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LK171, Daleks, CCM, True Fascists

I suspect we only have a few weeks or real-time left in this one. Hopefully CCM3 will be ready by then. If not, it may be time for democratic America.
With our original 56 towns we were at 11% of the world's area. I built another 56 towns and we are now at 18% of the world's area and I think that will go to about 20% start of next turn. THat is only with secon ring growth, with third ring growth we should get to about 25% of the world's area. Double the number of towns to 224 and we should be around 50% of the worlds area. Adding 25 more towns should get us to around 58% of the area. So we need to build about 150 more towns (not squeezed together).

It might be quicker (and cheaper) to go for a conquest victory. Also, Conquest seems right. Why would Daleks want to share a planet with inferior species?

Here is another "dot map"
 
It might be quicker (and cheaper) to go for a conquest victory. Also, Conquest seems right. Why would Daleks want to share a planet with inferior species?

I must admit I didn't think our position would be this absurdly strong. That is why I mandated domination. How do people feel about changing the goal to conquest?

LKendter (yes)
Elephantium
Greebley
Jersey Joe (yes, since he suggested)
 
Actual. I Greebley posted about Conquest first. I am all for Conquest with dommination as a back up if we get bitten bad by the house boat bug. Actual I am not sure than we even need to research any more.
 
LKendter (yes)
Elephantium
Greebley (yes, since he suggested)
Jersey Joe (yes)
 
Early set teaser:
 
For the goverment type Fanatacism:
I think it is really strong - probably too strong. We get the bonus gold per square, fast workers, and no war weariness with barracks in every city. I did not find the level of corruption to be much of a drawback and I can't think of any other drawbacks. I don't see how any other government type could compete.

Of course it is a later tech when you likely are already winning (or have lost) in most games, so not as big an advantage as this game.
 
The big drawback of Fascism is xenophobic. Domination is a bear due to needed more native people for border expansions. I recall a game where we tried it, and were stuck forever waiting for border expansions. However, conquest doesn't suffer from this.
 
The picture got screwed up. Posting a text teaser that Greece has left the game. :dance:
 
Another teaser:

 
1130 AD (0)
I spend a chunk of time recalling all the units. Regardless of the path forward, I prefer to have everything by the capital.
I posted a question about changing the goal to conquest. I put the game on hold waiting for more input in changing to total extermination (conquest).

[End of session 1]

The vote is in, and we are going for conquest (extermination).

There will be NO more trading for GPT. I won’t do more resource trades. I want nothing to tie our hands.
I ship marine engineering to Arabia for $2352. Turkey also gets it for $6130. I sold our map around for chump change. No AI civ has a dime left. All that money goes away to get more cavalry to armored car upgrades done. There are still 100+ to upgrade.

I switched Dalek Empire to a prebuild. I want International Telephone Corp. After that, I will reduce science to minimal.
[End of session 2]
 
1140 AD (1)
I contact Russia about their troops inside our borders. Superior Daleks should not have inferior species inside their borders. They refused to leave, so war has begun. :hammer:

Crossbow African Cavalry arrives. I rushed a hospital.

It takes a bit, but I find the pathway around the mountains, and into Russia.

The assault on Bryansk begins. I killed 2 pikes. (2-0)
I gained $1.

Russian Exterminate is founded.

The assault on Yekaterinburg begins. I killed 1 pike and 2 spears. (5-0)
I gained $2 and 5 workers. It is weird to not get excited to gain workers. However, we are overloaded with them.

Superior Daleks was founded.

The assault on St. Petersburg begins. I kill 5 pikes and 2 crossbows. I lost 1 armored car. (12-1)
I gained $2 and 15 workers.

The assault on Moscow begins. I kill 7 pikes and 1 apprentice (why wasn’t that upgraded?). I lost 3 armored cars. (20-4)
I gained $2 and 10 workers.

I decided to culture bomb Superior Daleks.
Exterminate was founded.

The assault on Vladivostok begins. I kill 2 pikes. (22-4)
I gained $2 and 0 workers.

The assault on Krasnoyarsk begins. I kill 2 pikes. (24-4)
I gained $1 and 0 workers. I kill some ships in port.


I kill Russian: 3 archers, 6 spears, 14 crossbows, 1 enslaver, 3 elephants, 4 MDI, 2 ballistae, 9 pikes, 4 catapults, 4 chariots and 9 buckets. (83-4)
I lost: 2 hussars and 1 cavalry. (83-7)
I gained 1 worker and 1 artist.
[End of session 3]
(IT) I killed Russia: 3 crossbow and 1 MDI. (87-7)
I lost 2 armored cars. (87-9)
 
1150 AD (2)

The assault on Orenburg begins. I killed: 6 crossbows, 1 MDI and 2 pikes. (96-9)
I gained $33 and 3 workers.

The assault on Novgorod begins. I killed: 4 pikes. I lost 1 armored car. (100-10)
I gained $55, 9 workers and a supply shipment.

The assault on Rostov begins. I killed: 2 pikes and 1 crossbow. (103-10)
I gained $39, and 4 workers.

Mass extermination was founded.

The assault on Yakutsk begins. I kill 2 spears. (105-10)
I gained $69 and no workers. Ships were destroyed in port.

The assault on Smolensk begins. I kill 1 pike and 2 spears. (108-10)
I gained $52 and 1 worker.

New Kallaan was founded.

The assault on Khabarovsk begins. I kill 2 pikes. I lost 1 armored car. (110-11)
I gained $158 and 1 worker.

I kill Russia: 2 pikes and 2 crossbows. (114-11)
I lost: 1 armored car. (114-12)

Russia has left the game. :dance: :dance: :dance:

(IT) :sleep:
 
1160 AD (3)
I really hate it when the game doesn’t stop when an AI unit is on a railed tiled. Please don’t try and move around it. It should pause and let me know.

I continue the slow drip of upgrading cavalry to armored cars.
[End of session 4]

The Greeks dare to soil Dalek territory. Exterminate, exterminate, exterminate.

Greek Hussar arrives for another hospital.

The assault on Pharsalos begins. I kill 1 pike and 1 hoplite. (116-12)
I gained 6 workers.

Tardis is Danger is founded.
The assault on Knossos begins. I kill 1 hoplite. (117-12)
I gained 4 workers.

Alert it is the doctor was founded.
The assault on Delphi begins. The city was empty! Ships die in port.
I gained no workers.

Tardis is culture bombed.
The assault on Thermopylae begins. I kill 3 pike and 1 chariot. (121-12)
I gained 11 workers.

Anti-Greek Hussar arrives for another hospital.

Kaleds exterminated was founded.
The assault on Athens begins. I kill 4 musketeers and 3 MDI. I lost 2 armored cars. (128-14)
I destroyed ships in port. I gained no workers.

Forward Attack was founded.
The assault on Sparta begins. I kill 4 pike, 1 crossbow and 1 footknight. (134-14)
I gained 12 workers.

I’m glad to have plenty of excess workers. I had to go the long way around to get rail access to Argos. The assault begins. I killed 2 pikes. (136-14)
I killed ships in port. I gained no workers.

The assault on Mycenae begins. I kill 1 pike. (137-14)
I killed ships in port. I gained no workers.

Forward gets a culture bomb. The assault on Corinth begins. I kill 1 pike and 1 hoplite. (139-14)
I killed ships in port. I gained no workers again.

The assault on Herakleia begins. I kill 1 pike and 1 bucket. (141-14)
The city is auto razed.

Dalek Enslaver arrives for another hospital.

New Mensvat Esc-Dalek is founded.
The assault on Barcelona begins. I kill 2 hoplite and 1 bucket. (144-14)
I gained 4 workers.

You know we are glutted with workers when it doesn’t feel worth the bother of going after Greek worker stacks.

I kill Greece: 5 MDI, 4 pikes,3 crossbows and 2 buckets. (156-14)
I gained 1 artist.

Greece has left the game. :dance: :dance: :dance:

I build a southern railway toward Austria and Inca. Should they get nervous? :devil:
[End of session 5]
(IT) I lost a Hussar to something invisible. (156-15)

I shut science off. Dalek Empire is now building International Telephone Corp. Thanks to the prebuild it instantly completes.
 
1170 AD (4)
I continue the slow upgrade to armored cars.

War is declared on Persia.
The assault on Samaria begins. I kill 6 pikes and 1 crossbow. (163-15)
I gained $0 and 1 worker.

The assault on Sidon begins. I kill 2 pikes, 1 immortal and 2 ballistae. (168-15)
I gained $0 and 2 workers.

New Medusa Cascade was founded.
The assault on Hamadan begins. I kill 4 pikes and 1 crossbow. (173-15)
I gained $0 and no workers.

Assault 01 was founded.
The assault on Teheran begins. I kill 3 pike and 1 crossbow. I lost 1 armored car. (177-16)
I gained $0 and 8 workers.

Assault 02 was founded.
The assault on Persepolis begins. I kill 6 pikes, 3 crossbows, 1 bucket, 2 elephant and 3 MDI. (192-16)
I gained $1 and 13 workers.

Assault 03 was founded.
The assault on Gordium begins. I kill 4 pikes. I lost 1 armored car. (196-17)
I gained $1 and 5 workers.

Assault 04 was founded.
The assault on Bactra begins. I kill 2 pikes. I destroyed ships in port. (198-17)
I gained $1 and no workers.

Assault 05 was founded.
The assault on Pasargadae begins. I kill 7 pikes and 4 crossbows. I lost 1 armored car. I destroyed ships in port. (209-18)
I gained $1 and no workers.

Assault 06 was founded.
The assault on Tye begins. I kill 2 pike. I destroyed ships in port. (211-18)
I gained $1 and no workers.

Assault 07 and Assault 08 were founded.
The assault on Antioch begins. I kill 1 pike and 2 immortals. I destroyed ships in port. (214-18)
I gained $3 and no workers.

The assault on Arbela begins. I kill 6 pikes, 1 bucket and 1 crossbow. I lost 1 armored car. (222-19)
I gained $0 and 6 workers.

Assault 09 was founded.
The assault on Sardis begins. I kill 1 pike and 1 immortal. I destroyed ships in port. (224-19)
I gained $6 and no workers.

I killed Persia: 3 pikes, 1 crossbow and 2 MDI. (230-19)
I lost: 1 hussar. (230-20)
[End of session 6]
(IT) :sleep:
 
1180 AD (5)
The veteran cavalry are finally all upgraded to armored cars.

This is unacceptable. Austria has developed technology that we don’t have. This must stop. Exterminate Austria now. Exterminate, exterminate, exterminate.

Assault 10 is founded.
The assault on Utrecht begins. I kill 1 rifle and 1 pike. (232-19)
I gained $205 and 4 workers.

Assault 11 is founded.
The assault on Antwerp (Arab) begins. I kill 1 rifle and 2 musketeers. I lost 3 armored cars. (235-22)
I gained $315 and 5 workers.

Assault 12 and assault 13 are founded.
The assault on Amsterdam (Arab) begins. I kill 1 rifle and 3 musketeers. (237-22)
I gained $321 and 6 workers.

I inform the Dutch that their cities are interfering in operation exterminate Austria.
The assault on Hague begins. I kill 4 pikes and 1 MDI. I lost 1 cavalry. (242-23)
I gained $0 and 11 workers.

Assault 14 is founded.
The assault on Bruges (Dutch) begins. I kill 2 pikes. (245-23)
I gained $0 and 5 workers.

The assault on Liege (Dutch) begins. I kill 2 pikes. (247-23)
I gained $0 and 1 worker.

I use up our last artist to culture bomb Assault 12.

Assault 15 is founded.
The assault on Groningen (Dutch) begins. I kill 2 pike and 1 MDI. I lost 2 camels. (250-25)
I gained $0 and 2 workers.

Assault 16 is founded.
The assault on Eindhoven (Dutch) begins. I kill 1 MDI and 1 pike. (252-25)
The city is auto razed for $0.

Assault 17 is founded.
The assault on Ghent begins. I kill 1 MDI and 2 pikes. (255-25)
I gained $0 and no workers.

The assault on Eulbar (Arab) begins. I kill 2 pikes. I destroyed ships in port. (257-25)
I gained $217 and no workers.

Assault 18 is founded.
The assault on Rotterdam (Dutch) begins. I kill 3 pikes and 5 buckets. I lost 1 cavalry. (265-26)
I gained $0, 5 workers and 1 supply shipment.

Useless Leader arrives for another rushed building.
The Dutch have left the game. :dance: :dance: :dance:

Assault 19 is founded.
The assault on Brussels begins. I kill 2 musketeer and 1 pike. I lost 2 armored cars. (268-28)
I gained $336 and 5 workers.

Assault 20 and Assault 21 are founded.
The assault on Nippur begins. I kill 2 rifles. I lost 1 armored car. (270-29)
I gained $228 and no workers.

Assault 22 is founded.
The assault on Uruk begins. I kill 2 pikes. (272-29)
I gained $237 and 4 workers.

The assault on Mekka begins. I kill 2 pikes. (274-29)
I gained $247 and 3 workers.

Assault 23 is founded.
The assault on Samarra begins. I kill 1 musketeer and 1 pike. (276-29)
I gained $258 and 1 worker.

The assault on Damacus begins. I kill 4 rifles. (280-29)
I gained $407 and 6 workers.

Assault 24 is founded.
The assault on Ashur begins. I kill 1 rifle and 1 musketeer. I lost 1 armor car. (282-30)
I gained $418 and 5 workers.

Hello India is founded. They can use imperialism. They are broke.
Assault 25 is founded.
The assault on Bagdad begins. I kill 3 rifles. (285-30)
I gained $432 and 6 workers.

Assault 26 and Assault 27 are founded. The
The assault on Akkad begins. I kill 1 rifle and 1 pike. I lost 2 armored cars. (287-32)
I gained $298 and 1 worker.

Assault 27 gets culture bombed.
Assault 28 is founded.
The assault on Babylon begins. I kill 6 rifles. I lost 6 armored cars. (293-38)
I gained $484 and 6 workers.

The assault on Nineveh begins. I kill 3 grenadiers, 1 pike, 1 crossbow, 1 musketeer and 2 rifles. I lost 3 armored cars. (301-41)
I gained $509 and 6 workers.

Assault 29 is founded.
I can tell I’ve built a lot of rails for these assaults. I’m out of steam rollers to use.
The assault on Eridu begins. I kill 1 musketeer and 1 pike. (303-41)
I gained $360 and 1 worker.

Assault 29 is culture bombed.
Assault 30 is founded.
The assault on Ellipi begins. I killed 2 musketeers. I killed ships in port. (305-41)
I gained $421 and no workers.

Assault 31 is founded.
The assault on Casablanca begins. I kill 2 rifles. (307-41)
I gained $526 and 1 worker.

Assault 32 is founded.
The assault on Medina begins. I kill 1 rifle and 1 musketeer. I lost 1 armored car. (309-42)
I gained $1580 and 3 workers.
The Arabs have left the game.

I depleted our supply of combat settlers. I’m going to rush a bunch of those with the newly gained cash.
The rest of the cash is used up upgrading our elite hussar / cavalry to armored cars.

I kill Arabia: 2 pikes, 2 adventurers, 1musketeer and 4 grenadiers. (318-42)
I lost 2 artillery pieces. (318-44)
I gained 2 artists.

[End of session 7]
 
There isn’t much to say. We are in raze all mode, and not many civs left.

ROSTER:
LKendter
Elephantium (up)
Greebley (on deck)
Jersey Joe

We must raze all the cities. They can’t be captured for even 1 second.
No workers may upgrade to partisans as we don’t want non-Daleks in our army. If we create a foreign partisan, it must be disbanded ASAP.
We are defiant. We must refuse all demands. The superior Daleks will not be ordered by other civs.
We can’t give up anything to get peace. We can't accept cities in peace.
 

Attachments

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I may have our big stack of attack units still fortified by the front. Please check for a large stack of units in a city.
 
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