In the process of bombarding and trampling two musketmen outside Brasilia we gain
our first Great Leader, who immediately founds the First Knight Army in Brasilia (11-2).
We bombard and rout a third American musketman, near Artie Nielsen (12-2).
The Sioux, whom we brought into the anti-American coalition, now bring the tundra-bound Australians in. I hope this wont produce traffic jams in our lands. Its unlikely to have any other effect.
The Americans seem to get the better of their bloodbath with the Venezuelans this interturn. We arent attacked.
The Babylonians build Copernicus.
540 (4): We pick up 186 gold from the backward Australians for Republicthe bribe they received from the Sioux to enter the war.
We crush four knights around Natsu Dragneel and three musketmen outside Brasilia (19-2). The First Knight Army shows its inexperience and redlines, but it records our first army victory, so we begin Heroic Epic in Brasilia where we have a modest pre-build. (Later we move the HE build to Natsu Dragneel.) In the fighting near Brasilia we gain
our second Great Leader, who forms the Second Knight Army in that town.
We sell education to Persia for 18 gpt and 35 gold.
The Sioux are the first to Navigation. Since its an optional tech we arent very interested.
We see only five American-Venezuelan combats, as the fighting moves west. The Venezuelans are advancing on Dallas.
We again arent attacked.
550 (5): The Babylonians have Military Tradition. Its quite unusual for the AI civs to produce MilTrad while Physics-ToG-Magnetism are still unknown. Theres nothing we can do about MilTrad while its a monopoly.
All along the front we cut down two knights and two musketmen (23-2). (For the lurkers, all the enemy units we fight are American at this point.)
A little reconnaissance into the fog shows that Cana Alberona, our wines town, is so hemmed in by Venezuelan cities that it wont gain a single tile when its cultural expansion comes on the interturn. I retract what I said about not fearing a flip there.
We move a substantial force based on the Second Knight Army adjacent to Cincinnati. This is a worthless hill town, but its so close to Brasilia and Dr. Carl Hill that it makes the defense of both awkward, so I want to raze and replace it before we move our strike force farther south to New Orleans.
Facing minor American attacks around Dr. Carl Hill, we slay a longbowman and redline-retreat a knight (24-2).
The Venezuelans take Dallas, unfortunately holding it rather than razing it and creating an opportunity for us.
The Aztecs declare war on Venezuela. The two are separated by the Sioux, so it may or may not matter.
560 (6): Cincinnati is defended only by two musketmen, and we take the town without loss after a long, rather inefficient bombardment (26-2). We capture two workers, and hold the city for tactical convenience since it would only have yielded one worker if razed.