Were now at 20% of the worlds area and 17% of its population, up from 11% and 14% at the beginning of the round, and we lead in both categories with some expansions still to come. The upcoming Venezuelan-Sioux war should be our last real challenge in the game. After that well roll over Europe and Africa, then add the remaining territory needed for victory simply enough, even if we have to fight Babylon in North America.
Unfortunately, Venezuela has an MPP and an RoP with the Sioux, but I dont think this can or should change our plans. Geography requires us to fight one of those two civs now; we have a short common border with the Sioux, essentially just Detroit; and were strong relative to them, after they appear to have taken a beating in recent wars. We also have eight turns to run on an RoP with the Sioux, but I assume no dishonour attaches to us if we attack the Venezuelans and the Sioux declare on us.
Military
Well need two turns to get our armies and other attack units off Alaska and healed, and to receive some useful expansions in border towns. Then we should be able to attack Venezuela in 1080, or 1090 if CB prefers more thorough preparations. We have a lot of good choices, but Id use Houston as our staging point and take the route straight north through Guiria, Canaima, and El Tigre to Caracas (see screenshot above). The cities on this path are closely spaced and on flat terrain, and Guiria doesnt even have a cultural expansion.
Weve seen a lot of Venezuelan units moving south and west to their wars in Africa, so the chances that we wont have to deal with most of their Llanero force are excellent. Were listed as weak relative to Venezuela, but that reckoning always underrates our armies and bombardment units.
Our distribution of units to garrison our border cities against Venezuelan and Sioux counterattack is reasonable, but not intended as optimal, so make sure everythings the way you want it before we attack. Some tundra towns protected by forest may not need garrisons at all after they get their expansions in 1070.
We should plant a forest on Detroits cow tile, and build (and garrison) a fortress on the hill directly to its north, so that the city cant be attacked by Llaneros or cav coming out of the fog.
Dont overlook the Venezuelan enclave of New El Tigre, far behind our lines in Siberia. I havent garrisoned the towns around it because itll be more economical just to take it on the first turn of the war.
Our newly acquired city of Hobart sticks a long way into the Venezuelan borders in the tundra. I consider this an opportunity rather than a problem

, but if you really dont like the situation feel free to worker-abandon the town.
We should do a last check for any new MPPs Venezuela may have before we declare war.
All four of our cav armies hold just three units at the moment, to keep them galleon-mobile, but well want to bring them up to full strength for serious fighting against Venezuela. We have one asterisked elite cav to use for this (but only back on our continent!), in Alaska near Koumbi Saleh.
We have eleven Leader-eligible elites: four in the capital, three in Umfolozi at the eastern tip of Siberia, one on Zunguin Island in the Bering Strait, and three in Timbuktu in Alaska.
For most of the Venezuelan campaign well be razing or replacing everything we take, so weve accumulated fifteen settlers, with more on the way. Of course we want to gain a lot of workers by razing Venezuelan cities, but until weve taken Caracas and a few other core cities, holding and replacing enemy towns will be fine if its tactically faster. The highest priority is to deliver a decisive blow quickly.
Please be sure our explorer is off Venezuelan territory before we declare war.
ToE and Hoover
Well discover SciMeth this interturn, after which Fortaleza should switch from the palace pre-build to ToE, due in five or six turns, and Brasilia should switch from its army to the palace as a Hoover pre-build. (We cant be late on this or well actually build the army.) We cant research anything in the short time remaining before well have ToE, so we should just do single-geek research on Atomic Theory, and then take Electronics as the second yield of ToE, as usual. The Babylonians and Egyptians are working on ToE, but Babylon isnt using a strong enough city and Egypt started too late, so theres no apparent danger to our build.
The food shortage in Brasilia will need to be corrected in a few turns, probably meaning the Hoover build will take five turns rather than four after ToE, but that shouldnt matter.
Builds
Rio and Artie Nielsen will peel off settlers to empty their full food boxes this interturn, and Claudia Donovan should do the same after its rifleman. Artie Nielsen should then be worker-merged back up to size twelve immediately, since it doesnt get fast pop growth when set for 27 spt.
Alaska
Finally, we need to do a few things next turn to wrap up our operations in Alaska:
1. Zunguin, Jenne, Timbuktu, and Captain Douglas should all rush what theyre building now.
2. Once our cav have evacuated the area, we should abandon Koumbi Saleh, without replacement. This site is too flip-prone to be worth keeping.
3. A native worker should join the three already cutting down the forest east of Timbuktu. This will complete the chop and make the first three workers available for railing.