Preturn: There is a lot of gpt (over 200) for older tech. I do these deals.
Trade Juriprudence, 1050 gold, and gold(resource) for Mercantilism (Magreb).
Nubia gets Mercantilism for 9545 gold
We also sell to lowlands for around 5k gold
We can buy Fossil Energy for 13750 gold from Arabia (who is rich).
We sell to Nubia for 8935 gold
We sell to Lowlands for 4385 gold
We sell to Magreb for 1200 gold and 143 gpt
USA will give us 1740 gold and 87 gpt for it
And because the deals are really good:
We buy Medicine from Arabia for 15925
We sell to Nubia for 80 gpt and 8915 gold
We sell to Lowlands for 1670 gold and 25 gpt
All in all we gained 3 tech and went from:
17356=>28507 gold
604=>1310 gpt
Nubia might have gpt left, but otherwise we have drained all but Arabia of possible gold
Arabia had 92k gold.
I do rush some buildings.
I also switch to science since we have tech parity and might get to something first. Clockwork in 13 but maybe I can make that less?
IBT:
Our exploring 20 bucks (caravan) is taken by some civ. It has no nationality so is unfortunately completely vulnerable (Actually, I was wrong we still own it but the AI moved on top of it. We can move it away again)
180K built a rushed Hospital and starts the Coffee plantation for more culture.
510 AD:
Attack Pretoria:
Killing a Crossbow gains us a Worker.
War Elephant Dumbo gets us a Leader.
Take the city losing a Knight of the Realm.
Elephant kills one Worker and captures another
Our first Balloon does a recon mission. They can move 5 squares.
Also moved on toward the next South African city which I can't read at the moment because 4 Big Fat Elephants are standing/trampling on the city name.
520 AD:
Enslaver loses to a Catapult.
Capture South African town without loss. It turns out to be Windhoek
Move on other forces toward Capetown.
530 AD:
Capture Capetown losing a Knight. We gain 2 Workers.
We pick up about 250 gpt total in exchange for tech from several civs
540 AD: Take Johannesburg
550 AD: Start moving toward Korea
560 AD: Economics and Physics are in play now.
Can buy Economics for 600 gpt and 7270 gold from Arabia of course. This leaves us with about 800 gpt at full science.
USA will trade physics for Economics.
We can get back 169 gpt from Nubia
Decide this is a good time to try to plant a spy with Arabia as they might declare if we miss.
They do catch us and do declare war.
Also try to plant a spy with Korea which succeeds. However Spy options do not seem possible. I was thinking of trying spy tech steals with Arabia as some future time.
Rushed some observatories.
570 AD:
180K completes an Observatory. It starts Newton due in 7 turns. We may not make it if there is a cascade, however it seems worth an attempt.
Declare war on Korea. Move a square towards Wonsan
IBT: We get to see Korea's reaction due to our Balloon.
580 AD: Capture Wonsan losing 2 Knights against 3 Spearmen.
Trade around Economics We are up to +2196 gpt.
Magellaen and East India both complete. Not sure if Newtons will be gone next turn.
IBT: Korean units are showing up. Speed 1 units including Spear on defense.
590 AD: Clear stacks of Korean near Wonsan. We get a Monk.
IBT: Newtons does get completed. Missed by 4 turns. Switch to Bank for a loss of 14 shields.
600 AD: Still on unit cleanup. We gain a second Monk. Enslaver lost and more Knights than I would like given that the enemy are mostly defense 2.
Notes:
When I ended, it occurred to me to become curious about our unique wonder. We can build it if the capital builds australian flag after the clock completes. Sydney Cove requires the flag.
We weren't quite able to kill all the Korean units, so I rushed some more Knights (also to replace those lost). However, the number of Korean units seems less so I think we can advance fairly soon. Also brought over 2 Elephants.
We got clockwork so can build clocks in most cities. We might not want to trade it right away, because we could research Printing Press and get the holy book wonder in our 180K. PP is 8 turns but that is because several recent towns are too big so they are running all scientists to shrink to a more managable size. 10 -11 is a more reasonable estimate.
Might want to make peace with the Arabs so we can trade tech with them.
I was also considering Steam Engine.
Civinator: Steam engine tech still says it shows coal which got moved to fossil Energy
Trade Juriprudence, 1050 gold, and gold(resource) for Mercantilism (Magreb).
Nubia gets Mercantilism for 9545 gold
We also sell to lowlands for around 5k gold
We can buy Fossil Energy for 13750 gold from Arabia (who is rich).
We sell to Nubia for 8935 gold
We sell to Lowlands for 4385 gold
We sell to Magreb for 1200 gold and 143 gpt
USA will give us 1740 gold and 87 gpt for it
And because the deals are really good:
We buy Medicine from Arabia for 15925
We sell to Nubia for 80 gpt and 8915 gold
We sell to Lowlands for 1670 gold and 25 gpt
All in all we gained 3 tech and went from:
17356=>28507 gold
604=>1310 gpt
Nubia might have gpt left, but otherwise we have drained all but Arabia of possible gold
Arabia had 92k gold.
I do rush some buildings.
I also switch to science since we have tech parity and might get to something first. Clockwork in 13 but maybe I can make that less?
IBT:
Our exploring 20 bucks (caravan) is taken by some civ. It has no nationality so is unfortunately completely vulnerable (Actually, I was wrong we still own it but the AI moved on top of it. We can move it away again)
180K built a rushed Hospital and starts the Coffee plantation for more culture.
510 AD:
Attack Pretoria:
Killing a Crossbow gains us a Worker.
War Elephant Dumbo gets us a Leader.
Take the city losing a Knight of the Realm.
Elephant kills one Worker and captures another
Our first Balloon does a recon mission. They can move 5 squares.
Also moved on toward the next South African city which I can't read at the moment because 4 Big Fat Elephants are standing/trampling on the city name.
520 AD:
Enslaver loses to a Catapult.
Capture South African town without loss. It turns out to be Windhoek
Move on other forces toward Capetown.
530 AD:
Capture Capetown losing a Knight. We gain 2 Workers.
We pick up about 250 gpt total in exchange for tech from several civs
540 AD: Take Johannesburg
550 AD: Start moving toward Korea
560 AD: Economics and Physics are in play now.
Can buy Economics for 600 gpt and 7270 gold from Arabia of course. This leaves us with about 800 gpt at full science.
USA will trade physics for Economics.
We can get back 169 gpt from Nubia
Decide this is a good time to try to plant a spy with Arabia as they might declare if we miss.
They do catch us and do declare war.
Also try to plant a spy with Korea which succeeds. However Spy options do not seem possible. I was thinking of trying spy tech steals with Arabia as some future time.
Rushed some observatories.
570 AD:
180K completes an Observatory. It starts Newton due in 7 turns. We may not make it if there is a cascade, however it seems worth an attempt.
Declare war on Korea. Move a square towards Wonsan
IBT: We get to see Korea's reaction due to our Balloon.
580 AD: Capture Wonsan losing 2 Knights against 3 Spearmen.
Trade around Economics We are up to +2196 gpt.
Magellaen and East India both complete. Not sure if Newtons will be gone next turn.
IBT: Korean units are showing up. Speed 1 units including Spear on defense.
590 AD: Clear stacks of Korean near Wonsan. We get a Monk.
IBT: Newtons does get completed. Missed by 4 turns. Switch to Bank for a loss of 14 shields.
600 AD: Still on unit cleanup. We gain a second Monk. Enslaver lost and more Knights than I would like given that the enemy are mostly defense 2.
Notes:
When I ended, it occurred to me to become curious about our unique wonder. We can build it if the capital builds australian flag after the clock completes. Sydney Cove requires the flag.
We weren't quite able to kill all the Korean units, so I rushed some more Knights (also to replace those lost). However, the number of Korean units seems less so I think we can advance fairly soon. Also brought over 2 Elephants.
We got clockwork so can build clocks in most cities. We might not want to trade it right away, because we could research Printing Press and get the holy book wonder in our 180K. PP is 8 turns but that is because several recent towns are too big so they are running all scientists to shrink to a more managable size. 10 -11 is a more reasonable estimate.
Might want to make peace with the Arabs so we can trade tech with them.
I was also considering Steam Engine.
Civinator: Steam engine tech still says it shows coal which got moved to fossil Energy