LK38 - PTW, Deity Challenge

No, sir, they're not. The techs with the little "Ghostbusters" circle-slash on them are techs (not necessarily dead-enders) that are not required for advancement. I think having Economics increases the value of Wealth, but we won't likely be taking advantage of that for a great while, if ever.

By the way, I hope you don't think we're picking on you. You advanced us well otherwise during your turn. :goodjob:

edit: changed the term "dead-enders" to "techs" because, of course, some of the techs not required for Age advancement are required for other techs (e.g., Printing Press).
 
Ah, I see the "Ghostbusters" circle-slash now. Sorry about that guys. Out of curiosity, do you guys always skip MT, Economics, and Printing Press/Democracy (if not a religious civ)? Knowing what I know now, is there any reason to ever research those techs on Deity or even Emperor? By "research," of course, I mean "buy."
 
Unless there is a good brokering opportunity or I am playing in a rare game where I should be able to build a wonder with them, I pass on MT and Econ while they are expensive. I will, later in the game, give a token few gp for them just to get credit for a successful trade with an AI civ. Printing Press and Democracy, on the other hand, I'll research (lone scientist) or broker, as the case may be. Democracy is extremely useful, especially when one is intending to play peacefully.
 
With a non-religious civ, I usually switch once to Republic and then stay in it for the rest of the game, especially if it is heated toward the end. If there are major world wars going on that I am staying out of, and the other civs are dropping into communism, I will sometimes then take the anarchy and switch to Democracy. I usually wait until the Industrial Age to trade for PP and Demo however. This is what I like about Succession Games. I never thought of not trading for MT and Econ, but now I will never pay top price for them again.
 
I will skip optional techs most of the time. Of course, I usually pick them up free or very cheap as side effects of other deals. (If you can get Banking, or get Navigation and Banking, for the same cost, which are you going to choose?)

Music Theory and Free Artistry are completely worthless once the wonders are built. So is Genetics. The AI's will sell these for pennies at that point, so I end up with them. I will skip Printing and Democracy quite often, but I have also built Shakespeare's Theater on deity. Twice. :)

I never skip navigation. Explorers are too valuable. Also, I often get nav long enough before magnetism to make some difference.

Economics is not worth it unless you are going for the wonder or planning to run wealth in your high production cities late game to keep military costs down and speed a launch. I have never used wealth in big cities any other way, and that's the only place the double wealth matters: very big cities.

I have been known to pick Amphibious War, once again, because it's available as a side effect of another deal. If I can get paid in tech, vs paid nothing, when the AI's are going to sell each other the tech anyway, I might as well get paid.

Sanitation is a no-brainer. I almost never get advanced flight, and I never bother with optional techs in the modern era unless diplo or launch are off the table or at the very least not part of my game plan. I only go past genetics to stealth, smart weapons and manufacturing if the game is domination-conquest only.

Chivalry tends to get skipped a lot by me, but again, usually gets cleaned up as leftovers in some broker exchange.

Finally, I have been known to skip Monarchy or Republic. Rare, but it has happened. We'd not have Republic in the Roman Infantry always-war game if not for the great library. We'll never use it, and we won't be bothering with printing and democracy.


- Sirian
 
500 AD - I immediately start a starvation program in our new Korean town.
I look at the map and see many civs with industrial age looking cities - The good thing is we are just one turn away ourselves. We have multiple with India ended in 4 turns - guess when we will enter the industrial age?

520 AD - The more I think about it, the more the collapse of Germany scares me to death. I give him some of the needed techs to get out of the middle ages.
(I) Korea and the Mongols sign a peace treaty - could make ours harder to get signed.
Persia and the Mongols sign a peace treaty.

530 AD - We sign a peace treaty with Korea, and they give US $8 and $6/turn. :)

540 AD - :cry: India no longer needs Saltpeter. I give India $450, $46/turn and get Theory of Gravity.
The only tech showing for anyone is Nationalism. I would love to rush to rails, but our outstanding gpt payment don't make it possible. Democracy is pretty much in all of the AI hands, so I switch token research to Medicine.

550 AD - OUCH. The Mongols got one of the German cities, and Germany is really looking hurt. I give Germany ToG and pray some rifleman will appear in time to slow down the Mongols.
Persia just got Steam Power - rails should appear soon for other civs.
(I) Magellan's is completed by Korea.
Newton is completed by India.
The cascade completes with Smith's completed by Persia :eek:

560 AD - Two more German cities were razed by the Mongols, this is getting scary.
(I) Add Shakespeare to the list of completed wonders.

580 AD - Those 3 German workers haven't left the capital, Berlin must be under siege.
(I) Persia play the extortion game - scratch $42 - at least he goes polite.
I watch Germany capture the India city on our continent :crazyeye:
Talk about fiddling why Rome burns.

590 AD - Leipzig is captured by the Mongols, the blood pressure goes up by another 10 points.
There are now 5 German workers hiding in Berlin - it is getting tempting to buy the whole lot.
(I) India wants an alliance versus Germany - NO THANKS.
We did something right - the palace expands.

Summary - Hold off any more trades until rails. We really need the extra shields from a rail-net, and it will help when the Mongols attack. Plus we have to be ready for when the GA ends.

The Korean city is size one, and library due in just a few turns.

LKendter
Reagan (currently playing)
Sirian (on deck)
Gothmog
Speaker

Remember, 10 turns per round from now on - STRICT 24 hours got it, total 48 to complete.

http://www.civfanatics.net/uploads3/LK38-600AD.zip
 
Did you think to grab the workers when handing out techs? Or were they not yet available at that time?

Anyway, yes, when the Mongols get done with Germany, they will select a new target. That could be us. When the current round of whatevers complete (banks?) it will be time to increase units, especially cannon. (Do we have ANY cannon yet?)

- Sirian
 
The workers mainly appeared after the techs. The first 3 were available just the first turn with the ToG give away. At the point I didn't know how much pressure Germany was under, so I didn't want to cripple them.

I built a block of musketman, and I just started work on first cannon at the end of my my turn. I agree that Reagan want to continue to push cannons, and get at least every one in a front line city.
 
Turn 0: Reduced luxuries to 0%, hired one taxman in one city (with only loss of one food), MM’d Utica, and voila -- +37gpt extra to play with. Our mighty army of 47 non-Workers is stronger than Germany’s. Yep, Bis is gassed.

Early: India completed Bach’s. Mongols are either coming for us or sending half their army after the Korean city to the east of us. I put up some workers near the city as a roadblock to delay the inevitable. After they finish with Korea, I fear they’ll turn their attention to us. I upgrade our NuMes and Knights. Persia begins Universal Suffrage.

Middle: I focused almost all of our cities on military construction, including Cavs and Cannons. I kept them in the heart of our territory because that’s where the Mongols are sending units at the moment. The Jerk squeezed another 8 gpt out of us for Ivory as did the Vikes for Incense. Mongols renewed our lux trade for only 6 gpt more, which is a major relief. Chittagong is Chitta-gone. Mongols wiped it off the map. They then turned their attention to – drumroll please – withdrawal from our territory. Like a waterspout that dissipates upon hitting the shore, the Mongol hordes are gone for now. I shifted production back to Cannons for the moment.

Late: India has Steam Power now. The end of our GA didn’t hurt too badly, thankfully. Russia joined the fight against Germany. I sold Theology to Russia for 142 gp and a worker. Korea has Steam now. I give India 1500 gp and 64 gpt for it @4th. I then ship it to the Vikes for 60 gp and 39 gpt; to Mongols for Democracy; and to Bis for 8 gp, Free Artistry (ha, ha), and 7 gpt. We have two Coal sources! Only Jerxes has Industrialization. Korea is the only civ without Coal. I sell it to them for 119 gp and 13 gpt. The Mongols and Indians have Industrialization now.

Going forward: Remarkably, Germany lost no cities during my turn. We still have a couple of NuMes and a Knight yet to upgrade. We also have a ton of Warriors, which I generally don’t keep around @ 1 gpt, but figured we should hold on to them while the Mongols were dancing around in our territory. It’s a pain in the rear, but I traded WM every turn for ~14 gpt. Chittagong’s former site is available for settlement if you choose. I turned animations on so I could watch the Mongols’ movement.

Go get ‘em, Sirian.

http://www.civfanatics.net/uploads3/lk38-700ad.zip
 
We have two Coal sources! [dance]

Remarkably, Germany lost no cities during my turn. [party]


LKendter
Reagan
Sirian
Gothmog (currently playing)
Speaker (on deck)

Remember, 10 turns per round from now on - STRICT 24 hours got it, total 48 to complete.
 
[homer voice] DOH [/homer voice]

LKendter
Reagan
Sirian (currently playing)
Gothmog (on deck)
Speaker

Remember, 10 turns per round from now on - STRICT 24 hours got it, total 48 to complete.
 
Actually, not much of one.

But the trademark DOH just seems appropriate.
 
IT 700AD: Declared war on Russia.


Early: Capture Sevastopol and Yakutsk, including four slaves. Attack a settler, two more slaves. Priority to increasing work force, courthouses in some locations that never got them (??) and constructing a military rail net.

Ha! Here's something I don't see often:

lk38-reg-cav.jpg


How'd we get a regular cav in the first place? :lol: Someone must have taken a hit of [pimp] and zoned out.


Middle: Sign RoP with Mongols so we can cross their territory... heading north!

Capture Minsk.

I stop adding workers as I have about doubled our workforce. Military rail net complete.

Former Indian site in desert settled.

Germany is gettin some. They are about to collapse.

Train one explorer, use it to pillage roads and improvements in neutral terrain south of Yakutsk, harass the Mongols a bit. The Mongols STILL have not expanded borders at their dyes town, nor the town north of East Wines.

Capture Tblisi, losing one cav vs a spear. :( That was our only casualty of the war, though. I tried to fish for leaders, attacking all her scattered archers, but all we managed was one promotion to elite. Sign peace with Catherine, taking two more of her towns in the agreement. She has just two left.

Buy Industrialization from India. Trade that and 127gpt to GERMANY for nationalism. I do not believe they will survive to receive all of our payments, so that should save us some extra. I simply had to take the chance to do it, as now was the only chance to get partial credit toward it from Industrialization. For some odd reason, we're off researching Medicine with lone scientist instead of nationalism. :smoke: No way we can wait another 20ish turns on Medicine, though perhaps also best that we don't wait that long for nationalism, too. We've got to keep up if we're going to snag Evolution, but I do feel better with rifles and the draft on hand. Mongols are still chasing the last German towns, but that will soon come to an end, and then what?

Swap our entire core economy to factory construction.


Late: German homeland is wiped out, the last four cities razed on the same turn! They have two cities left on the north island. Here is hoping those get wiped out sooner rather later, as each turn sooner saves us 127g.

Completed food-boosting rails program. Starting in now on improving hill and mountain tiles in our core. Priority should remain here, IMO, until our best cities are working all rail tiles, as I've taken care of other urgent rail needs already.

Hmm, Scandinavia was odd man out, only one without Industry yet. Next turn, they are in second place with Corporation, Medicine and Espionage. Go figure. (They must have discovered Medicine, bought Industrialization, traded Medicine to Persia for Corp, then played out the rest of their hand). A little too pricey for us @3rd for Corp, though. I wait a turn.

Ah, here we go. Korea has obtained Corp. I buy from Vikings @4th, trade to GERMANY for Medicine @6th (had to throw in a few more gpt, too!) then trade to Mongols @6th for Espionage. Sold Medicine @7th to India for all they could pay.

Upgrade a few key rifles. Our economy is in the drink for the moment, but factories will complete nationwide in middle of next player's round. Some old deals will expire, restoring some of our income, plus we can start building stock exchanges. Still, it's going to be close for us to pull out SciMeth and ToE.

I drafted where painless. Carthage, Utica and Cirta. Other towns remain eligible for peeling once they hit late size 12, which will be soon for several of them.

Electricity was discovered (by Persia, then brokered) on the last turn. This is not the best news. We've got to prepare for SciMeth. I have us in range, but it's going to be close. I urge coal plants at Sabratha, Carthage and Utica, then palace prebuild probably at Sabratha. Carthage could start on Intel Agency, and swap to ToE if needed, while Sabratha then swaps to Intel Agency so as not to waste its shields. Ideally, Sabratha will complete ToE and Utica or Carthage builds Hoover. Utica should do stock exchange after coal plant, IMO, while the others go right to wonders. In any case, these are the three cities for wonder building, and Sabratha can't do Hoover. Going to take some skill for next two players to work through this delicate situation. If we have prebuilds going, we should be OK even if we're slightly late to the tech, but Deity AI's only need 360 shields to build ToE, and some of them will also have factories in place. If this isn't given top priority, we'll miss out. That includes top priority on workers to max rails at these sites.

I trained a galleon and got a second unit out to the island.

I upgraded a few more musket to rifle. (Another priority, to upgrade our muskets).

On the last turn, Scandinavia declared war on India, while Persia in their war vs Korea has captured a town on the Korean mainland. Mongols are heading home crossing our territory, but they still have Germany to target. With RoP in effect, they cross through quickly! We only need them to give us one more round or two, and we will no longer fear them. As it is, we could fight them off now (we've got rails) if we had to do it.

Fun round for me. Good luck to next player.

LK38 - 800AD


- Sirian
 
I went back and grabbed a screenshot.

lk38-800ad.jpg


Oh, and one thing I forgot: Magna did not get its cathedral, so it will riot when it goes to size 12 unless it gets some attention.


- Sirian
 
Russia is taken out - now that was totally unexpected.

We have a race of what happens first - Mongol war or the factories come on-line. The next turns will be "interesting" to say the least.

=================

LKendter
Reagan
Sirian
Gothmog (currently playing)
Speaker (on deck)

Remember, 10 turns per round from now on - STRICT 24 hours got it, total 48 to complete.
 
LKendter (on deck)
Reagan
Sirian
Gothmog (skipped - needs to re-confirm interest)
Speaker (currently playing)

Remember, 10 turns per round from now on - STRICT 24 hours got it, total 48 to complete.
 
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