In turn 51 we found out that we are weaklings (5th if power).
I settled Eridine in turn 53 to get horses, fish, fresh water, and some FPs.
Our worker started building a road towards the new city. In turn 55 Pottery
was in and I changed research to IW. Our capital finally reached size 5
in turn 61, and I started a worker (as an aside, I don't think that whipping
in the capital is a good idea in our case - we should be as big as possible
to be able to work all gold mines and speed our research).
An exploring warrior finds the Indian borders, and the barbs establish a city
on the south coast. It is in a good spot, so it may save us a settler build
and give experience points for our future army.
In turn 66 I find two American warriors busy mining the copper outside Washington without escort. I see a golden opportunity and DoW on Lincoln, stealing both workers. Two turns later he sues for peace.
The final status; we are 3 turns from IW, and a couple of turns from connecting the horses. We have 2 cities, 4 workers

and 4 warriors.