Preturn: I am switching Rio to a Market. It should be one of our better cities with little corruption but has been stuck on Settlers.
Made a Embassy with Babylon. They will have Copernicus in 7 turns.
Follow suggestions by NP; in fact do other size 12 town
IBT: Our big stack heading for Petare is attacked and the Muskets are damaged. Also it be Salty is attacked by a Knight which retreats.
460 AD: Capture San Carlos and New Maturin.
Our stack near Petare has all the Muskets highly injured and now has Knights as the best defenders. Additionally, Venezuela is showing up with enough MDI to be a risk. I decide to retreat the stack and heal before heading out again. This is a bit tricky as we are in enemy territory. However I build and then abandon a town so the stack can safely retreat for healing. I also pillage a square to lessen access to our units. Kill a few other units and gain another Elite.
Several civs have both Astronomy and Chemistry (Babylon, America, SIoux). No 2x deals possible though.
IBT: Venezuela and America ally against Russia so Venezuela declares war.
Well this is not so good. America and Venezuela have an alliance against us.
We also got booted out of Babylon territory.
470 AD: Brasilia is taken off the long shot wonder for the war. Rush some of the Markets so we can start more military. Also rushed a Musket.
IBT:
Brasilia gets attacked and Wendy Marvel as well. Landing next to Erza Scarlet, an island city.
Venezuela moves more away from us and may be focusing on Russia. I may stay out of their territory if that is the case in order to deal with America.
When we get kicked out of Babylon due to our warrior our boat gets to travel somewhere new:
480 AD: So America now has Knights and can attack in one turn. A few units attacked last turn. I may try to take out Cincinnati and New Orleans if there is a chance. America will be more willing to make peace with some losses. This of course assumes I get a chance, but it does mean units will shift more toward them and away from Venezuela.
I reverse my decision, I still want to grab the Wines so I will invade Venezuela at least that much.
Erza Scarlet still has the Regular MDI in it which becomes Vet when attacking the landed Longbow. Erza's Aquaduct gets interrupted for a Musket which is 3 turns away so I rush it.
IBT: A few more light attacks by American Knights. We lose a Galley to American attack.
China declares war on the Sioux. Venezuela was heading West again.
490 AD: Built the wine town of Cana Alberona. Kill the few units we can reach.
IBT: A number of units are going past Wendy Marvel, both Venezuelan and American.
500 AD: We have the first turn with larger number of kills. We kill maybe 15 units. We also suffer our first losses with 3 Knights and a MDI lost.
IBT: More units streaming into our lands.
510 AD: With Venezuela there too its too much. I have to make peace. It costs us 20 gold to do so.
Trades are now possible. I get Banking from Babylon (dyes + ~3500) and trade it for Chemistry from Sioux (45 gpt + ~200 gold, I also buy Metallurgy (330 gpt) from Babylon and trade it for Astronomy (10 gold) from the Sioux.
We are very broke and have no gpt but have 4 new techs.
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Ok, I decided to stop here, because my next move requires team discussion.
I want to get Alliance vs America and ROP from Venezuela in this situation, but don't want to lock us into 20 turns of war without a discussion. I feel we have enough troops now to make progress against America after we kill their initial flood of units, and taking them out makes a good next goal.
This means I didn't yet play out this turn because how we play depends on this decision.
Here is an image of the situation.
