LK140 - Trying emperor

I dont mind loosing a turn or two - i.e. on Epic - but here i do not really see where we would move... Moving on the blue circle, we will not reveal all the tiles in the BFC, we loose fresh water and the river and the bonus :hammers: from plains hill.

My vote is on settling in place. Summer starts with Agri, so we can farm the FP right away, then mine the gold.
 
Settle in place seems good, with that many hills, we probably will have to farm most of the river banks and turn the capital into production city more than commerce (but still have 2 gold mines to work, so better short term than cottage).
There should be some food behind the hills I guess.

We should try to grow as fast as possible to happy (or health) limit, therefore farm all the river for quick growth, and at max size work 2 gold mine.

Should do worker first, while researching agriculture (1st or not depend on how fast it is compare to worker being build) then BW.
Worker should farm Flood then depending on tech either mine gold or cut-farm the 2 grassland forrest (into settler ?).
Of course if cow/sheep in BFC, research should be changed to make its improvment a priority.

Jabah
 
I guess it's ok to settle in place, build a worker, and research agriculture. Food is more important than money early on, so unless there are any nice resources hidden in the fog I would irrigate the grass and flood plains, waiting to work the gold mine until we hit the happiness limit.
 
lurkers comment

any chance of the starting save, i often like playing these games from the start and then seeing how my decisions compared to the official team :)
 
lurkers comment:

I would suggest settling where the warrior stands.
One gold is enough for the capital, you get more food on the grasslands over there for sure, the city is nearer towards the center of the map and you still settle on a plains hill for the extra hammer.
 
Lurker's Comment

lurkers comment:

I would suggest settling where the warrior stands.
One gold is enough for the capital, you get more food on the grasslands over there for sure, the city is nearer towards the center of the map and you still settle on a plains hill for the extra hammer.
I would settle in place since you are guaranteed a food resource AND settling on that plains hill gets you an extra hammer and thus the worker is out faster.

Moving to where the warrior is could cost you your food, I mean imagine you do that, then next turn you move the warrior again and still no visible food :cry: , better to settle in place- I think if you have ANY tile that yeilds at least 4 food besides that floodplains then you are sitting sweet. The worst cast scenario for settling in place is that your food in the fog is 3 food/3 hammer plains cow/sheep- Anything else makes that a very nice start IMHO
 
http://forums.civfanatics.com/uploads/1898/LK140_BC-3550.CivBeyondSwordSave


4000 BC
I settle in place, and it turns out to be a good decision. With 18 turns for animal husbandry, and 18 turns for the worker to improve the visible pigs I see no reason not to start the game.


3850 BC
ARGGG - We already met another civ - Lincoln. His scout appeared from the NW.


3625 BC
Add Sitting Bull to the list of known leaders.


3600 BC
This is just #! $! #!
After just 16 turns we meet our third leader - Asoka.


3575 BC
With all these flood plains, mining vs. pottery is a tough choice.


3550 BC
We pop a hut for some gold.

=======================

New Updates
This map type looks brutal. I've seen far to many barb animals walking around already.

This is the type of game why I prefer to avoid pre-game discussion. The nearby land outright SUCKS. This is not what I wanted for my first emperor try.

I stopped early so that we can debate mining heading toward bronze vs. pottery. I think we have an awesome income city and want to get it going, but that could come with a price of slower expasnion.

Roster
Signed up:

LKendter
Swiss Pauli (currently playing)
Yena (on deck)
Refar
Jabah

Remember 15 peace (including phony wars) / 10 heavy war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: None

Planned wars - None
 
The wonderful starting land:

 
Don't really see any problems either. There is food and resources for at least 2 more good cities, and with gold to fuel the research we should be able to get key military techs early. After that close neighbours will be no problem - we simply take the cities we want :devil:
 
Well the desert could have beed a bit less. But the capital is great.
Bull and Asoka are two heavy city spammers (i hate both :trouble:)... Don't meet Linkoln often.

I would head pottery. Despite mining giving more immediate benefit with the mines - early cottages mature early + working gold mines would slow down city growth, while FP-Cottages are Food+ tiles.
 
Got it. I'm going to switch from Pottery to Mining => BW to enable a Vulture rush. With pigs and a couple of FP farms we can work a goldmine and still grow. We also have a lot of forest to chop.

The hills and mountain ridge will be very handy for fogbusting. Pity the horses are a bit out of range (for now). The fish/desert gold city is a good site, as is the wheat/grass hills.
 
Played 17, so in total we're 35 turns in. Switched to Mining (11 Turns). The pigs were pastured, a floodplain was farmed and now the worker is on top of a gold-hill and can mine it next turn. We can work it and still have +6 fpt, which is huge.

We met another AI: Brennus, the founder of Buddhism. We'll learn what sort of landmass this is in time, but if it's a 5-2 split, we have every chance of winning comfortably. Hinduism FIDL, but none of 'our' AIs has adopted.

We lost our warrior to a low-odds attack by a lion :mad:

Our backyard:

Civ4ScreenShot0074-1.jpg



I'd settle red dot ASAP for the horses and send the worker there to hook them up: we're Creative and we have the Wheel and AH. Once we have a chariot or two then settle green dot: barbs will converge on it as it is the only gap in the ridgeline. Blue dot can be settled whenever we like. There's some potential to the north, but we need some more scouting up there before committing to particular sites.

http://forums.civfanatics.com/uploads/96651/LK140_BC-3125.CivBeyondSwordSave
 
Red looks good but i would wait till BW for the decision to settle... Not long time to wait - by the time we can have a settler done BW will be a just couple of turns away.
 
I am a bit late to comment since Swiss played (but he did what I was going to say).

I like Swiss dotmap :).

I would also go farming ALL flood plain at Uruk (especially since blue dot can use them after) and mine the hills, grow at max happy asap and turn Uruk into hammer factory (for rush, settlers or infra)
Since most of the other potentiel cities are relatively hammer poor, Uruk might be our only serious military producer for a while. (blue dot could be also hammer heavy, but I would not have it as a settling priority since no one can/would claim it)

Jabah
 
I agree on farming and hammers; with all the gold we don't need cottages any time soon. Am I up? How many turns? I will try for BW and the red city spot (unless bronze turns up elsewhere).
 
I would also go farming ALL flood plain at Uruk (especially since blue dot can use them after) and mine the hills, grow at max happy asap and turn Uruk into hammer factory (for rush, settlers or infra)

Do we really need THAT much extra food? I can't look closely as I am heading to work shortly, but my gut feeling says that is excessive. I really don't like flood plain farms...
 
I really don't like flood plain farms...
That's not really a sensible way of looking at the game because it does not consider the benefits of the other tiles in a city. Here we can get more from farms and goldmines at the capital than we can from cottaged FPs. Down the line, we can cottage some river grass tiles at Uruk, and also at red dot.
 
Lurking

4 cottaged FPs = +4 food (and lots of commerce), 2 goldmines = 0 food (and commerce and hammers) which balance each other out. Pigs give a decent amount of food for growth.

If you're planning on cracking the whip regularly then farmed FPs would allow faster regrowth.

So I guess it comes down to playstyle.
 
We can have a few cottages (the ENE - to be share for faster growth), but I see it for a bit later. 1st we want to grow fast to happy limit (including each time the happy limit change) and 2nd we can delay Pottery a bit more for military (or happy/health) techs.

I can also see it : compare to cottage, 1 farm allows us to work an extra mined grass hill, exchanging 1 commerce (2 or 3 much later) for 3 hammers.

Dotmap : in fact I would consider moving blue dot 1S, we will lose 1 ocean and 3 sea (that we don't really want soon anyway) , but will gain an extra river-plain hill and save a forrest.

Jabah
 
Back
Top Bottom