Preturn: Got about 200 gpt for lesser tech. Could have traded steal but I got the impression we didn't want to do that at the moment. I did plant a spy in our two enemies which succeeded.
1060 AD: Pre-builds are complex. Battlefield medicine would complete before Arms race so I need to move industrial complex to Emissaries of Jevo in 3. The expensive Eiffel tower might be able to be built in 1 by cult of Skaro (would have to raise shields, so I switch to there - will see if I have enough workers to do so). X-Ray pre-build is a bit of a problem as our largest cities will all complete Battlefield Med in 2. I find Mechanus building the Military research center would take 3 turns, so that is switched to Battlefield Med and Medusa Cascade will build the Mil Center.
Olsztyn is Exterminated and the Poles are destroyed.
Oxford is also Exterminated without loss with 2 workers gained. The British workers that were in the town all die.
Cardiff is Exterminated without loss
Build our first combat settler city called eggs..eggs..term (from the "why is this ancient Dalek talking about eggs?" episode) near Edinburgh and Dover. This is the closest we can get to their core.
We Exterminate Edinburgh without loss and get 5 workers.
We Exterminate Dover losing a Cavalry gaining 1 worker.
Railed to the east to get to Brighton and Coventry.
IBT: We complete Transcontinental RR, Mil Research Center, and Olympic Games. We miss Eiffel tower and I cannot figure out why. We had 126 shields when I hit enter need 124 shields to complete, yet go to 599/600 instead of completion. Note that now we are at 133 shields with the RR.
I turned on Renegotiate deals so that Japan renegotiates the resources for peace. I wasn't sure if attacking would give a reputation hit without this.
1070 AD:
British Exterminations:
Brighton is Destroyed without loss.
Portsmouth exterminated without losses gaining 3 Workers.
Newcastle is exterminated losing a Cavalry gaining 4 Workers.
Nottingham is exterminated without loss gaining 3 Workers.
With no deals, we can declare war on Japan:
When I plant a spy Japan declares war.
We gain 2 Great Artists but lose one Lawyer attacking weak units.
Nagasaki is exterminated without losses and no Workers.
We can capture Japans workers unlike English ones.
One worker is roading a Marsh. We can't capture it because I have used the Lawyers we have no adventurers - a fact I noticed but the one I started hasn't completed. It will escape but we should be able to capture later.
IBT: Japanese have some fast units which attack one of our stacks. We lose 2 units and they lose 3-4.
1080 AD:
England:
Walvis Bay is exterminated losing a Horse Artillery to a Pike. We gain 2 Workers.
Birmingham is exterminated losing a Cavalry and gaining 6 Workers.
Large stack moves next to London.
Glasgow is exterminated losing a Cavalry and gaining 5 Workers.
Liverpool is exterminated losing 2 Cavalry and gaining 5 Workers.
Coventry is exterminated losing 1 Cavalry and gaining 4 Workers.
Sheffield and Leeds are newer towns so we can reach right away:
We get 2 Workers from Sheffield and 1 from Leeds. No losses.
Japan:
Yokohama is exterminated with no losses, gaining 2 Workers (capture 1).
Kagoshima is exterminated losing 2 Cavalry and gaining 5 Workers (capture 1).
Nara is exterminated losing 1 Cavalry and gaining 4 Workers.
Enslave a Settler unit.
IBT: Gain Arms Race, Electricity, and Atomic Energy.
Choose Motorization for our next tech. We are going against civs with stronger defenders so a higher attack seems most useful to me. Defense 4 as well when the AI counters.
1090 AD:
England:
Southampton is exterminated gaining 2 Worker.
London is exterminated losing 6 Cavalry and gaining 10 Workers.
Send forces after last English city.
Japan:
Tokyo is exterminated and we gain 4 Workers.
Send forces toward Satsuma
IBT: English get their last revenge by sinking the ship we had that met China.
1100 AD:
Built a city on the Northern sea coast rushing a destroyer. Our boats to meet these civs keep failing to make it and each turn I play we are no closer than the turn before. Our latest best bet was just sunk. I had already built a road to the north waiting for this settler as I didn't trust our one-hp limp-a-long to make it.
We rushed 16 or 17 settlers total so far.
England:
Manchester is exterminated. The British are eliminated.
Japan:
Satsuma is exterminated without loss and we gain 3 Workers.
We can use combat settlers now to reach cities on the same turn, so:
Build Mira to reach Kyoto.
Kyoto is exterminated losing 4 Cavalry and we gain 8 Workers.
Build Pathos to reach Osaka
Osaka is exterminated without loss gaining 6 Workers.
Build Gold Dalek to reach Edo and Izumo
Edo is exterminated without loss gaining 6 Workers.
Izumo is exterminated without loss gaining 4 Workers.
Build Dalek Scourge to reach Nagoya
Was able to plant a Spy - no outstanding settlers to locate.
Nagoya is exterminated without loss gaining 4 Workers.
We also have 2 roads near South Africa already so I declare war.
Port Elizabeth border isn't expanded so we can reach it easily.
Port Elizabeth is exterminated without loss. No Workers gained.
Build Silver Dalek to reach Luderitz and Cape Town.
Luderitz is exterminated without loss gaining 2 Workers.
Cape Town is exterminated losing a cavalry and gains no Workers.
Pietermaritzburg is auto-destroyed without loss.
From the other road we build Indomitable to reach Durban. [Edit: Likely spelled wrong]
Build Callous to reach Pretoria and Bloemfontein
Pretoria is exterminated losing 3 Cavalry and gaining 5 Workers.
Bloemfontein is exterminated without loss gaining no Workers.
Back to the other side we found Pretty Lakes and Terror to reach Zimbabwe (yes I am running out of decent Dalek names...)
Zimbabwe is exterminated losing 1 Cavalry and gaining 4 Workers.
Build Skaro Lake to reach Johannesburg
Johannesburg is exterminated without loss gaining 4 Workers.
Windhoek is reachable and is exterminated without loss.
At this point the question arises whether we can eliminate South Africa. If yes, we don't have to fight their units not in towns:
the problem is here:
They have two towns not connected. We can take those two towns with one settler so we have enough settlers for the 3 remaining cities. We should have plenty of Cavalry, so I need to check if we have sufficient worker teams to reach the cities.
Answer is yes we can reach. (we have 51 steamrollers, gobs of workers and RR only costs a steamroller and worker).
Build Inquisition to reach Seville and Madrid (No one expects the Dalek Inquisition, our chief weapon is extermination... Extermination and enslavement... Extermination, enslavement and our plungers of DEATH!(TM).
Madrid is exterminated for 5 Workers.
Seville is exterminated for 2 Workers
Double check South Africa's forces for settler (I planted a spy of course).
Build Harbor and Wheat (between Natural Port and Wheat resources) to reach Kimberley.
Kimberly is exterminated for 3 Workers
I sold Steel to Arabia and Turkey. The small amount we got was reduced enough that they were likely to get it next turn.
Notes:
We are low(ish) on money (used for power plants mostly). We can get 22k+ gold from Turkey for Imperialism and then seconds from Arabia for non-gpt deals. I suggest doing this - the cash will help us more than the tech will help them. (Note that at this point I think we could easily remove Turkey and Arabia in 4 turns (maybe even next turn if we really tried) so I don't consider keeping the AI out of the next era much of a challenge). If we do get the cash we could rush some power plants that are currently more than one turn.
I did a lot of railing to in different directions to better fill in lands. There is so much land though it is just a start.
The next turn is heavy on motorized settler builds. We need to continue this if we want domination. I did not build them in size 20 cities - we can wait until they grow.
On the last turn a stack of 175 Cavalry plus other units did nothing. I could have damaged Greece but used some settlers for filling in land instead.
I am assuming Greece, Persia and Russia are the next civs to meet our plungers of DEATH!(TM). I built a city Cotton of Evil so that the first Greek city is accessible.
Units are near the capitol (healing is in the capitol) including 2 Great Artists best used to cover deserts or mountain ranges. My great artist luck and leader luck were very poor this set.