LK151 - WM, where are we?

CommandoBob (up) (waiting on confirm)
I just PMed him in case he isn't aware the thread started.
 
lurker's comment: Subscription post. Looks good so far. Just what I would expect from this group.
Think ya got enuff food there? :lol:
 
CommandoBob - Last Activity: Mar 30, 2014 04:48 PM
I hope he shows up soon. Not sure how much longer to wait.

However, I really hate to put this down to a three man roster.
 
CommandoBob - Last Activity: Mar 30, 2014 04:48 PM
I hope he shows up soon. Not sure how much longer to wait.

However, I really hate to put this down to a three man roster.
I'm here; long weekend. Saw the post in "Wonderful Women of Civ 3" thread (aka Tusk1 - Ladies First).

I'll download the save when I get home.
 
Despotism
70% Tax
10% Science
20% Luxury

302 gold, +18 gpt

Literature in 20 turns.

City Builds
  1. Salvador (6): Worker CCM in 1, grows in 4.
  2. Rio de Janeiro (5): Settler in 1, grows in 1.
  3. Brasilia (2): palacePreBuilidForSomethingWonderful in 99, grows in 1.
  4. Five Wheat Feat (2): temple in 7, grows in 1.
  5. Belo Horizonte (1): rCurragh in 8, grows in 1.
  6. Fortaleza (1): rCurragh in 4, grows in 6.

Resources
- zilch -

Luxury
01 Dyes

City Count
17 America
12 Russia
12 Sioux
10 Venezuela
06 Brazil (LK151 People)

Military
01 Settler
02 Worker CCM
11 Warrior
01 Spearman
01 Curragh

Current Units: 16
Allowed Units: 24
Support Costs: 0 gpt

Compared to Russia (Despotism) we are Weak.
Compared to Venezuela (Despotism) we are Weak.
Compared to America (Despotism) we are Weak.
Compared to Sioux (Despotism) we are Weak.

We are at peace with everybody.

Notes
We are irrigating 1SW of Brasilia, one more turn.
We are irrigating 1S of Five Wheat Feat; 4 more turns to go.
Iron is visible near Fortaleza but not connected. Neither is Fortaleza.
We have a settler aimed at 2N-1NE of where he stands; aimed at 4N-1NW of Fortaleza.

New Settler from Rio needs to walk 5N to find home, which is faster than visiting Five Wheat Feat.

No Horses nearby.

Two, almost three workers for six, soon to be eight cities. Seems a bit few.

Plans
Ignore the Amercian worker. We'll soon have more. Keep our cash for smarts.

New cities:
1) 2N-1NE of Where our settler stands.
2) 5N of Rio de Janerio, when built.

Worker Tasks
New worker in Salvador will road to Belo Horizonte, through forest and BG.
Worker at Brasilia will road that tile, then mine the nearby BG.
Worker at Five Wheat Feat will move to the Flood Plain 1N of the city, road it and then begin roading to the NE, to coonect our newer cities on the border.
Second Worker from Salvador will road to Fortaleza. It will take a while; 1 Hill for sure, then either a Hill or Forest.

Next City Builds
  • Salvador: Worker CCM in 1, vspear in 3 -> vSpear in 3 -> worker in 1 -> vSpear in 3.
  • Rio de Janeiro: Settler in 1 -> Settler in 4 -> Settler in 4 -> Settler in 4.
  • Brasilia: palacePreBuilidForSomethingWonderful in 99.
  • Five Wheat Feat: temple in 7 -> Worker in 5.
  • Belo Horizonte: rCurragh in 8 -> rcurragh in 6.
  • Fortaleza: rCurragh in 4 -> rCurragh in 6.
 
Returning to the question of city sites, the spot W-SW-SW of Belo Horizonte looks fairly good, and doesn't quite overlap with the nearby American cities. I'm not at my Civ computer so I can't provide a screenshot, but I mean the non-coastal river hill with plains wheat immediately to its northwest. So I'd suggest that the settler we'll receive on the fifth turn of your round should found there, or even that we should found this city with the settler just about to appear in Rio and leave site 2 for the turn-five settler; I would slightly favour the latter.

There's no rush to hook up Fortaleza's iron, when we just need raw numbers at this point and thirty-shield swordsmen would be too expensive anyway. I'd rather send the second worker out of Salvador to Brasilia, which will need intensive development as our Wonder city. Treating Brasilia as just another city serviced by one worker won't gain us the Great Library.

You're right about our worker shortage, but Five Wheat Feat should pretty quickly grow into a three-turn worker factory, even without a granary. So our goal as we develop FWF is +7 food and four shields per turn, though 3 spt will work if we can pick up the tenth shield on growth.
 
Ignore the Amercian worker. We'll soon have more. Keep our cash for smarts.
I'm not sure if this is the best. We are WAY behind on development, and 2 cities are tied up trying to help us contact remote continents. No matter what, please grab workers if we can give up tech for them.

Five Wheat Feat: temple in 7 -> Worker in 5.
This city needs to get on permanent worker duty. I agree with that build. We have one luxury, so we really want the road net going. We still don't know if there is a second luxury hiding in the fog. There should still be a decent amount of not tundra land for use to grab.
That ignores us grabbing Japan.
 
0 1250 BC

Feedback (always a good thing!):
New settler in Rio heads to W-SW-SW of Belo Horizonte; on a river hill next to wheat.
Second settler from Rio heads 5N.
Three turn workers in Five Wheat Feat.
Don't need Iron right away. second worker out of Salvador goes to Brasila.
[IBT]
Salvador: Worker CCM -> vSpear in 3.
Rio de Janerio: settler -> settler in 4.

1 1475 BC

SouthSettler heads south from Rio to the spot near Belo Horizonte. Heading due south gets us there two turns faster than using the roads.
Worker starts road at Brasilia.
NorthSettler and protector move 1N.
Worker from Salvador moves 2S into Forest.
Down Under Plunder (our only curragh), SE and S.

Drop luxury to 10%, now +23 gpt.
[IBT]
The Oracle is built in Persepolis, Persia.

2 1450 BC

We meet the Aztecs, 15 cities, at the west end of North Africa.2

They know Horseback Riding and we don't.
However, the best price we can get it for is Ceremonial Burial, Alphabet and 262 of 343 gold. Seems a bit steep, since we won't be able to swap it for Map Making from the Yanks. CAII has Map Mkaing at 1063 widgets and Horseback Riding at 440; nowhere close to good trade. Plus, we don't have Horses connected.
Pass on this deal at this time.

SouthSettler and NorthSettler both move.
Start forest road 2S of Salvador.
Down Under Plunder, S and SW.
[IBT]
Cultural expansion at Brasilia.

3 1425 BC

Sioux learn Map Making. The CAII price drops from 1065 to 1035.

NorthSettler arrives at home, a tobacco grassland tile on a riverside.
We explore.
[IBT]
Salvador: vSpear -> vSpear in 2.
Fortaleza: rCurragh -> rCurragh in 8.

4 1400 BC

Russia learned Mysticism and sold it to Sioux and America.

Buy HBR from Aztes for CB, Writing and 338 of 388 gold.
Sell HBR to America for Mysticsm and a worker.
Sell Mysticsm to Aztecs for 268 of 364 gold.
Sell HBR to Russia for 225 of 255 gold.
Buy Map Making from Sioux for HBR, 12 gpt and 500 of 541 gold.

Aztecs still have 98 gold but that seems too cheap for Map Making.

We can now build Galleys

Looking for America sails out of Fortaleza.

Worker at Five Wheat Feat moves to 1N of the city, to road.
Worker at Brasilia moves to BG and starts to mine.
SouthSettler finds the Wheat.
New Spear from Salvador heads to SouthSettler.
American Slave moves 1W from Salvador, to road that grassland and makes worker accesss from Salvador to Brasilia riverless.

NorthSettler becomes Claudia Donovan; starts a temple (two cows nearby).

Salvador now at size 6, luxury rate goes to 20%, +8 gpt.
[IBT]
Rio de Janerio: settler -> settler in 4.

Sioux are building The Great Lighthouse (Map Making -> Magnetism).

5 1375 BC

An Australian Warrior is nosing around 3E of Fortaleza; Looking for America spotted him.

Australia has 4 cities and 62 gold.

Sell Ceremonial Burial to Austrilia for 62 of 62 gold.

5NSettler leaves Rio, heading north.
SouthSettler finds home.
Road the Flood Plain 1N of Five Wheat Feat.

Other units explore.
[IBT]
Salvador: vSpear -> Worker in 1.

6 1350 BC

America knows Mathematics. They are the only one so smart.

SouthSettler begats Artie Nielsen; also starts a temple.

Second Spear from Salvador heads south, for Belo Horizonte. The galley there will finish in 4 turns and we can put the warrior in the city into the galley and find America.
[IBT]
Salvador: Worker -> vSpear in 3.
Five Wheat Feat: temple -> worker in 5.

7 1325 BC

New worker moves 1W to join slave in roadbuilding; finish it this IBT.

Aztecs have a worker; sell Map Making for one worker and 121 of 121 gold.

This brings us to 250 gold; Abe still won't sell us Math.
New slave heads towards Belo Horizonte.

Drop luxury rate to 10%: +13 gpt.
[IBT]

8 1300 BC

Road finished, worker at Five Wheat Feat moves onto Wheat, 1NE, to road.
5NSettler is now at 4N from Rio.
Latest worker from Salvador heads to Brasilia.
Worker and Aztec slave start road into Belo Horizonte, 2 turns.
American slave moves to join them.
[IBT]
Rio de Janerio: settler -> settler in 4.

9 1275 BC

Spears arrive in Belo Horizonte and Artie Nielsen. Wake and spacebar warrior in Belo Horizonte.
Worker begins to irrigate cow SW of Brasilia.
5NSettler finds his forest home.
3N of Five Wheat Feat takes the roads to Five Wheat Feat.
American Slave moves 1SW, now 1W of Belo Horizonte, and begins to road.

Raise luxuries up to 20% to keep Salvador happy; +11 gpt.
[IBT]
Salvador: vSpear -> vSpear in 2.
Belo Horizonte: rGalley -> rGalley in 10.

10 1250 BC

Load warrior into DoYouKnowTheWayToSanJose? which sails up the coast.
Belo Horizonte is connected.
Worker moves to 1N of Artie Nielsen, to road next turn.
Aztec slave moves to join American slave in roading.
BG mined at Brasilia, worker moves 1SE of Brasilia to irrigate the plains nest to the river.
Helena G. Wells finds a place that smells likes apples; starts on walls.
New Spear heads towards H G Wells.

And the save is attached.
 

Attachments

New Cities North
Spoiler :

tNewNorthCities_zpsfcf2b98a.jpg



New City South
Spoiler :

tNewSouthCitiy_zps9eea98d7.jpg



We met the Aztecs and Australia.

We learned (bought) Horseback Riding (Aztecs), Mysticism (America) and Map Making (Sioux). We are paying the Sioux 12 gpt for 14 more turns.

We gained two slaves in trading.


Three new cities were built: Claudia Donovan, Artie Nielsen and Helena G. Wells.

Looking for America is exploring the up and around the north/east coast.
Down Under Plunder is headed for Australia.
DoYouKnowTheWayToSanJose, with a warrior aboard, just sailed from Belo Horizonte.


Random Stuff

Worker Locations/Tasks
One worker 1S-1SW of Brasilia, irrigating a cow.
One worker 1SE of Brasilia, irrigating plains.
One worker 1N-1NE of Five Wheat Feat, roading towards HG Wells.
One worker 1N of Artie Nielsen, ready to road.
Two slaves 1W of Belo Horizote; both are roading.

Settler 3N of Five Wheat Feat is 1S of that city. Earlier that did look like a good place for a city, but building HG Wells revealed that tile to be just desert. At the moment it does not have a destination, except maybe somewhere southeast of Cladia Donovan.

Both Claudia and Artie are building Temples. For Claudia, it is to gain a cow. For Artie, just to buffer against American culture. HG Wells is building a wall but that should be changed.

We have two warriors inside American territory. One will leave and go on exploring next turn. The other may get booted out.

The vSpear next to Rio is trying to follow 3N of Five Wheat Feat to protect it.

Salvador needs to build a worker after this current Spear.

No combat. We visited people, but no one came to visit us.

Military
01 Settler
04 Worker CCM
02 Slaves CCM
11 Warrior
04 Spearman
01 Galley
02 Curragh

Current Units: 23
Allowed Units: 36
Support Costs: 0 gpt

Literature in 10, 10% Science, 10% Luxury, +13 gpt, 292 gold.
 
Nice trading, especially in respect of foreign workers. :goodjob:

I hadn't even heard of Warehouse 13 until I saw your city names. TV is really fragmented into niches these days.

We need to know whether our present settler should found in front of Five Wheat Feat or move well to the east, so the warrior in FWF should push into the fog before we hit Enter. The spearman near Rio can replace the warrior soon enough.

We're so short of units that it would be acceptable for the capital to return to producing one-turn warriors for a while.

Claudia Donovan should work its game tile.
 
ROSTER:
LKendter (up) (can't play until at least Sunday night, so if Greebley wants to swap)
Greebley (on deck)
Northern Pike
CommandoBob


I hadn't even heard of Warehouse 13 until I saw your city names.
I watched that show, and it didn't click why the names sounded familiar until your comment. :crazyeye:


Looking at the map I am glad we grabbed 2 foreign workers. We look way behind on tile development.
 
If I decide to play I will post my turns on Saturday. If I don't post on Saturday, then I will be waiting until after Lee plays.

I am assuming we don't want to trade away Literature unless at least one other civ has it. Otherwise a cascade might lose it for us.
 
Absolutely--we can't spread Literature around before we build the Great Library. In fact, the greatest danger in this situation is that America will demand Literature away from us before we've established an insurmountable lead with our pre-build.

We could really use a happiness war to keep Brasilia (our pre-build city) orderly as it grows. The best candidates so far are Russia and the Aztecs, provided they can't afford to buy allies in against us, so we should always be aware of how much gold they have.
 
I hadn't even heard of Warehouse 13 until I saw your city names. TV is really fragmented into niches these days.
My wife was channel surfing one night and stumbled across Warehouse 13. She called me in to see it and I did for a little bit. It was the episode that first introduced HG Wells, where HG used something to put Pete and Myka on the ceiling. Neat! I thought, but since I hadn't seen the first of the episode, I went back to more important things, like playiing C3C.

I later got her the Season I DVD, not knowing that she had only seen that one episode. We discovered the Warehouse together.

Sadly, Season Five, which starts up real soon, will be the last and only has six episodes.

My wife has even gone so far as to have the Warehouse Theme music set as my ringtone on her phone, which is nicer but not as dramatic as the Imperial March.

Warehouse 13 has been available on Netfix.
 
1250 BC: Decide to deal with the point I posted about possible attacks against us by building 4 more Vet warriors in the capitol and start the road towards the Iron. That way we can upgrade the 5 of them if we have 150. I think 5 Swordsmen would be good enough for civs farther away.
1200 BC: Trade HBR to Australia for 45 gold. They appear to the right of us.
1125 BC: We miss the spot we wanted by a single turn

1075 BC: America has the Great Lighthouse.
1050 BC: Continuing to name cities after possibly obscure characters in TV shows, I found Cure Dream.
1000 BC: We have a Settler near some horses we can head towards.
Landed a Warrior in Siberia.
Spotted a black border in Siberia which is the Zulu who I don't think we met yet. They have 2 gold and lack Masonry.
I also moved a Worker onto the Iron. I think we want to connect Iron now but we could just build a mine instead. I think on hills that is 3 Shields even in despot.
Notes:
Pretty quiet turn.
We are building settlers faster than units. I think we need to work on that. There are 5 Warriors in the capitol, but that is so they could upgrade if needed. Helene Wells alternated between an extra Warrior and the Temple as I couldn't decide which was best.
The two settlers we have are near Claudia Donovan. One is north close to the Horses and the other is on the south shore looking for decent spot. Right now its unexplored so hard to know exactly where.
Salvador has been building a Worker when it is going to grow to size 7. I have it on a temple now as I think we can lower the Lux rate with one.
I started a min run on Philosophy as the tech we need the least. I hope we can buy the rest before 40 turns.
Code of Laws is out there but we can't get it.
America has Iron now.
I think I made an error with Brazillia. It only got 3 food last turn which means it will take a turn more to grow.
We would really like a road not crossing the river near Five Wheat Feat. It takes an extra turn crossing the river twice.
I am sending the boat around to near Salvador if we want to put a Settler on an island.
 
Sounds like a quite turn. In the BC time frame I am very happy to have those.
It looks like America is turning into a real pain this game.

ROSTER:
LKendter (up) - it is in the queue for Sunday or Monday night.
Greebley (swapped)
Northern Pike (on deck)
CommandoBob
 
Somehow our curragh Down Under Plunder, whose name should have made its destination pretty clear ;), turned west when it was only a few turns from making contact with whatever civ occupies Australia in this game. So our galley off Salvador should probably now head down to Australia, although it's not out of the question for DUP to backtrack.

When our galley and curragh reach Alaska (though that'll be a while yet), the galley should head south along the west coast in the usual way, while the curragh proceeds across the top of the Arctic to Greenland and then the east coast of North America. This should be much more productive in contacts than sending both down the west coast. Of course the galley should take along the warrior it just dropped in Siberia, as Greebley probably intended.

Our next three workers out of Five Wheat Feat should all be sent to improve Brasilia. Developing our Great Library city has to take priority over other tasks. It's not too early to start mining Brasilia's plains tiles, since once the town reaches size seven it'll grow through merges, not natural increase.

Given how close Cure Dream is to Richmond, we badly need a quick temple there. Perhaps, after switching from the walls build, we should pop-rush as soon as the town has ten shields and two pop points.
 
1000 BC (0)
Since we are naming cities after obscure shows, let us anyone can figure out this collection.

875 BC (5)
River Tam is founded.

850 BC (6)
Captain Mal Reynolds is founded.


825 BC (7)
We meet China in what I think if Africa. I give them writing and horseback riding for math and $130.


800 BC (8)
We find a ship as we head toward Australia. It looks like Indonesia got it, but we won't know for a few turns. I take his $135 treasury for writing.


750 BC (10)
Jayne Cobb is founded.
This time America booted the warrior where I wanted. That warrior can now attempt to reach Europe.
Next turn we can confirm Indonesia is in Australia.
I finally get to buy a worker with a $25 bonus from China for map making.


Summary:
Our big land grab left, besides islands, looks to keep pushing out from Claudia Donovan.

ROSTER:
LKendter
Greebley (swapped)
Northern Pike (up)
CommandoBob (on deck)
 

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