for Rifling and/or Constitution right away:
Huayna will trade Constitution and his WM for Sci Meth (he still would lack Astronomy to get Physics)
Huayna will trade Constitution and Liberalism for Rifling. A bit of a rip off.

I recommend grabbing Constitution for Sci Meth and then possibly Rifling for Biology.

Oh, there is also a stray Hindu Missionary in Corinth. I had nowhere to put him.
Likewise! (almost forgot) in the unlikely even we run out of things to do, there's always pumping Confucian missionaries to get us more $$$ in Sparta (I recommend Wall Street in that town eventually).

Take a look at this:


Unless I missed something big, the Inca did not trigger a golden age, but that's a big jump in GNP! He did swap to Representation; perhaps that did it?

Ourselves, we are running 90% science at -33gpt. Once a few more banks complete, that number will look even better.
 
@LK -- for your rule #4, they appear to have fixed that bug. I've been opening via save-file dbl-click without changing the leader name. In fact, I just dbl-checked and the dbl-click does not change the leader name any more.
 
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